Player Matchup

Cerberus
Cerberus
Azaroth97
Cerberus
Level 106
God Stats
4W - 4L
1,541 SR
Queue Stats
225W - 205L
1,615 Elo+
Party 2
Cupid
Cupid
SlimyShrimp
Cupid
Level 148
God Stats
10W - 4L
1,603 SR
Queue Stats
655W - 541L
1,663 Elo+
Party 2
Merlin
Merlin
shinylettuce77
Merlin
Level 18
God Stats
0W - 1L
1,160 SR
Queue Stats
5W - 6L
1,524 Elo+
Party 2
Team Averages
Level 91
1,434 SR
1,600 Elo+

VS

Team Averages
Level 115
1,621 SR
1,724 Elo+
Izanami
Izanami
Chakou
Izanami
Level 160
God Stats
2W - 1L
1,616 SR
Queue Stats
147W - 116L
1,694 Elo+
Party 1
Horus
Horus
SkywolfLXV
Horus
Level 155
God Stats
8W - 5L
1,530 SR
Queue Stats
118W - 63L
1,746 Elo+
Party 1
Nu Wa
Nu Wa
n0noow
Nu Wa
Level 29
God Stats
4W - 4L
1,718 SR
Queue Stats
44W - 18L
1,733 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Azaroth97
Cerberus
13
3 / 8 / 8
9,091
758
7,694
18,837
18,283
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 8 / 5
9,947
829
12,670
14,839
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 12 / 6
7,889
657
4,085
11,942
2,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chakou
Izanami
15
16 / 5 / 10
11,487
957
22,090
13,313
4,448
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
15
9 / 2 / 18
11,153
929
11,012
13,119
14,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
n0noow
Nu Wa
13
3 / 6 / 18
9,406
784
7,640
9,603
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
74
12
Kills
28
28
Deaths
13
19
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Azaroth97
Cerberus
3
8
8
0.88
W
Izanami
Chakou
Izanami
16
5
10
4.2
W
Horus
9
2
18
9
L
7
8
5
1.19
W
Nu Wa
n0noow
Nu Wa
3
6
18
2
L
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,449
Damage
40,742
45,618
Taken
36,035
26,288
Mitigated
21,623
7,382
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Azaroth97
Cerberus
7,694
464
0
3,172
18,837
18,283
0
2,680
15,899
27,387
0
W
Izanami
Chakou
Izanami
22,090
16,172
0
3,121
13,313
4,448
2,195
4,145
9,168
0
56,150
W
Horus
11,012
4,546
1,019
5,096
13,119
14,683
324
3,862
9,257
0
27,106
L
12,670
7,703
761
3,449
14,839
5,237
0
2,449
12,162
0
40,929
W
Nu Wa
n0noow
Nu Wa
7,640
2,210
41
1,178
9,603
2,492
680
3,908
5,695
21,163
0
L
4,085
457
0
0
11,942
2,768
0
2,180
9,560
12,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,927
Gold Earned
32,046
128
Minions Killed
138
5
Camps Cleared
6
521,585
Distance Traveled
591,511
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,091
758
43
4
0
196,204
4
W
Izanami
11,487
957
74
6
3
180,161
1
W
Horus
11,153
929
23
2
2
229,512
3
L
Cupid
9,947
829
72
6
5
174,146
3
W
Nu Wa
9,406
784
41
3
1
181,838
1
L
Merlin
7,889
657
13
1
0
151,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role