Player Matchup

Apollo
Apollo
Draxxerr
Apollo
Level 29
God Stats
18W - 7L
1,705 SR
Queue Stats
94W - 66L
1,606 Elo+
Solo
Cerberus
Cerberus
EviL_Spuddy
Cerberus
Level 11
God Stats
8W - 5L
1,553 SR
Queue Stats
32W - 23L
1,578 Elo+
Party 1
Hercules
Hercules
ItzRainingBen
Hercules
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
462W - 402L
1,544 Elo+
Party 1
Janus
Janus
Xcalibur795
Janus
Level 29
God Stats
1W - 2L
1,234 SR
Queue Stats
7W - 5L
1,574 Elo+
Solo
Artemis
Artemis
evilpalmzz
Artemis
Level 7
God Stats
17W - 15L
1,578 SR
Queue Stats
48W - 41L
1,515 Elo+
Party 1
Team Averages
Level 21
1,514 SR
1,563 Elo+

VS

Team Averages
Level 15
1,492 SR
1,476 Elo+
Rama
Rama
Khione10
Rama
Level 26
God Stats
6W - 9L
1,500 SR
Queue Stats
109W - 86L
1,556 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
R4G3__Escape
Morgan Le Fay
Level 21
God Stats
57W - 74L
1,437 SR
Queue Stats
128W - 167L
1,385 Elo+
Solo
Olorun
Olorun
Rafayam
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,538 Elo+
Solo
Charybdis
Charybdis
cristianodurum
Charybdis
Level 18
God Stats
1W - 2L
1,524 SR
Queue Stats
63W - 50L
1,527 Elo+
Solo
Ne Zha
Ne Zha
xSpLlTZz
Ne Zha
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
177W - 230L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Draxxerr
Apollo
20
21 / 3 / 7
14,068
703
20,533
18,161
10,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
EviL_Spuddy
Cerberus
18
7 / 2 / 8
12,293
615
10,769
25,391
14,190
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ItzRainingBen
Hercules
17
6 / 1 / 13
11,251
563
11,451
18,554
14,340
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
13 / 0 / 11
13,168
658
20,230
12,020
4,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
evilpalmzz
Artemis
16
3 / 2 / 3
10,675
534
2,945
10,157
3,357
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
4 / 10 / 0
10,424
521
11,175
17,025
7,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
R4G3__Escape
Morgan Le Fay
11
1 / 8 / 0
7,600
380
7,270
15,989
7,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Olorun
Rafayam
Olorun
11
0 / 14 / 0
7,264
363
3,800
21,597
6,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
cristianodurum
Charybdis
17
2 / 7 / 3
10,459
523
11,358
15,102
5,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
xSpLlTZz
Ne Zha
11
0 / 11 / 0
6,793
340
1,806
14,445
7,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
10
50
Kills
7
8
Deaths
50
42
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
Draxxerr
Apollo
21
3
7
8.17
W
Cerberus
EviL_Spuddy
Cerberus
7
2
8
5.5
W
Hercules
ItzRainingBen
Hercules
6
1
13
12.5
L
Rama
4
10
0
0.4
L
Morgan Le Fay
R4G3__Escape
Morgan Le Fay
1
8
0
0.13
L
Olorun
Rafayam
Olorun
0
14
0
0
W
13
0
11
18.5
L
Charybdis
cristianodurum
Charybdis
2
7
3
0.5
W
Artemis
evilpalmzz
Artemis
3
2
3
2.25
L
Ne Zha
xSpLlTZz
Ne Zha
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,928
Damage
35,409
84,283
Taken
84,158
46,802
Mitigated
35,034
37,739
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Draxxerr
Apollo
20,533
11,876
0
6,826
18,161
10,391
6,268
2,168
15,993
0
124,021
W
Cerberus
EviL_Spuddy
Cerberus
10,769
824
0
13,548
25,391
14,190
66
4,875
20,516
84,200
0
W
Hercules
ItzRainingBen
Hercules
11,451
2,383
216
8,633
18,554
14,340
381
2,687
14,817
0
46,182
L
Rama
11,175
7,424
0
2,041
17,025
7,263
754
6,770
10,165
0
70,442
L
Morgan Le Fay
R4G3__Escape
Morgan Le Fay
7,270
494
0
1,569
15,989
7,401
0
6,790
8,987
26,185
0
L
Olorun
Rafayam
Olorun
3,800
3,374
0
4,066
21,597
6,996
135
9,354
11,881
33,377
0
W
20,230
1,637
147
4,436
12,020
4,524
1,405
2,414
9,606
79,442
0
L
Charybdis
cristianodurum
Charybdis
11,358
5,065
0
2,634
15,102
5,421
1,116
1,715
13,325
0
72,579
W
Artemis
evilpalmzz
Artemis
2,945
1,039
0
3,933
10,157
3,357
2,638
1,438
8,719
0
60,666
L
Ne Zha
xSpLlTZz
Ne Zha
1,806
742
0
1,644
14,445
7,953
0
5,454
8,801
0
21,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,455
Gold Earned
42,540
614
Minions Killed
375
0
Camps Cleared
0
1,955,622
Distance Traveled
1,401,760
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
14,068
703
154
8
0
419,289
2
W
Cerberus
12,293
615
185
9
0
386,689
2
W
Hercules
11,251
563
55
3
0
383,121
5
L
Rama
10,424
521
118
6
0
280,388
0
L
Morgan Le Fay
7,600
380
40
2
0
260,604
0
L
Olorun
7,264
363
58
3
0
269,290
0
W
Janus
13,168
658
135
7
0
400,686
3
L
Charybdis
10,459
523
117
6
0
305,962
2
W
Artemis
10,675
534
85
4
0
365,837
0
L
Ne Zha
6,793
340
42
2
0
285,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role