Player Matchup

Eset
Eset
 
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
LionGoldx1
Artio
Level 83
God Stats
2W - 4L
1,313 SR
Queue Stats
161W - 156L
1,490 Elo+
Party 2
Nemesis
Nemesis
Phardvini
Nemesis
Level 125
God Stats
18W - 27L
1,574 SR
Queue Stats
206W - 191L
1,547 Elo+
Solo
Hades
Hades
UgandanLoki
Hades
Level 52
God Stats
15W - 7L
1,672 SR
Queue Stats
58W - 52L
1,495 Elo+
Party 2
Team Averages
Level 115
1,512 SR
1,506 Elo+

VS

Team Averages
Level 99
1,569 SR
1,501 Elo+
Izanami
Izanami
 
Izanami
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DaddyHero
Chaac
Level 149
God Stats
1W - 2L
1,550 SR
Queue Stats
97W - 106L
1,483 Elo+
Party 3
Raijin
Raijin
FNSalazar
Raijin
Level 86
God Stats
10W - 1L
1,793 SR
Queue Stats
555W - 473L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
alaskito
Cthulhu
Level 89
God Stats
55W - 49L
1,502 SR
Queue Stats
434W - 374L
1,486 Elo+
Party 3
Mercury
Mercury
xBACO2003x
Mercury
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
649W - 582L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 3 / 3
6,406
493
6,877
7,349
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
 
Rama
9
0 / 3 / 3
5,874
452
4,451
7,299
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
9
2 / 2 / 3
5,739
441
4,842
9,781
5,541
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Phardvini
Nemesis
12
5 / 3 / 3
7,255
558
6,701
10,054
4,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 0
7,190
553
1,542
5,663
2,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 3 / 1
7,558
581
7,782
7,971
2,246
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
DaddyHero
Chaac
11
0 / 1 / 4
6,665
513
5,167
10,284
5,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Raijin
FNSalazar
Raijin
12
2 / 3 / 2
6,946
534
5,144
8,116
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
alaskito
Cthulhu
14
1 / 0 / 0
7,927
610
3,096
3,421
2,434
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
xBACO2003x
Mercury
13
5 / 2 / 2
7,659
589
3,696
8,591
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
20
9
Kills
11
11
Deaths
9
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
3
3
0.83
L
Rama
 
Rama
0
3
3
0.5
W
Izanami
 
Izanami
3
3
1
1.17
W
Chaac
DaddyHero
Chaac
0
1
4
2
W
Raijin
FNSalazar
Raijin
2
3
2
1
L
Artio
2
2
3
1.75
L
Nemesis
Phardvini
Nemesis
5
3
3
2.17
L
1
0
0
1
W
Cthulhu
alaskito
Cthulhu
1
0
0
1
W
Mercury
xBACO2003x
Mercury
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,413
Damage
24,885
40,146
Taken
38,383
16,735
Mitigated
15,776
13,127
Healing
10,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
6,877
761
0
1,621
7,349
2,469
211
2,408
4,763
42,860
0
L
Rama
 
Rama
4,451
3,590
0
1,165
7,299
1,464
0
712
6,567
0
31,808
W
Izanami
 
Izanami
7,782
5,302
0
2,272
7,971
2,246
0
2,257
5,714
0
61,622
W
Chaac
DaddyHero
Chaac
5,167
1,537
1,493
3,482
10,284
5,260
268
3,115
7,169
0
22,405
W
Raijin
FNSalazar
Raijin
5,144
529
0
1,127
8,116
2,475
372
4,020
4,096
42,082
0
L
Artio
4,842
1,039
260
2,221
9,781
5,541
0
691
9,072
20,277
0
L
Nemesis
Phardvini
Nemesis
6,701
2,554
0
3,605
10,054
4,747
0
2,271
7,633
0
42,554
L
1,542
161
43
4,212
5,663
2,514
0
1,792
3,871
40,943
0
W
Cthulhu
alaskito
Cthulhu
3,096
64
0
606
3,421
2,434
0
664
2,733
53,613
0
W
Mercury
xBACO2003x
Mercury
3,696
1,470
0
1,579
8,591
3,361
0
3,155
5,410
0
39,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,464
Gold Earned
36,755
349
Minions Killed
459
0
Camps Cleared
0
1,176,381
Distance Traveled
1,278,651
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,406
493
68
5
0
241,049
4
L
Rama
5,874
452
62
5
0
171,485
2
W
Izanami
7,558
581
133
10
0
237,425
6
W
Chaac
6,665
513
21
2
0
278,396
4
W
Raijin
6,946
534
95
7
0
235,310
2
L
Artio
5,739
441
27
2
0
278,959
2
L
Nemesis
7,255
558
73
6
0
253,499
3
L
Hades
7,190
553
119
9
0
231,389
1
W
Cthulhu
7,927
610
129
10
0
246,719
4
W
Mercury
7,659
589
81
6
0
280,801
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role