Player Matchup

Achilles
Achilles
IVIasterJoDa
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 100L
1,469 Elo+
Solo
Sol
Sol
Wolf87974
Sol
Level 87
God Stats
2W - 3L
1,577 SR
Queue Stats
229W - 201L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XpLiC1tSouls__
Ah Muzen Cab
Level 108
God Stats
0W - 1L
1,185 SR
Queue Stats
33W - 32L
1,489 Elo+
Solo
Team Averages
Level 95
1,421 SR
1,489 Elo+

VS

Team Averages
Level 111
1,446 SR
1,498 Elo+
Thanatos
Thanatos
ItsRossLG
Thanatos
Level 119
God Stats
3W - 4L
1,510 SR
Queue Stats
221W - 209L
1,475 Elo+
Party 1
Bellona
Bellona
bale11XD
Bellona
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,684 Elo+
Party 1
Cthulhu
Cthulhu
ibugger98
Cthulhu
Level 104
God Stats
1W - 1L
1,327 SR
Queue Stats
2W - 4L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IVIasterJoDa
Achilles
13
4 / 7 / 2
10,089
721
9,277
20,868
22,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 7 / 3
9,185
656
9,302
12,106
3,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
XpLiC1tSouls__
Ah Muzen Cab
12
1 / 8 / 3
8,744
625
13,424
13,365
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ItsRossLG
Thanatos
17
15 / 2 / 5
11,896
850
18,873
17,534
7,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bellona
bale11XD
Bellona
14
5 / 3 / 14
11,063
790
12,221
14,505
16,156
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
ibugger98
Cthulhu
15
2 / 2 / 18
10,064
719
8,776
18,633
8,970
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
59
7
Kills
22
22
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Achilles
IVIasterJoDa
Achilles
4
7
2
0.71
W
Thanatos
ItsRossLG
Thanatos
15
2
5
8.75
L
2
7
3
0.5
L
Ah Muzen Cab
XpLiC1tSouls__
Ah Muzen Cab
1
8
3
0.31
W
Bellona
bale11XD
Bellona
5
3
14
4
W
Cthulhu
ibugger98
Cthulhu
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,003
Damage
39,870
46,339
Taken
50,672
30,024
Mitigated
32,514
8,537
Healing
30,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
IVIasterJoDa
Achilles
9,277
2,189
236
4,361
20,868
22,308
28
4,850
16,018
0
17,907
W
Thanatos
ItsRossLG
Thanatos
18,873
5,068
0
16,668
17,534
7,388
1,302
3,744
13,233
0
53,342
L
9,302
1,953
0
2,131
12,106
3,303
0
2,869
9,237
35,370
1,800
L
Ah Muzen Cab
XpLiC1tSouls__
Ah Muzen Cab
13,424
5,230
0
1,809
13,365
4,413
76
2,159
11,206
0
32,349
W
Bellona
bale11XD
Bellona
12,221
4,196
0
5,440
14,505
16,156
470
2,622
11,342
2,199
28,984
W
Cthulhu
ibugger98
Cthulhu
8,776
188
742
7,728
18,633
8,970
570
2,982
15,249
35,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,018
Gold Earned
33,023
127
Minions Killed
182
2
Camps Cleared
9
673,590
Distance Traveled
819,834
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,089
721
13
1
0
239,691
2
W
Thanatos
11,896
850
71
5
5
285,963
2
L
Sol
9,185
656
63
5
0
224,327
1
L
Ah Muzen Cab
8,744
625
51
4
2
209,572
2
W
Bellona
11,063
790
50
4
3
255,795
3
W
Cthulhu
10,064
719
61
4
1
278,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role