Player Matchup

Cthulhu
Cthulhu
JoeJoe831
Cthulhu
Level 12
God Stats
2W - 0L
1,688 SR
Queue Stats
8W - 10L
1,482 Elo+
Solo
Nu Wa
Nu Wa
PrivateNorma
Nu Wa
Level 7
God Stats
4W - 0L
1,600 SR
Queue Stats
12W - 4L
1,631 Elo+
Party 1
Zeus
Zeus
SoMuchLuckX
Zeus
Level 15
God Stats
15W - 5L
1,706 SR
Queue Stats
30W - 27L
1,459 Elo+
Solo
Odin
Odin
Stufoflegend914
Odin
Level 23
God Stats
3W - 1L
1,899 SR
Queue Stats
28W - 21L
1,466 Elo+
Solo
Hachiman
Hachiman
Tx Wolfgang
Hachiman
Level 56
God Stats
8W - 6L
1,650 SR
Queue Stats
622W - 622L
1,509 Elo+
Party 1
Team Averages
Level 23
1,708 SR
1,509 Elo+

VS

Team Averages
Level 21
1,482 SR
1,464 Elo+
Ra
Ra
DawnAbyss12
Ra
Level 19
God Stats
0W - 1L
1,332 SR
Queue Stats
9W - 9L
1,508 Elo+
Party 2
Mulan
Mulan
Eggz4Dinner
Mulan
Level 29
God Stats
6W - 7L
1,620 SR
Queue Stats
127W - 119L
1,524 Elo+
Solo
Fenrir
Fenrir
Gemini_Cough
Fenrir
Level 28
God Stats
8W - 8L
1,386 SR
Queue Stats
75W - 160L
1,393 Elo+
Party 2
Charybdis
Charybdis
Kari_NoSari
Charybdis
Level 23
God Stats
40W - 34L
1,571 SR
Queue Stats
99W - 103L
1,467 Elo+
Solo
Yemoja
Yemoja
RiverQueenDabi
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JoeJoe831
Cthulhu
18
3 / 4 / 22
10,797
1,080
10,741
15,967
16,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 0 / 22
11,380
1,138
17,219
7,387
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
18 / 2 / 10
13,270
1,327
29,394
7,827
2,715
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
9 / 3 / 13
11,091
1,109
11,621
7,941
4,791
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Tx Wolfgang
Hachiman
18
4 / 2 / 20
10,781
1,078
9,791
10,052
3,709
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

255

VS

Team 2 Tickets

59

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 10 / 3
10,777
1,078
8,316
16,188
5,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 6
10,117
1,012
10,785
17,057
17,283
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
15
1 / 12 / 1
8,882
888
8,720
19,621
6,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
Kari_NoSari
Charybdis
17
4 / 5 / 5
11,201
1,120
14,764
17,590
5,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 7 / 3
9,475
948
2,958
16,152
7,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
29
39
Kills
11
11
Deaths
39
87
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
10
3
0.55
L
2
5
6
1
L
Fenrir
1
12
1
0.13
W
Cthulhu
JoeJoe831
Cthulhu
3
4
22
3.5
L
Charybdis
Kari_NoSari
Charybdis
4
5
5
1.3
W
5
0
22
16
L
0
7
3
0.21
W
18
2
10
11.5
W
9
3
13
5.17
W
Hachiman
Tx Wolfgang
Hachiman
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,766
Damage
45,543
49,174
Taken
86,608
29,776
Mitigated
42,059
5,076
Healing
10,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,316
229
627
1,415
16,188
5,322
0
9,145
6,791
40,958
0
L
10,785
542
45
1,073
17,057
17,283
0
12,226
4,463
792
26,637
L
Fenrir
8,720
2,307
0
348
19,621
6,221
0
13,012
6,332
0
22,749
W
Cthulhu
JoeJoe831
Cthulhu
10,741
714
0
0
15,967
16,473
0
4,222
11,539
21,914
0
L
Charybdis
Kari_NoSari
Charybdis
14,764
9,649
433
3,070
17,590
5,569
0
10,809
6,501
0
37,143
W
17,219
3,943
243
1,368
7,387
2,088
0
1,408
5,921
25,666
0
L
2,958
828
889
2,116
16,152
7,664
0
10,896
4,992
13,633
0
W
29,394
5,315
378
502
7,827
2,715
0
2,387
5,311
48,550
0
W
11,621
1,856
596
475
7,941
4,791
0
1,773
6,026
175
22,677
W
Hachiman
Tx Wolfgang
Hachiman
9,791
6,738
0
1,514
10,052
3,709
0
1,306
8,685
0
37,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,319
Gold Earned
50,452
177
Minions Killed
194
4
Camps Cleared
5
932,485
Distance Traveled
887,894
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,777
1,078
83
8
0
189,831
1
L
Mulan
10,117
1,012
34
3
1
193,715
0
L
Fenrir
8,882
888
19
2
2
168,594
0
W
Cthulhu
10,797
1,080
22
2
1
187,026
0
L
Charybdis
11,201
1,120
43
4
2
171,419
0
W
Nu Wa
11,380
1,138
18
2
2
208,615
2
L
Yemoja
9,475
948
15
2
0
164,335
0
W
Zeus
13,270
1,327
38
4
1
178,420
0
W
Odin
11,091
1,109
30
3
0
184,915
3
W
Hachiman
10,781
1,078
69
7
0
173,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role