Player Matchup

Medusa
Medusa
AdanCLinkClink
Medusa
Level 21
God Stats
48W - 31L
1,542 SR
Queue Stats
85W - 61L
1,475 Elo+
Party 2
Scylla
Scylla
Zayy9
Scylla
Level 45
God Stats
0W - 2L
1,325 SR
Queue Stats
123W - 106L
1,413 Elo+
Party 2
Yemoja
Yemoja
dmlc693228
Yemoja
Level 8
God Stats
0W - 1L
1,709 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 25
1,525 SR
1,463 Elo+

VS

Team Averages
Level 51
1,349 SR
1,378 Elo+
Hera
Hera
Kaonashi90
Hera
Level 10
God Stats
6W - 4L
1,203 SR
Queue Stats
44W - 50L
1,233 Elo+
Party 1
Yemoja
Yemoja
MagicSpire
Yemoja
Level 115
God Stats
2W - 4L
1,232 SR
Queue Stats
114W - 124L
1,427 Elo+
Party 1
Neith
Neith
goobieg_208
Neith
Level 28
God Stats
16W - 19L
1,611 SR
Queue Stats
109W - 112L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 6 / 1
9,662
743
12,683
12,098
4,363
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Zayy9
Scylla
11
2 / 3 / 6
8,038
618
9,798
8,830
2,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
dmlc693228
Yemoja
10
0 / 5 / 7
8,061
620
4,168
9,891
8,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 8
9,485
730
10,118
10,380
3,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
MagicSpire
Yemoja
13
4 / 1 / 10
10,112
778
2,835
9,952
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 4 / 6
9,886
760
12,324
10,656
4,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
11
Kills
14
14
Deaths
11
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
9
6
1
1.58
W
4
6
8
1.33
W
Yemoja
MagicSpire
Yemoja
4
1
10
9
L
Scylla
Zayy9
Scylla
2
3
6
1.67
L
Yemoja
dmlc693228
Yemoja
0
5
7
0.7
W
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,649
Damage
25,277
30,819
Taken
30,988
15,597
Mitigated
14,398
2,699
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,683
3,904
0
391
12,098
4,363
603
6,272
5,445
0
36,764
W
10,118
2,219
0
0
10,380
3,168
752
5,476
4,904
28,283
0
W
Yemoja
MagicSpire
Yemoja
2,835
721
4,764
4,873
9,952
6,530
428
3,662
6,290
14,221
0
L
Scylla
Zayy9
Scylla
9,798
626
483
671
8,830
2,964
150
2,575
5,867
26,371
0
L
Yemoja
dmlc693228
Yemoja
4,168
198
298
856
9,891
8,270
128
4,282
5,186
13,075
0
W
12,324
5,737
280
2,115
10,656
4,700
1,410
5,270
5,386
0
30,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,761
Gold Earned
29,483
112
Minions Killed
121
2
Camps Cleared
5
624,684
Distance Traveled
624,889
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,662
743
58
4
2
210,509
3
W
Hera
9,485
730
51
4
3
196,109
0
W
Yemoja
10,112
778
21
2
0
212,031
4
L
Scylla
8,038
618
30
2
0
211,508
2
L
Yemoja
8,061
620
24
2
0
202,667
0
W
Neith
9,886
760
49
4
2
216,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role