Player Matchup

Danzaburou
Danzaburou
Bronze I
GAMERGOLFYT
Danzaburou
Bronze I
Level 76
God Stats
2W - 3L
1,460 SR
Queue Stats
143W - 157L
407 MMR
Solo
Cthulhu
Cthulhu
Bronze I
SANTAMUERTE-XIII
Cthulhu
Bronze I
Level 50
God Stats
8W - 12L
1,384 SR
Queue Stats
44W - 68L
328 MMR
Solo
Ra
Ra
Silver V
SnarleyBear
Ra
Silver V
Level 78
God Stats
1W - 6L
1,409 SR
Queue Stats
104W - 137L
363 MMR
Solo
Fenrir
Fenrir
Bronze III
SuperLuminarious
Fenrir
Bronze III
Level 83
God Stats
4W - 3L
1,694 SR
Queue Stats
363W - 402L
-202 MMR
Solo
Vamana
Vamana
Bronze IV
TedthePanda
Vamana
Bronze IV
Level 117
God Stats
7W - 6L
1,419 SR
Queue Stats
75W - 115L
-188 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 81
1,473 SR
142 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 97
1,357 SR
255 MMR
Camazotz
Camazotz
Silver III
 
Camazotz
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze II
APRIL_SHARP
Sun Wukong
Bronze II
Level 98
God Stats
0W - 3L
1,091 SR
Queue Stats
108W - 144L
277 MMR
Solo
Ares
Ares
Bronze IV
GoBakToSeaWorld
Ares
Bronze IV
Level 59
God Stats
27W - 41L
1,362 SR
Queue Stats
81W - 132L
-500 MMR
Solo
Jing Wei
Jing Wei
Bronze II
OverGodly
Jing Wei
Bronze II
Level 96
God Stats
15W - 20L
1,488 SR
Queue Stats
101W - 148L
264 MMR
Solo
Anubis
Anubis
Bronze III
PHANT4SOS
Anubis
Bronze III
Level 104
God Stats
5W - 9L
1,343 SR
Queue Stats
202W - 260L
-266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GAMERGOLFYT
Danzaburou
14
6 / 2 / 4
8,507
500
11,035
12,713
5,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
3 / 1 / 9
7,995
470
6,796
11,605
12,190
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 1 / 3
9,965
586
6,736
8,130
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
5 / 6 / 6
8,904
524
7,627
12,998
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Vamana
13
6 / 5 / 2
9,236
543
11,351
13,707
10,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArtemisAthenaGilgameshMorgan Le FayYmir

VS

Bans
SolLokiIzanamiGebNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
16
4 / 6 / 2
9,091
535
9,912
15,922
6,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
APRIL_SHARP
Sun Wukong
14
5 / 7 / 0
8,996
529
10,587
16,238
14,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

13
2 / 4 / 2
8,109
477
3,625
13,739
13,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
OverGodly
Jing Wei
13
0 / 5 / 4
7,548
444
3,690
13,564
4,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
PHANT4SOS
Anubis
16
2 / 3 / 3
9,322
548
4,682
7,776
3,839
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
25
Kills
13
15
Deaths
25
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
4
6
2
0.83
L
Sun Wukong
APRIL_SHARP
Sun Wukong
5
7
0
0.71
W
Danzaburou
GAMERGOLFYT
Danzaburou
6
2
4
4
L
2
4
2
0.75
L
Jing Wei
OverGodly
Jing Wei
0
5
4
0.4
L
Anubis
PHANT4SOS
Anubis
2
3
3
1.17
W
3
1
9
7.5
W
5
1
3
6.5
W
5
6
6
1.33
W
Vamana
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,545
Damage
32,496
59,153
Taken
67,239
35,479
Mitigated
44,004
20,237
Healing
21,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
9,912
2,932
0
8,914
15,922
6,742
0
2,113
13,809
0
66,798
L
Sun Wukong
APRIL_SHARP
Sun Wukong
10,587
3,092
0
4,825
16,238
14,911
0
32
16,206
0
49,245
W
Danzaburou
GAMERGOLFYT
Danzaburou
11,035
3,745
544
6,045
12,713
5,493
1,773
1,997
10,716
0
57,007
L
3,625
407
0
910
13,739
13,635
0
6,233
7,506
29,445
0
L
Jing Wei
OverGodly
Jing Wei
3,690
1,666
0
3,838
13,564
4,877
0
3,360
10,204
0
39,571
L
Anubis
PHANT4SOS
Anubis
4,682
232
0
3,016
7,776
3,839
636
2,076
5,700
61,559
0
W
6,796
483
234
761
11,605
12,190
64
1,834
9,771
25,939
0
W
6,736
908
1,334
3,442
8,130
2,747
975
2,509
5,621
72,748
0
W
7,627
2,205
451
4,024
12,998
4,783
186
1,967
11,031
0
43,492
W
Vamana
11,351
6,095
0
3,402
13,707
10,266
0
0
13,707
0
51,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,607
Gold Earned
43,066
435
Minions Killed
423
0
Camps Cleared
0
1,626,823
Distance Traveled
1,503,954
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
9,091
535
106
6
0
331,593
0
L
Sun Wukong
8,996
529
95
6
0
289,635
0
W
Danzaburou
8,507
500
88
5
0
305,175
3
L
Ares
8,109
477
37
2
0
281,286
1
L
Jing Wei
7,548
444
60
4
0
309,734
2
L
Anubis
9,322
548
125
7
0
291,706
3
W
Cthulhu
7,995
470
47
3
0
319,323
0
W
Ra
9,965
586
132
8
0
333,504
1
W
Fenrir
8,904
524
69
4
0
340,207
3
W
Vamana
9,236
543
99
6
0
328,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role