Player Matchup

Zhong Kui
Zhong Kui
Platinum V
DIEBLUE4
Zhong Kui
Platinum V
Level 125
God Stats
11W - 4L
1,541 SR
Queue Stats
223W - 219L
1,635 MMR
Solo
Discordia
Discordia
Gold III
Segismundo51
Discordia
Gold III
Level 117
God Stats
5W - 5L
1,472 SR
Queue Stats
564W - 568L
1,596 MMR
Solo
Geb
Geb
Gold III
aGebNamedSue
Geb
Gold III
Level 84
God Stats
10W - 13L
1,538 SR
Queue Stats
132W - 144L
1,608 MMR
Solo
Cernunnos
Cernunnos
Gold III
dookieblossom
Cernunnos
Gold III
Level 138
God Stats
54W - 33L
1,628 SR
Queue Stats
364W - 362L
1,624 MMR
Solo
Nemesis
Nemesis
Gold I
primarychad
Nemesis
Gold I
Level 137
God Stats
10W - 11L
1,543 SR
Queue Stats
471W - 464L
1,743 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,544 SR
1,641 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,601 SR
1,621 MMR
Artio
Artio
Gold IV
 
Artio
Gold IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Gold I
Gr8stAllMfTm
Bastet
Gold I
Level 133
God Stats
18W - 8L
1,807 SR
Queue Stats
175W - 161L
1,744 MMR
Solo
Hercules
Hercules
Gold II
LEONBP
Hercules
Gold II
Level 124
God Stats
5W - 6L
1,449 SR
Queue Stats
217W - 219L
1,539 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
MEOWLLI
Baron Samedi
Gold I
Level 111
God Stats
46W - 62L
1,524 SR
Queue Stats
437W - 442L
1,735 MMR
Party 2
Rama
Rama
Gold II
Rex5335
Rama
Gold II
Level 109
God Stats
2W - 0L
1,724 SR
Queue Stats
33W - 32L
1,586 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DIEBLUE4
Zhong Kui
18
5 / 5 / 2
11,696
509
17,566
20,152
16,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Discordia
Segismundo51
Discordia
16
2 / 8 / 8
10,638
463
11,229
15,275
5,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 6 / 5
9,780
425
10,316
22,815
23,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
dookieblossom
Cernunnos
17
1 / 4 / 5
10,673
464
9,874
16,729
6,311
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
primarychad
Nemesis
18
3 / 5 / 5
10,983
478
13,393
23,192
11,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaTiamatMorgan Le FayRavanaCabrakan

VS

Bans
GilgameshDanzaburouLokiSun WukongArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
18
2 / 0 / 13
11,838
515
8,038
23,808
24,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
20
15 / 1 / 9
14,420
627
26,319
21,205
8,566
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
LEONBP
Hercules
17
2 / 4 / 10
10,531
458
6,929
26,218
26,404
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
MEOWLLI
Baron Samedi
18
7 / 7 / 7
12,142
528
17,734
19,275
7,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Rex5335
Rama
19
2 / 1 / 9
12,082
525
14,103
18,949
6,391
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
76
12
Kills
28
28
Deaths
13
25
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
13
8.5
L
Zhong Kui
DIEBLUE4
Zhong Kui
5
5
2
1.2
W
Bastet
15
1
9
19.5
W
Hercules
LEONBP
Hercules
2
4
10
1.75
W
Baron Samedi
MEOWLLI
Baron Samedi
7
7
7
1.5
W
Rama
Rex5335
Rama
2
1
9
6.5
L
Discordia
Segismundo51
Discordia
2
8
8
0.75
L
1
6
5
0.58
L
Cernunnos
dookieblossom
Cernunnos
1
4
5
0.88
L
Nemesis
primarychad
Nemesis
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,378
Damage
73,123
98,163
Taken
109,455
62,872
Mitigated
73,110
31,187
Healing
49,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
8,038
400
1,098
7,386
23,808
24,040
97
7,354
16,268
58,293
0
L
Zhong Kui
DIEBLUE4
Zhong Kui
17,566
1,251
0
6,121
20,152
16,636
710
7,973
12,179
73,477
9,196
W
Bastet
26,319
7,143
0
11,857
21,205
8,566
1,312
4,363
16,690
0
138,039
W
Hercules
LEONBP
Hercules
6,929
2,399
1,541
11,397
26,218
26,404
235
10,049
15,997
0
41,894
W
Baron Samedi
MEOWLLI
Baron Samedi
17,734
1,179
2,021
4,846
19,275
7,709
999
9,444
9,428
85,057
0
W
Rama
Rex5335
Rama
14,103
7,381
0
9,474
18,949
6,391
3,798
6,443
12,438
0
109,985
L
Discordia
Segismundo51
Discordia
11,229
199
0
3,586
15,275
5,255
0
6,101
9,174
66,497
0
L
10,316
838
0
2,838
22,815
23,208
0
2,950
19,865
31,078
0
L
Cernunnos
dookieblossom
Cernunnos
9,874
6,059
0
9,102
16,729
6,311
1,334
1,445
15,284
0
87,035
L
Nemesis
primarychad
Nemesis
13,393
6,470
0
9,540
23,192
11,462
0
7,303
15,889
0
91,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,770
Gold Earned
61,013
569
Minions Killed
631
0
Camps Cleared
0
2,186,219
Distance Traveled
2,340,981
16
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
11,838
515
98
4
0
526,938
7
L
Zhong Kui
11,696
509
138
6
0
391,471
1
W
Bastet
14,420
627
164
7
0
527,680
7
W
Hercules
10,531
458
54
2
0
436,906
6
W
Baron Samedi
12,142
528
138
6
0
414,454
2
W
Rama
12,082
525
177
8
0
435,003
12
L
Discordia
10,638
463
111
5
0
415,325
2
L
Geb
9,780
425
38
2
0
475,791
9
L
Cernunnos
10,673
464
153
7
0
418,875
4
L
Nemesis
10,983
478
129
6
0
484,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role