Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DottierCrown7
Baron Samedi
Level 27
God Stats
13W - 21L
1,517 SR
Queue Stats
226W - 265L
1,424 Elo+
Solo
Cthulhu
Cthulhu
ISplint
Cthulhu
Level 16
God Stats
10W - 8L
1,470 SR
Queue Stats
50W - 64L
1,347 Elo+
Solo
Nemesis
Nemesis
SpaikerBasado
Nemesis
Level 17
God Stats
7W - 5L
1,919 SR
Queue Stats
155W - 88L
1,574 Elo+
Solo
Jing Wei
Jing Wei
hvnder
Jing Wei
Level 22
God Stats
5W - 5L
1,389 SR
Queue Stats
33W - 32L
1,372 Elo+
Solo
Team Averages
Level 17
1,559 SR
1,444 Elo+

VS

Team Averages
Level 24
1,540 SR
1,430 Elo+
Persephone
Persephone
AcheiTeuPai
Persephone
Level 29
God Stats
3W - 0L
1,602 SR
Queue Stats
88W - 110L
1,348 Elo+
Solo
Odin
Odin
Dayrup
Odin
Level 26
God Stats
4W - 3L
1,612 SR
Queue Stats
78W - 59L
1,456 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DuckFlare
Morgan Le Fay
Level 16
God Stats
23W - 14L
1,695 SR
Queue Stats
176W - 192L
1,522 Elo+
Solo
Set
Set
ReyLLuliett
Set
Level 21
God Stats
4W - 2L
1,341 SR
Queue Stats
77W - 79L
1,448 Elo+
Solo
King Arthur
King Arthur
josejuan-elgrang
King Arthur
Level 29
God Stats
14W - 13L
1,452 SR
Queue Stats
207W - 269L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 5 / 2
7,539
539
7,421
15,255
9,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
DottierCrown7
Baron Samedi
10
2 / 6 / 1
6,532
467
3,687
11,023
8,556
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
ISplint
Cthulhu
9
0 / 3 / 2
5,462
390
3,291
9,115
5,805
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
12
7 / 4 / 1
7,717
551
11,137
12,858
6,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
hvnder
Jing Wei
9
1 / 9 / 0
5,633
402
2,005
9,233
2,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AcheiTeuPai
Persephone
10
4 / 2 / 5
7,505
536
5,969
6,123
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Dayrup
Odin
14
6 / 2 / 10
8,815
630
10,850
9,074
5,442
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morgan Le Fay
DuckFlare
Morgan Le Fay
13
5 / 3 / 5
8,185
585
12,058
10,612
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
11 / 3 / 3
9,050
646
9,023
10,628
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
josejuan-elgrang
King Arthur
13
1 / 2 / 5
7,772
555
5,109
8,557
4,423
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
55
12
Kills
27
27
Deaths
12
6
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
5
2
0.6
W
Persephone
AcheiTeuPai
Persephone
4
2
5
3.25
W
Odin
Dayrup
Odin
6
2
10
5.5
L
Baron Samedi
DottierCrown7
Baron Samedi
2
6
1
0.42
W
Morgan Le Fay
DuckFlare
Morgan Le Fay
5
3
5
2.5
L
Cthulhu
ISplint
Cthulhu
0
3
2
0.33
W
11
3
3
4.17
L
Nemesis
7
4
1
1.88
L
Jing Wei
hvnder
Jing Wei
1
9
0
0.11
W
King Arthur
josejuan-elgrang
King Arthur
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,541
Damage
43,009
57,484
Taken
44,994
32,792
Mitigated
19,048
15,230
Healing
13,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,421
1,276
332
6,090
15,255
9,980
0
7,109
8,094
51,910
0
W
Persephone
AcheiTeuPai
Persephone
5,969
547
0
1,683
6,123
1,531
790
1,875
4,246
29,651
0
W
Odin
Dayrup
Odin
10,850
2,119
0
2,853
9,074
5,442
0
2,300
6,774
7,831
36,196
L
Baron Samedi
DottierCrown7
Baron Samedi
3,687
614
165
2,744
11,023
8,556
0
2,921
8,102
25,253
0
W
Morgan Le Fay
DuckFlare
Morgan Le Fay
12,058
2,259
0
4,981
10,612
3,770
302
4,414
6,198
52,053
0
L
Cthulhu
ISplint
Cthulhu
3,291
292
179
1,369
9,115
5,805
0
3,910
4,999
17,603
0
W
9,023
4,589
176
1,807
10,628
3,882
200
3,452
7,176
0
59,132
L
Nemesis
11,137
5,475
0
3,477
12,858
6,072
0
2,890
9,928
0
42,520
L
Jing Wei
hvnder
Jing Wei
2,005
1,207
0
874
9,233
2,379
0
2,714
6,371
0
20,598
W
King Arthur
josejuan-elgrang
King Arthur
5,109
518
0
2,260
8,557
4,423
268
2,358
6,199
0
36,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,883
Gold Earned
41,327
291
Minions Killed
393
0
Camps Cleared
0
1,226,037
Distance Traveled
1,367,175
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,539
539
93
7
0
237,971
2
W
Persephone
7,505
536
64
5
0
279,781
1
W
Odin
8,815
630
64
5
0
269,236
3
L
Baron Samedi
6,532
467
54
4
0
223,774
4
W
Morgan Le Fay
8,185
585
97
7
0
249,569
4
L
Cthulhu
5,462
390
29
2
0
262,388
2
W
Set
9,050
646
93
7
0
302,259
2
L
Nemesis
7,717
551
76
5
0
270,056
1
L
Jing Wei
5,633
402
39
3
0
231,848
3
W
King Arthur
7,772
555
75
5
0
266,330
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role