Player Matchup

Yemoja
Yemoja
Nheixx
Yemoja
Level 25
God Stats
9W - 11L
1,479 SR
Queue Stats
81W - 101L
1,379 Elo+
Party 1
Vulcan
Vulcan
Zijyu
Vulcan
Level 59
God Stats
2W - 4L
1,326 SR
Queue Stats
68W - 80L
1,393 Elo+
Party 1
Bakasura
Bakasura
iSpanxKing
Bakasura
Level 29
God Stats
1W - 4L
1,603 SR
Queue Stats
60W - 65L
1,406 Elo+
Solo
Team Averages
Level 38
1,469 SR
1,393 Elo+

VS

Team Averages
Level 37
1,593 SR
1,675 Elo+
Sylvanus
Sylvanus
Fizz1Up
Sylvanus
Level 69
God Stats
7W - 2L
1,687 SR
Queue Stats
325W - 66L
1,847 Elo+
Party 2
Ra
Ra
gamergoduwu
Ra
Level 25
God Stats
2W - 1L
1,698 SR
Queue Stats
376W - 74L
1,797 Elo+
Party 2
Nemesis
Nemesis
mmorenomp
Nemesis
Level 17
God Stats
3W - 3L
1,394 SR
Queue Stats
41W - 28L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Nheixx
Yemoja
12
2 / 4 / 3
9,703
647
7,699
18,273
15,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Zijyu
Vulcan
12
1 / 6 / 4
9,190
613
18,977
12,074
4,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
iSpanxKing
Bakasura
13
3 / 6 / 2
9,571
638
8,557
20,482
11,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fizz1Up
Sylvanus
15
8 / 1 / 8
11,529
769
16,358
20,792
17,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
3 / 2 / 10
10,576
705
17,613
11,754
4,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
mmorenomp
Nemesis
14
5 / 4 / 7
10,594
706
8,167
13,832
5,731
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
16
16
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Fizz1Up
Sylvanus
8
1
8
12
L
Yemoja
Nheixx
Yemoja
2
4
3
0.88
L
Vulcan
Zijyu
Vulcan
1
6
4
0.5
W
3
2
10
4
L
Bakasura
iSpanxKing
Bakasura
3
6
2
0.67
W
Nemesis
mmorenomp
Nemesis
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,233
Damage
42,138
50,829
Taken
46,378
31,118
Mitigated
28,317
12,257
Healing
22,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Fizz1Up
Sylvanus
16,358
4,788
2,413
8,525
20,792
17,993
895
13,930
5,571
27,859
4,453
L
Yemoja
Nheixx
Yemoja
7,699
1,897
2,020
4,514
18,273
15,136
0
11,316
6,617
15,716
0
L
Vulcan
Zijyu
Vulcan
18,977
4,652
0
0
12,074
4,437
0
7,884
4,074
56,903
0
W
17,613
2,868
4,388
5,314
11,754
4,593
489
5,200
5,289
75,421
0
L
Bakasura
iSpanxKing
Bakasura
8,557
5,130
938
4,785
20,482
11,545
0
12,718
7,274
0
17,835
W
Nemesis
mmorenomp
Nemesis
8,167
4,447
0
2,248
13,832
5,731
962
7,049
6,120
0
23,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,464
Gold Earned
32,699
163
Minions Killed
217
4
Camps Cleared
9
771,455
Distance Traveled
860,393
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,529
769
36
2
3
264,643
6
L
Yemoja
9,703
647
24
2
2
236,394
1
L
Vulcan
9,190
613
94
6
0
260,718
0
W
Ra
10,576
705
150
10
2
281,510
2
L
Bakasura
9,571
638
45
3
2
274,343
5
W
Nemesis
10,594
706
31
2
4
314,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role