Player Matchup

Sol
Sol
Diamond I
PHZ2
Sol
Diamond I
Level 64
God Stats
3W - 0L
1,795 SR
Queue Stats
32W - 5L
2,338 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 64
1,795 SR
2,338 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,580 SR
2,047 MMR
Gilgamesh
Gilgamesh
Platinum III
AlucatBelmont
Gilgamesh
Platinum III
Level 141
God Stats
4W - 3L
1,580 SR
Queue Stats
19W - 22L
2,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
PHZ2
Sol
12
3 / 0 / 0
6,601
1,100
5,641
6,260
2,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
AnhurHou YiBakasuraSkadiUllr

VS

Bans
IzanamiAh Muzen CabPoseidonKaliHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlucatBelmont
Gilgamesh
9
0 / 3 / 0
4,696
783
3,896
7,329
3,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlucatBelmont
Gilgamesh
0
3
0
0
W
Sol
PHZ2
Sol
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,641
Damage
3,896
6,260
Taken
7,329
2,511
Mitigated
3,928
4,361
Healing
1,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlucatBelmont
Gilgamesh
3,896
1,009
0
1,646
7,329
3,928
0
5,016
2,313
0
15,830
W
Sol
PHZ2
Sol
5,641
2,157
0
4,361
6,260
2,511
1,169
207
6,053
30,337
4,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,601
Gold Earned
4,696
70
Minions Killed
23
5
Camps Cleared
1
128,529
Distance Traveled
136,711
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,696
783
23
4
1
136,711
5
W
Sol
6,601
1,100
70
12
5
128,529
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role