Player Matchup

Sylvanus
Sylvanus
OMIIOMIII
Sylvanus
Level 113
God Stats
20W - 14L
1,559 SR
Queue Stats
278W - 303L
1,451 Elo+
Party 1
Achilles
Achilles
PGM_WAZZZ
Achilles
Level 47
God Stats
2W - 6L
1,142 SR
Queue Stats
271W - 277L
1,332 Elo+
Solo
Fenrir
Fenrir
SnOwManNgi
Fenrir
Level 29
God Stats
31W - 33L
1,460 SR
Queue Stats
283W - 321L
1,408 Elo+
Party 1
Scylla
Scylla
TMonE69
Scylla
Level 113
God Stats
8W - 16L
1,398 SR
Queue Stats
177W - 191L
1,442 Elo+
Party 1
Medusa
Medusa
llltUqlll
Medusa
Level 52
God Stats
23W - 28L
1,600 SR
Queue Stats
183W - 191L
1,443 Elo+
Party 1
Team Averages
Level 71
1,432 SR
1,415 Elo+

VS

Team Averages
Level 64
1,524 SR
1,445 Elo+
Chaac
Chaac
BizeeBee
Chaac
Level 33
God Stats
43W - 39L
1,574 SR
Queue Stats
89W - 94L
1,449 Elo+
Solo
Artio
Artio
CocolaWeed78
Artio
Level 85
God Stats
52W - 36L
1,586 SR
Queue Stats
385W - 355L
1,491 Elo+
Party 2
Janus
Janus
DimosPhronimos78
Janus
Level 105
God Stats
71W - 85L
1,478 SR
Queue Stats
515W - 490L
1,434 Elo+
Party 2
Neith
Neith
Getball78
Neith
Level 50
God Stats
45W - 36L
1,566 SR
Queue Stats
215W - 233L
1,351 Elo+
Party 2
Thor
Thor
silviabramo
Thor
Level 48
God Stats
3W - 6L
1,415 SR
Queue Stats
120W - 109L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
OMIIOMIII
Sylvanus
16
3 / 4 / 7
10,521
438
8,765
21,906
24,330
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
PGM_WAZZZ
Achilles
17
3 / 10 / 6
10,557
440
14,532
22,753
22,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
SnOwManNgi
Fenrir
18
6 / 3 / 5
11,923
497
11,081
18,643
8,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
TMonE69
Scylla
17
2 / 9 / 2
10,464
436
7,659
18,179
5,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
llltUqlll
Medusa
18
3 / 4 / 4
10,636
443
17,427
17,422
6,148
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BizeeBee
Chaac
20
7 / 4 / 11
13,973
582
17,961
26,511
28,423
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
4 / 3 / 10
11,473
478
12,033
29,871
33,291
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 2 / 10
12,970
540
18,678
17,012
5,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Getball78
Neith
17
1 / 4 / 6
11,132
464
9,678
14,868
4,811
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

20
12 / 4 / 7
13,463
561
15,217
17,321
7,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
74
17
Kills
30
30
Deaths
17
24
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chaac
BizeeBee
Chaac
7
4
11
3.13
W
4
3
10
3
W
6
2
10
5.5
W
Neith
Getball78
Neith
1
4
6
1
L
Sylvanus
OMIIOMIII
Sylvanus
3
4
7
1.63
L
Achilles
PGM_WAZZZ
Achilles
3
10
6
0.6
L
Fenrir
SnOwManNgi
Fenrir
6
3
5
2.83
L
Scylla
TMonE69
Scylla
2
9
2
0.33
L
Medusa
llltUqlll
Medusa
3
4
4
1.25
W
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,464
Damage
73,567
98,903
Taken
105,583
66,108
Mitigated
79,508
25,143
Healing
42,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BizeeBee
Chaac
17,961
3,954
0
10,155
26,511
28,423
1,327
2,143
24,368
14,194
84,335
W
12,033
1,204
2,203
11,395
29,871
33,291
436
3,996
25,875
49,349
0
W
18,678
2,279
1,755
4,938
17,012
5,798
964
6,069
10,943
98,627
0
W
Neith
Getball78
Neith
9,678
4,363
338
3,690
14,868
4,811
2,360
2,059
12,809
0
87,661
L
Sylvanus
OMIIOMIII
Sylvanus
8,765
1,465
3,901
5,837
21,906
24,330
0
8,138
13,652
32,091
0
L
Achilles
PGM_WAZZZ
Achilles
14,532
6,222
0
4,099
22,753
22,012
0
5,613
17,012
0
55,539
L
Fenrir
SnOwManNgi
Fenrir
11,081
1,560
0
737
18,643
8,061
0
6,580
11,881
0
78,572
L
Scylla
TMonE69
Scylla
7,659
524
0
3,496
18,179
5,557
0
6,559
11,362
68,269
0
L
Medusa
llltUqlll
Medusa
17,427
7,888
0
7,073
17,422
6,148
0
6,451
10,767
0
89,230
W
15,217
6,320
0
7,674
17,321
7,185
852
2,157
15,164
0
84,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,101
Gold Earned
63,011
501
Minions Killed
656
0
Camps Cleared
0
2,123,429
Distance Traveled
2,302,142
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,973
582
193
8
0
471,046
0
W
Artio
11,473
478
50
2
0
463,040
1
W
Janus
12,970
540
157
7
0
473,345
5
W
Neith
11,132
464
139
6
0
433,428
4
L
Sylvanus
10,521
438
36
2
0
386,706
4
L
Achilles
10,557
440
91
4
0
439,447
3
L
Fenrir
11,923
497
119
5
0
511,322
2
L
Scylla
10,464
436
111
5
0
367,477
5
L
Medusa
10,636
443
144
6
0
418,477
6
W
Thor
13,463
561
117
5
0
461,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role