Player Matchup

Thanatos
Thanatos
AmethystSoldier6
Thanatos
Level 14
God Stats
9W - 10L
1,476 SR
Queue Stats
18W - 22L
1,335 Elo+
Solo
Artio
Artio
MLV_Terol
Artio
Level 28
God Stats
0W - 4L
1,136 SR
Queue Stats
85W - 80L
1,346 Elo+
Solo
Ullr
Ullr
ShizzTizz
Ullr
Level 84
God Stats
0W - 4L
1,282 SR
Queue Stats
191W - 216L
1,502 Elo+
Party 1
Hel
Hel
Shizztizz
Hel
Level 7
God Stats
2W - 1L
1,718 SR
Queue Stats
9W - 7L
1,455 Elo+
Party 1
Khepri
Khepri
WelshWarrioruk
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,483 Elo+
Solo
Team Averages
Level 32
1,422 SR
1,424 Elo+

VS

Team Averages
Level 26
1,470 SR
1,362 Elo+
Da Ji
Da Ji
BIO_shock_2_HD
Da Ji
Level 12
God Stats
10W - 14L
1,353 SR
Queue Stats
40W - 38L
1,294 Elo+
Solo
Chernobog
Chernobog
Ewyzx
Chernobog
Level 27
God Stats
3W - 3L
1,204 SR
Queue Stats
258W - 302L
1,249 Elo+
Solo
Artemis
Artemis
FarmerCfC28
Artemis
Level 17
God Stats
18W - 11L
1,708 SR
Queue Stats
58W - 59L
1,496 Elo+
Party 2
Cthulhu
Cthulhu
Malzy0202
Cthulhu
Level 46
God Stats
24W - 14L
1,586 SR
Queue Stats
177W - 181L
1,423 Elo+
Party 2
Sol
Sol
gobi bryant1
Sol
Level 28
God Stats
7W - 7L
1,497 SR
Queue Stats
92W - 96L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,539
471
4,881
9,804
3,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Artio
MLV_Terol
Artio
10
0 / 8 / 1
6,369
398
3,986
15,820
8,679
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
9
1 / 9 / 2
6,473
405
4,073
11,985
3,842
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 2 / 1
8,820
551
3,700
6,172
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
2 / 3 / 2
7,278
455
4,392
13,586
14,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 7
8,696
544
7,058
10,442
4,855
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
Ewyzx
Chernobog
14
4 / 4 / 4
8,366
523
9,161
8,351
2,685
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
FarmerCfC28
Artemis
14
7 / 0 / 6
8,664
542
11,691
5,419
1,632
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
Malzy0202
Cthulhu
14
7 / 0 / 4
9,078
567
8,459
10,841
10,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
5 / 2 / 2
8,793
550
4,260
9,084
3,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
7
Kills
28
28
Deaths
8
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
5
2
7
4.25
W
Chernobog
Ewyzx
Chernobog
4
4
4
1.5
W
Artemis
FarmerCfC28
Artemis
7
0
6
10
L
Artio
MLV_Terol
Artio
0
8
1
0.06
W
Cthulhu
Malzy0202
Cthulhu
7
0
4
9
L
Ullr
1
9
2
0.22
L
2
2
1
1.25
L
2
3
2
1
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,032
Damage
40,629
57,367
Taken
44,137
33,244
Mitigated
22,962
15,529
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,881
787
0
5,480
9,804
3,958
320
3,323
6,481
0
35,575
W
7,058
1,976
92
2,753
10,442
4,855
2,439
2,958
7,484
0
36,159
W
Chernobog
Ewyzx
Chernobog
9,161
7,036
0
975
8,351
2,685
1,369
2,987
5,324
0
53,378
W
Artemis
FarmerCfC28
Artemis
11,691
7,548
0
2,521
5,419
1,632
555
1,500
3,911
0
37,649
L
Artio
MLV_Terol
Artio
3,986
663
224
2,852
15,820
8,679
160
4,653
11,167
23,674
0
W
Cthulhu
Malzy0202
Cthulhu
8,459
844
0
1,225
10,841
10,320
0
2,959
7,805
37,358
0
L
Ullr
4,073
2,264
0
1,494
11,985
3,842
1,986
1,196
10,789
0
23,613
L
3,700
596
932
2,038
6,172
2,199
1,156
1,718
4,454
60,903
0
L
4,392
326
0
2,509
13,586
14,566
373
1,426
12,160
16,988
0
W
4,260
1,933
0
4,532
9,084
3,470
1,941
1,413
7,535
43,890
4,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,479
Gold Earned
43,597
287
Minions Killed
391
0
Camps Cleared
0
1,390,959
Distance Traveled
1,395,856
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,539
471
59
4
0
311,150
1
W
Da Ji
8,696
544
62
4
0
296,608
6
W
Chernobog
8,366
523
92
6
0
237,271
2
W
Artemis
8,664
542
54
3
0
298,378
0
L
Artio
6,369
398
43
3
0
286,845
0
W
Cthulhu
9,078
567
75
5
0
280,823
1
L
Ullr
6,473
405
42
3
0
232,188
1
L
Hel
8,820
551
126
8
0
292,722
2
L
Khepri
7,278
455
17
1
0
268,054
0
W
Sol
8,793
550
108
7
0
282,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role