Player Matchup

Nemesis
Nemesis
ELVER_DULERO_735
Nemesis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,519 Elo+
Party 1
Cerberus
Cerberus
MiniXD204
Cerberus
Level 14
God Stats
0W - 2L
1,295 SR
Queue Stats
17W - 8L
1,656 Elo+
Party 1
Chiron
Chiron
POLILLADOWN
Chiron
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,487 Elo+
Party 1
Fafnir
Fafnir
Vulcann3000
Fafnir
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
102W - 72L
1,677 Elo+
Solo
Hera
Hera
iTs_WACKYx-_-
Hera
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 102L
1,406 Elo+
Party 1
Team Averages
Level 14
1,459 SR
1,549 Elo+

VS

Team Averages
Level 11
1,561 SR
1,548 Elo+
Thor
Thor
 
Thor
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AUDITELLE
Nu Wa
Level 7
God Stats
5W - 2L
1,546 SR
Queue Stats
5W - 2L
1,580 Elo+
Solo
Artemis
Artemis
Drak3hdio12hu1
Artemis
Level 13
God Stats
24W - 23L
1,418 SR
Queue Stats
50W - 47L
1,447 Elo+
Solo
Susano
Susano
Jubujaratem
Susano
Level 11
God Stats
2W - 2L
1,733 SR
Queue Stats
20W - 14L
1,665 Elo+
Solo
Sol
Sol
SpaikerBasado
Sol
Level 18
God Stats
9W - 4L
1,607 SR
Queue Stats
155W - 88L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,450
545
2,638
5,872
1,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
MiniXD204
Cerberus
7
0 / 3 / 1
4,304
430
2,717
7,387
4,195
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
10
2 / 1 / 0
5,451
545
2,617
5,458
1,429
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fafnir
6
0 / 2 / 1
4,938
494
3,282
10,650
7,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 4 / 0
5,328
533
1,321
5,351
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
6 / 1 / 2
7,187
719
6,797
6,401
2,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
AUDITELLE
Nu Wa
8
0 / 1 / 2
4,940
494
2,862
2,874
549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 1 / 2
5,486
549
5,329
5,429
1,433
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
9
0 / 0 / 3
5,109
511
1,543
4,836
1,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 2
6,617
662
6,657
7,410
2,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
12
12
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
1
2
7
W
Nu Wa
AUDITELLE
Nu Wa
0
1
2
1
W
3
1
2
4
L
1
2
0
0.5
W
Susano
0
0
3
1.5
L
Cerberus
MiniXD204
Cerberus
0
3
1
0.17
L
Chiron
2
1
0
2
W
3
1
2
4
L
Fafnir
0
2
1
0.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,575
Damage
23,188
34,718
Taken
26,950
15,932
Mitigated
7,881
8,428
Healing
9,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,797
2,393
578
1,639
6,401
2,147
0
2,134
4,073
0
35,886
W
Nu Wa
AUDITELLE
Nu Wa
2,862
715
0
250
2,874
549
0
499
2,375
18,230
0
W
5,329
2,435
0
1,389
5,429
1,433
175
1,670
3,759
0
20,450
L
2,638
482
0
764
5,872
1,822
0
476
5,396
0
31,482
W
Susano
1,543
485
0
1,958
4,836
1,252
0
417
4,419
0
24,387
L
Cerberus
MiniXD204
Cerberus
2,717
133
0
1,507
7,387
4,195
0
3,815
3,572
14,056
0
L
Chiron
2,617
1,117
233
2,565
5,458
1,429
0
1,414
4,044
0
33,155
W
6,657
3,165
0
3,733
7,410
2,500
2,254
2,406
5,004
39,147
5,559
L
Fafnir
3,282
957
0
3,359
10,650
7,366
0
2,134
8,516
12,881
0
L
1,321
517
0
0
5,351
1,120
0
690
4,661
17,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,471
Gold Earned
29,339
221
Minions Killed
287
0
Camps Cleared
0
882,428
Distance Traveled
978,289
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,187
719
74
7
0
196,915
0
W
Nu Wa
4,940
494
38
4
0
181,552
4
W
Artemis
5,486
549
24
2
0
195,344
1
L
Nemesis
5,450
545
74
7
0
207,300
2
W
Susano
5,109
511
56
6
0
230,612
2
L
Cerberus
4,304
430
23
2
0
180,105
0
L
Chiron
5,451
545
69
7
0
166,723
1
W
Sol
6,617
662
95
10
0
173,866
0
L
Fafnir
4,938
494
15
2
0
170,001
2
L
Hera
5,328
533
40
4
0
158,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role