Player Matchup

Fafnir
Fafnir
DAKER1011
Fafnir
Level 19
God Stats
19W - 16L
1,430 SR
Queue Stats
58W - 73L
1,286 Elo+
Solo
Neith
Neith
Kamehamayhem
Neith
Level 28
God Stats
7W - 1L
1,951 SR
Queue Stats
76W - 41L
1,591 Elo+
Solo
Artemis
Artemis
N1cksUniv8rse
Artemis
Level 142
God Stats
11W - 8L
1,605 SR
Queue Stats
443W - 501L
1,351 Elo+
Party 2
Hercules
Hercules
laggten
Hercules
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 146L
1,320 Elo+
Solo
Loki
Loki
youngflexgod1
Loki
Level 3
God Stats
5W - 3L
1,500 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 2
Team Averages
Level 44
1,597 SR
1,410 Elo+

VS

Team Averages
Level 20
1,371 SR
1,327 Elo+
Thanatos
Thanatos
 
Thanatos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Brian28152
Zeus
Level 28
God Stats
52W - 47L
1,543 SR
Queue Stats
82W - 77L
1,378 Elo+
Solo
Fenrir
Fenrir
Kaneki_Ken695
Fenrir
Level 7
God Stats
0W - 2L
1,583 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
miguelsandy
Nu Wa
Level 27
God Stats
0W - 3L
1,105 SR
Queue Stats
6W - 22L
1,189 Elo+
Party 1
Chaac
Chaac
terrique___
Chaac
Level 10
God Stats
0W - 2L
1,121 SR
Queue Stats
0W - 5L
1,066 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DAKER1011
Fafnir
13
3 / 1 / 19
10,055
591
4,635
13,131
11,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
15 / 0 / 4
11,689
688
10,518
9,003
3,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
16
6 / 0 / 12
10,430
614
10,799
7,793
3,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
laggten
Hercules
13
6 / 2 / 11
8,843
520
6,905
11,850
13,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
17 / 0 / 10
10,976
646
12,749
9,024
4,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 9 / 1
6,251
368
5,237
11,590
3,632
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 13 / 0
6,252
368
8,054
11,351
2,294
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
1 / 8 / 1
6,082
358
4,412
10,175
3,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 8 / 0
6,846
403
7,356
12,521
3,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

7
0 / 10 / 0
5,622
331
2,931
11,867
4,188
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
5
47
Kills
3
3
Deaths
48
56
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
9
1
0.17
L
1
13
0
0.08
W
Fafnir
DAKER1011
Fafnir
3
1
19
12.5
W
15
0
4
17
L
1
8
1
0.19
W
Artemis
6
0
12
12
W
Hercules
laggten
Hercules
6
2
11
5.75
L
0
8
0
0
L
0
10
0
0
W
17
0
10
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,606
Damage
27,990
50,801
Taken
57,504
36,527
Mitigated
17,314
17,069
Healing
7,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,237
2,576
0
4,305
11,590
3,632
160
1,152
10,181
0
24,481
L
8,054
1,690
0
0
11,351
2,294
140
651
10,700
28,707
0
W
Fafnir
DAKER1011
Fafnir
4,635
2,306
0
3,439
13,131
11,733
647
5,743
7,388
19,847
0
W
10,518
6,944
0
5,178
9,003
3,310
7,007
2,620
6,383
0
85,043
L
4,412
1,292
0
316
10,175
3,836
208
1,726
7,963
0
15,594
W
Artemis
10,799
4,133
0
1,119
7,793
3,770
6,338
2,498
5,295
0
70,044
W
Hercules
laggten
Hercules
6,905
1,686
0
4,174
11,850
13,491
467
3,168
8,682
0
22,590
L
7,356
1,735
0
1,967
12,521
3,364
0
270
12,127
41,573
0
L
2,931
753
0
1,383
11,867
4,188
0
836
10,984
260
17,284
W
12,749
4,423
0
3,159
9,024
4,223
2,244
1,638
7,386
0
67,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,993
Gold Earned
31,053
438
Minions Killed
221
0
Camps Cleared
0
1,571,883
Distance Traveled
1,294,953
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,251
368
48
3
0
283,824
0
L
Zeus
6,252
368
44
3
0
240,434
1
W
Fafnir
10,055
591
23
1
0
318,447
0
W
Neith
11,689
688
160
9
0
292,570
3
L
Fenrir
6,082
358
33
2
0
319,432
0
W
Artemis
10,430
614
114
7
0
290,804
0
W
Hercules
8,843
520
35
2
0
325,925
0
L
Nu Wa
6,846
403
65
4
0
243,958
0
L
Chaac
5,622
331
31
2
0
207,305
3
W
Loki
10,976
646
106
6
0
344,137
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role