Player Matchup

Ullr
Ullr
Platinum I
Crimson_Code0
Ullr
Platinum I
Level 144
God Stats
0W - 3L
1,613 SR
Queue Stats
70W - 70L
1,994 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,613 SR
1,994 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 75
1,451 SR
1,955 MMR
Sol
Sol
Diamond V
NnoitraxX2
Sol
Diamond V
Level 75
God Stats
3W - 2L
1,451 SR
Queue Stats
120W - 120L
1,955 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,821
728
2,558
9,052
3,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ah Muzen CabTiamatIzanamiSkadiArtemis

VS

Bans
Baron SamediSetBakasuraHe BoHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,285
911
7,959
5,938
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,558
Damage
7,959
9,052
Taken
5,938
3,169
Mitigated
2,312
2,442
Healing
2,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,558
1,090
0
2,442
9,052
3,169
58
7,047
2,005
0
21,910
W
7,959
3,883
0
2,534
5,938
2,312
1,296
128
5,810
33,437
4,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,821
Gold Earned
7,285
51
Minions Killed
65
1
Camps Cleared
5
155,788
Distance Traveled
150,494
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,821
728
51
6
1
155,788
3
W
Sol
7,285
911
65
8
5
150,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role