Player Matchup

Baron Samedi
Baron Samedi
ChiefMikah
Baron Samedi
Level 65
God Stats
8W - 12L
1,346 SR
Queue Stats
267W - 310L
1,365 Elo+
Party 2
Loki
Loki
Kjuan00
Loki
Level 82
God Stats
5W - 4L
1,637 SR
Queue Stats
277W - 291L
1,354 Elo+
Party 3
Cthulhu
Cthulhu
Prime 40z
Cthulhu
Level 61
God Stats
19W - 12L
1,572 SR
Queue Stats
188W - 226L
1,430 Elo+
Party 2
Rama
Rama
eburr2
Rama
Level 61
God Stats
2W - 1L
1,555 SR
Queue Stats
194W - 212L
1,411 Elo+
Solo
Osiris
Osiris
sixtoesloth
Osiris
Level 64
God Stats
3W - 1L
1,278 SR
Queue Stats
217W - 232L
1,399 Elo+
Party 3
Team Averages
Level 67
1,478 SR
1,392 Elo+

VS

Team Averages
Level 61
1,421 SR
1,396 Elo+
Ymir
Ymir
DARKKNIGHT8862
Ymir
Level 44
God Stats
10W - 13L
1,427 SR
Queue Stats
102W - 116L
1,447 Elo+
Party 1
Gilgamesh
Gilgamesh
Spartan1127312
Gilgamesh
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,368 Elo+
Solo
Chang'e
Chang'e
TheMorrigan223
Chang'e
Level 45
God Stats
0W - 4L
1,170 SR
Queue Stats
110W - 143L
1,322 Elo+
Solo
Achilles
Achilles
donkeykong17000
Achilles
Level 88
God Stats
41W - 36L
1,541 SR
Queue Stats
513W - 473L
1,434 Elo+
Party 1
Chiron
Chiron
joseramirez77
Chiron
Level 89
God Stats
1W - 1L
1,468 SR
Queue Stats
200W - 216L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChiefMikah
Baron Samedi
12
1 / 4 / 3
7,136
549
6,137
6,934
2,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
Kjuan00
Loki
12
7 / 1 / 0
7,440
572
5,687
6,228
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Prime 40z
Cthulhu
10
2 / 1 / 2
6,179
475
4,557
7,769
3,905
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
eburr2
Rama
10
1 / 2 / 2
5,941
457
3,558
5,581
1,440
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
13
5 / 3 / 2
8,321
640
5,848
6,660
5,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
5,404
416
2,024
11,589
7,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Spartan1127312
Gilgamesh
11
1 / 4 / 1
6,097
469
1,837
6,854
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 5 / 4
6,294
484
2,649
9,626
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
13
6 / 2 / 1
7,748
596
5,321
9,346
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 1 / 1
6,117
471
6,612
4,741
1,459
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
16
Kills
10
11
Deaths
16
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChiefMikah
Baron Samedi
1
4
3
0.63
L
0
4
1
0.13
W
Loki
Kjuan00
Loki
7
1
0
7
W
Cthulhu
Prime 40z
Cthulhu
2
1
2
3
L
Gilgamesh
Spartan1127312
Gilgamesh
1
4
1
0.38
L
1
5
4
0.6
L
Achilles
6
2
1
3.25
W
Rama
eburr2
Rama
1
2
2
1
L
2
1
1
2.5
W
Osiris
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,787
Damage
18,443
33,172
Taken
42,156
15,437
Mitigated
18,298
9,429
Healing
11,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChiefMikah
Baron Samedi
6,137
405
149
1,098
6,934
2,475
270
1,176
5,758
42,291
0
L
2,024
361
93
976
11,589
7,186
0
2,742
8,821
18,881
0
W
Loki
Kjuan00
Loki
5,687
2,152
0
2,161
6,228
2,173
0
940
5,288
0
36,769
W
Cthulhu
Prime 40z
Cthulhu
4,557
405
159
2,552
7,769
3,905
0
1,302
6,467
26,909
0
L
Gilgamesh
Spartan1127312
Gilgamesh
1,837
385
0
621
6,854
3,427
0
0
6,854
0
19,481
L
2,649
358
206
3,572
9,626
2,731
144
2,533
6,857
29,123
0
L
Achilles
5,321
2,073
107
3,836
9,346
3,495
48
2,912
6,291
0
40,241
W
Rama
eburr2
Rama
3,558
2,902
0
1,754
5,581
1,440
1,180
645
4,936
0
24,585
L
6,612
1,494
437
1,765
4,741
1,459
0
2,064
2,639
0
35,970
W
Osiris
5,848
2,409
0
1,556
6,660
5,444
472
610
6,050
0
38,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,017
Gold Earned
31,660
314
Minions Killed
268
0
Camps Cleared
0
1,205,675
Distance Traveled
1,180,264
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,136
549
74
6
0
230,618
4
L
Ymir
5,404
416
32
2
0
188,871
1
W
Loki
7,440
572
58
4
0
284,177
1
W
Cthulhu
6,179
475
40
3
0
256,204
1
L
Gilgamesh
6,097
469
35
3
0
247,094
0
L
Chang'e
6,294
484
53
4
0
231,148
4
L
Achilles
7,748
596
82
6
0
294,957
0
W
Rama
5,941
457
58
4
0
191,510
1
L
Chiron
6,117
471
66
5
0
218,194
2
W
Osiris
8,321
640
84
6
0
243,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role