Player Matchup

Izanami
Izanami
 
Izanami
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Alaska Nanii
King Arthur
Level 45
God Stats
3W - 4L
1,576 SR
Queue Stats
43W - 52L
1,503 Elo+
Party 1
Ares
Ares
Geogt3993
Ares
Level 119
God Stats
21W - 14L
1,661 SR
Queue Stats
824W - 808L
1,551 Elo+
Party 1
Bakasura
Bakasura
hipperthekiller
Bakasura
Level 148
God Stats
9W - 6L
1,585 SR
Queue Stats
769W - 689L
1,520 Elo+
Party 1
Raijin
Raijin
yMaroLadiNy
Raijin
Level 120
God Stats
3W - 0L
1,757 SR
Queue Stats
462W - 495L
1,523 Elo+
Party 1
Team Averages
Level 98
1,616 SR
1,519 Elo+

VS

Team Averages
Level 64
1,459 SR
1,570 Elo+
Agni
Agni
Gabizinho321
Agni
Level 86
God Stats
0W - 3L
1,181 SR
Queue Stats
276W - 267L
1,565 Elo+
Solo
Khepri
Khepri
Ignisus
Khepri
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,707 Elo+
Party 2
Bellona
Bellona
Shadowkiller2000
Bellona
Level 117
God Stats
1W - 3L
1,588 SR
Queue Stats
136W - 128L
1,520 Elo+
Solo
Mercury
Mercury
TheDanteBrutal
Mercury
Level 29
God Stats
5W - 3L
1,528 SR
Queue Stats
41W - 34L
1,531 Elo+
Party 2
Ullr
Ullr
ZaWarudoFumante
Ullr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 36L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 3 / 1
7,371
567
3,534
7,926
2,126
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Alaska Nanii
King Arthur
12
3 / 3 / 0
7,495
577
5,439
11,624
7,516
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
10
1 / 3 / 4
6,456
497
4,597
7,457
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
15
5 / 0 / 2
8,544
657
7,509
11,188
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Raijin
13
7 / 1 / 2
8,020
617
6,871
7,330
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,692
438
3,745
5,353
1,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Ignisus
Khepri
9
0 / 1 / 4
5,765
443
2,917
5,636
2,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 4 / 0
7,706
593
13,197
13,658
12,589
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 4 / 2
6,825
525
4,213
8,684
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 4 / 3
6,774
521
5,401
7,860
2,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
17
Kills
10
10
Deaths
17
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
3
1
0.5
W
King Arthur
Alaska Nanii
King Arthur
3
3
0
1
L
0
4
0
0
W
Ares
1
3
4
1
L
Khepri
Ignisus
Khepri
0
1
4
2
L
4
4
0
1
L
3
4
2
1
L
3
4
3
1.13
W
Bakasura
5
0
2
6
W
Raijin
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,950
Damage
29,473
45,525
Taken
41,191
22,634
Mitigated
22,243
14,402
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,534
2,136
54
2,513
7,926
2,126
2,032
685
7,241
0
53,787
W
King Arthur
Alaska Nanii
King Arthur
5,439
296
0
2,805
11,624
7,516
0
1,313
9,528
5,360
27,861
L
3,745
244
0
1,018
5,353
1,320
0
2,877
2,218
25,283
0
W
Ares
4,597
293
0
933
7,457
5,460
151
2,006
5,316
11,705
0
L
Khepri
Ignisus
Khepri
2,917
761
0
1,116
5,636
2,890
0
2,145
2,950
12,305
0
L
13,197
2,766
0
4,394
13,658
12,589
334
2,276
10,750
13,493
44,022
L
4,213
2,252
0
600
8,684
3,300
0
3,337
5,165
0
41,635
L
5,401
2,333
0
1,115
7,860
2,144
0
1,552
5,784
0
34,696
W
Bakasura
7,509
5,719
0
7,342
11,188
4,802
0
1,710
9,077
0
46,191
W
Raijin
6,871
297
0
755
7,330
2,730
450
2,841
4,139
39,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,886
Gold Earned
32,762
392
Minions Killed
318
0
Camps Cleared
0
1,307,994
Distance Traveled
1,302,825
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,371
567
108
8
0
218,777
1
W
King Arthur
7,495
577
70
5
0
264,265
0
L
Agni
5,692
438
50
4
0
243,737
7
W
Ares
6,456
497
15
1
0
261,508
3
L
Khepri
5,765
443
9
1
0
270,403
8
L
Bellona
7,706
593
107
8
0
250,272
3
L
Mercury
6,825
525
72
6
0
300,724
4
L
Ullr
6,774
521
80
6
0
237,689
2
W
Bakasura
8,544
657
115
9
0
333,869
4
W
Raijin
8,020
617
84
6
0
229,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role