Player Matchup

Merlin
Merlin
AshuraKojin
Merlin
Level 148
God Stats
6W - 7L
1,385 SR
Queue Stats
216W - 270L
1,393 Elo+
Solo
Cerberus
Cerberus
Faze_duduzz159
Cerberus
Level 45
God Stats
6W - 11L
1,200 SR
Queue Stats
73W - 82L
1,319 Elo+
Party 1
Chiron
Chiron
raging_waxwork8
Chiron
Level 87
God Stats
0W - 3L
1,302 SR
Queue Stats
341W - 394L
1,379 Elo+
Solo
Da Ji
Da Ji
temp-421796
Da Ji
Level 111
God Stats
13W - 12L
1,470 SR
Queue Stats
585W - 743L
1,438 Elo+
Party 1
Danzaburou
Danzaburou
walmirrosol
Danzaburou
Level 88
God Stats
125W - 133L
1,487 SR
Queue Stats
462W - 538L
1,395 Elo+
Solo
Team Averages
Level 96
1,369 SR
1,385 Elo+

VS

Team Averages
Level 86
1,423 SR
1,355 Elo+
Bakasura
Bakasura
MR Bruno Loko
Bakasura
Level 62
God Stats
6W - 4L
1,404 SR
Queue Stats
254W - 248L
1,354 Elo+
Solo
Sobek
Sobek
Nola_Behemoth
Sobek
Level 81
God Stats
2W - 0L
1,431 SR
Queue Stats
7W - 10L
1,356 Elo+
Solo
Danzaburou
Danzaburou
Ty1678
Danzaburou
Level 119
God Stats
78W - 63L
1,503 SR
Queue Stats
329W - 353L
1,379 Elo+
Solo
Hel
Hel
UkNoWUlIkEiT235
Hel
Level 102
God Stats
9W - 10L
1,408 SR
Queue Stats
703W - 677L
1,364 Elo+
Solo
Zhong Kui
Zhong Kui
kagan40chan
Zhong Kui
Level 65
God Stats
9W - 9L
1,371 SR
Queue Stats
155W - 187L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
7 / 2 / 0
8,505
532
6,282
6,439
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
11
0 / 6 / 3
7,118
445
6,129
19,173
13,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 3 / 1
7,752
485
4,194
9,245
2,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 2 / 1
7,587
474
7,089
11,493
5,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
walmirrosol
Danzaburou
12
1 / 3 / 0
7,364
460
4,130
8,819
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MR Bruno Loko
Bakasura
16
3 / 5 / 2
9,356
585
7,113
13,757
6,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 0 / 8
8,455
528
4,831
10,855
9,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Ty1678
Danzaburou
13
3 / 1 / 2
7,976
499
4,799
7,401
2,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
3 / 4 / 6
8,828
552
10,862
10,803
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
kagan40chan
Zhong Kui
15
4 / 3 / 3
9,406
588
9,615
9,412
7,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
13
Kills
16
16
Deaths
13
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
7
2
0
3.5
L
Cerberus
0
6
3
0.25
W
Bakasura
MR Bruno Loko
Bakasura
3
5
2
0.8
W
3
0
8
7
W
Danzaburou
Ty1678
Danzaburou
3
1
2
4
W
3
4
6
1.5
W
Zhong Kui
kagan40chan
Zhong Kui
4
3
3
1.83
L
1
3
1
0.5
L
4
2
1
2.25
L
Danzaburou
walmirrosol
Danzaburou
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,824
Damage
37,220
55,169
Taken
52,228
26,869
Mitigated
28,651
15,992
Healing
23,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
6,282
291
0
753
6,439
2,305
144
3,709
2,730
49,589
0
L
Cerberus
6,129
259
0
5,964
19,173
13,865
334
9,421
9,712
32,621
0
W
Bakasura
MR Bruno Loko
Bakasura
7,113
5,557
0
6,185
13,757
6,044
456
2,822
10,935
0
65,871
W
4,831
385
0
3,520
10,855
9,870
747
2,746
8,109
18,148
0
W
Danzaburou
Ty1678
Danzaburou
4,799
2,741
0
904
7,401
2,099
2,061
2,064
5,337
0
49,726
W
10,862
919
2,303
6,569
10,803
3,307
372
4,012
6,791
56,711
0
W
Zhong Kui
kagan40chan
Zhong Kui
9,615
1,472
348
3,876
9,412
7,331
3,997
1,079
8,333
48,408
8,127
L
4,194
904
156
4,276
9,245
2,810
68
1,972
7,273
0
52,394
L
7,089
1,376
0
2,425
11,493
5,008
0
5,674
5,728
0
44,348
L
Danzaburou
walmirrosol
Danzaburou
4,130
1,738
302
2,116
8,819
2,881
1,347
3,962
4,832
0
46,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,326
Gold Earned
44,021
465
Minions Killed
427
0
Camps Cleared
0
1,329,511
Distance Traveled
1,522,202
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,505
532
99
6
0
239,538
2
L
Cerberus
7,118
445
83
5
0
280,386
0
W
Bakasura
9,356
585
130
8
0
328,055
1
W
Sobek
8,455
528
23
1
0
321,872
2
W
Danzaburou
7,976
499
75
5
0
283,910
5
W
Hel
8,828
552
94
6
0
312,794
1
W
Zhong Kui
9,406
588
105
7
0
275,571
11
L
Chiron
7,752
485
98
6
0
229,721
1
L
Da Ji
7,587
474
82
5
0
318,094
0
L
Danzaburou
7,364
460
103
6
0
261,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role