Player Matchup

Sol
Sol
Silver II
zuffa
Sol
Silver II
Level 126
God Stats
3W - 2L
1,742 SR
Queue Stats
12W - 17L
1,203 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,742 SR
1,203 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 81
1,609 SR
1,231 MMR
Chaac
Chaac
Bronze III
tesacolaputa
Chaac
Bronze III
Level 81
God Stats
0W - 2L
1,609 SR
Queue Stats
3W - 11L
1,231 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
zuffa
Sol
14
2 / 0 / 0
7,991
888
7,990
7,976
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Ah Muzen CabMorgan Le FayBakasuraTiamatSkadi

VS

Bans
AnubisUllrFenrirIzanamiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,259
695
5,056
9,500
7,649
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Sol
zuffa
Sol
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,990
Damage
5,056
7,976
Taken
9,500
3,175
Mitigated
7,649
4,931
Healing
3,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,056
873
0
3,151
9,500
7,649
0
6,635
2,865
0
26,432
W
Sol
zuffa
Sol
7,990
4,070
0
4,931
7,976
3,175
1,299
370
7,606
39,847
6,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,991
Gold Earned
6,259
91
Minions Killed
57
8
Camps Cleared
0
171,968
Distance Traveled
187,727
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,259
695
57
6
0
187,727
3
W
Sol
7,991
888
91
10
8
171,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role