Player Matchup

Anubis
Anubis
Gamingknight996
Anubis
Level 65
God Stats
6W - 1L
1,559 SR
Queue Stats
158W - 151L
1,473 Elo+
Solo
Ares
Ares
Packman5124441
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 76L
1,463 Elo+
Solo
Hachiman
Hachiman
ReachForMySkill
Hachiman
Level 69
God Stats
8W - 13L
1,311 SR
Queue Stats
200W - 189L
1,457 Elo+
Solo
Team Averages
Level 51
1,457 SR
1,465 Elo+

VS

Team Averages
Level 79
1,443 SR
1,376 Elo+
Kukulkan
Kukulkan
Aprixcity
Kukulkan
Level 7
God Stats
4W - 5L
1,265 SR
Queue Stats
9W - 11L
1,177 Elo+
Solo
Neith
Neith
Boobityyy
Neith
Level 160
God Stats
25W - 23L
1,607 SR
Queue Stats
535W - 438L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
Noble_Gecko2
Cthulhu
Level 71
God Stats
3W - 2L
1,456 SR
Queue Stats
20W - 21L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 2
11,235
702
9,057
12,444
5,780
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
0 / 4 / 7
9,582
599
5,555
16,730
17,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
14
3 / 5 / 7
10,423
651
10,750
13,651
4,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aprixcity
Kukulkan
14
6 / 7 / 5
11,557
722
13,918
9,540
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Boobityyy
Neith
15
6 / 1 / 6
11,181
699
12,040
8,854
3,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Noble_Gecko2
Cthulhu
14
1 / 2 / 11
10,299
644
8,987
13,152
10,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
10
Kills
13
13
Deaths
10
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Aprixcity
Kukulkan
6
7
5
1.21
W
Neith
Boobityyy
Neith
6
1
6
9
L
7
4
2
2
W
Cthulhu
Noble_Gecko2
Cthulhu
1
2
11
3.25
L
0
4
7
0.88
L
Hachiman
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,362
Damage
34,945
42,825
Taken
31,546
27,612
Mitigated
16,563
6,766
Healing
6,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Aprixcity
Kukulkan
13,918
1,478
0
28
9,540
2,542
52
6,233
3,307
33,098
0
W
Neith
Boobityyy
Neith
12,040
3,285
0
3,466
8,854
3,410
625
3,726
5,128
0
52,742
L
9,057
138
0
3,723
12,444
5,780
169
6,331
5,535
38,924
0
W
Cthulhu
Noble_Gecko2
Cthulhu
8,987
248
725
2,209
13,152
10,611
0
5,178
7,974
23,149
0
L
5,555
266
0
1,718
16,730
17,034
0
8,466
7,382
22,364
0
L
Hachiman
10,750
5,930
0
1,325
13,651
4,798
267
6,303
6,678
0
35,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,240
Gold Earned
33,037
156
Minions Killed
168
7
Camps Cleared
8
726,357
Distance Traveled
863,906
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,557
722
58
4
2
249,718
0
W
Neith
11,181
699
82
5
6
299,596
3
L
Anubis
11,235
702
72
5
3
267,139
3
W
Cthulhu
10,299
644
28
2
0
314,592
4
L
Ares
9,582
599
22
1
0
196,490
4
L
Hachiman
10,423
651
62
4
4
262,728
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role