Player Matchup

Tiamat
Tiamat
BigChungusMode
Tiamat
Level 156
God Stats
9W - 11L
1,734 SR
Queue Stats
154W - 123L
1,598 Elo+
Party 1
Cthulhu
Cthulhu
Im Jums
Cthulhu
Level 160
God Stats
10W - 11L
1,582 SR
Queue Stats
220W - 187L
1,588 Elo+
Party 1
Medusa
Medusa
SES_BITW_CM_Punk
Medusa
Level 116
God Stats
0W - 1L
1,712 SR
Queue Stats
38W - 46L
1,579 Elo+
Solo
Gilgamesh
Gilgamesh
SunWillKong
Gilgamesh
Level 132
God Stats
4W - 4L
1,710 SR
Queue Stats
53W - 49L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
mathsss_
Nu Wa
Level 78
God Stats
41W - 39L
1,529 SR
Queue Stats
47W - 50L
1,473 Elo+
Solo
Team Averages
Level 128
1,653 SR
1,565 Elo+

VS

Team Averages
Level 121
1,649 SR
1,583 Elo+
Sobek
Sobek
 
Sobek
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ABowlofGumbo907
Chaac
Level 89
God Stats
1W - 0L
1,530 SR
Queue Stats
34W - 26L
1,591 Elo+
Party 2
Chiron
Chiron
BruceLee94
Chiron
Level 87
God Stats
5W - 1L
1,596 SR
Queue Stats
9W - 8L
1,578 Elo+
Party 2
Agni
Agni
ExpressCheese
Agni
Level 148
God Stats
3W - 1L
1,793 SR
Queue Stats
120W - 99L
1,615 Elo+
Party 2
Pele
Pele
ShadowKuzu
Pele
Level 141
God Stats
3W - 3L
1,826 SR
Queue Stats
32W - 24L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 5
8,877
807
9,863
11,525
6,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Im Jums
Cthulhu
14
3 / 5 / 3
8,212
747
10,967
12,679
5,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 6
7,568
688
6,545
8,689
2,739
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
SunWillKong
Gilgamesh
13
0 / 6 / 7
7,552
687
5,853
13,089
11,153
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
mathsss_
Nu Wa
15
4 / 4 / 3
8,760
796
9,098
9,524
3,663
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 1 / 6
8,633
785
3,299
10,935
11,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 6 / 16
10,751
977
13,386
15,127
15,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
BruceLee94
Chiron
15
1 / 3 / 8
8,642
786
4,852
10,999
4,046
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 3 / 10
9,874
898
11,508
9,852
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
14 / 1 / 5
12,491
1,136
16,450
14,614
7,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
70
13
Kills
25
25
Deaths
14
24
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
6
4
W
4
6
16
2
L
5
4
5
1.88
W
Chiron
BruceLee94
Chiron
1
3
8
1.67
W
5
3
10
3.33
L
Cthulhu
Im Jums
Cthulhu
3
5
3
0.9
L
1
6
6
0.67
W
14
1
5
16.5
L
Gilgamesh
SunWillKong
Gilgamesh
0
6
7
0.58
L
Nu Wa
mathsss_
Nu Wa
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,326
Damage
49,495
55,506
Taken
61,527
28,767
Mitigated
41,583
6,342
Healing
17,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,299
103
186
2,936
10,935
11,450
240
5,825
4,704
16,644
0
W
13,386
1,884
0
3,213
15,127
15,302
856
5,421
9,305
0
25,031
L
9,863
504
102
2,531
11,525
6,012
0
3,809
7,307
21,712
0
W
Chiron
BruceLee94
Chiron
4,852
2,280
538
3,000
10,999
4,046
3,589
6,283
4,464
0
36,286
W
11,508
532
96
1,710
9,852
3,151
558
4,726
4,852
33,636
0
L
Cthulhu
Im Jums
Cthulhu
10,967
109
343
1,070
12,679
5,200
0
3,409
8,912
31,276
0
L
6,545
3,261
0
0
8,689
2,739
150
1,051
7,180
0
20,020
W
16,450
1,968
0
5,680
14,614
7,634
2,408
7,088
7,178
0
37,976
L
Gilgamesh
SunWillKong
Gilgamesh
5,853
1,071
0
489
13,089
11,153
0
3,136
9,133
0
21,756
L
Nu Wa
mathsss_
Nu Wa
9,098
1,249
31
1,776
9,524
3,663
1,002
2,721
6,340
28,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,969
Gold Earned
50,391
225
Minions Killed
248
9
Camps Cleared
7
940,487
Distance Traveled
1,099,569
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,633
785
23
2
2
226,364
1
W
Chaac
10,751
977
34
3
0
200,903
2
L
Tiamat
8,877
807
42
4
0
182,955
0
W
Chiron
8,642
786
69
6
2
210,986
0
W
Agni
9,874
898
74
7
1
221,551
0
L
Cthulhu
8,212
747
56
5
2
188,328
0
L
Medusa
7,568
688
38
3
1
192,081
0
W
Pele
12,491
1,136
48
4
2
239,765
3
L
Gilgamesh
7,552
687
41
4
1
204,764
5
L
Nu Wa
8,760
796
48
4
5
172,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role