Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Friskytte
Artemis
Level 60
God Stats
4W - 5L
1,374 SR
Queue Stats
228W - 226L
1,537 Elo+
Solo
Hera
Hera
FrozenBoody
Hera
Level 48
God Stats
1W - 0L
1,580 SR
Queue Stats
5W - 7L
1,371 Elo+
Party 1
Amaterasu
Amaterasu
ViNiCIn79
Amaterasu
Level 91
God Stats
91W - 71L
1,574 SR
Queue Stats
609W - 599L
1,505 Elo+
Party 1
Nemesis
Nemesis
strakizone
Nemesis
Level 141
God Stats
6W - 2L
1,793 SR
Queue Stats
134W - 119L
1,531 Elo+
Party 1
Team Averages
Level 100
1,564 SR
1,489 Elo+

VS

Team Averages
Level 84
1,392 SR
1,447 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
DarthVitor100
Geb
Level 80
God Stats
5W - 5L
1,348 SR
Queue Stats
254W - 294L
1,503 Elo+
Party 2
Mercury
Mercury
Fim0ses
Mercury
Level 77
God Stats
7W - 8L
1,351 SR
Queue Stats
383W - 411L
1,508 Elo+
Party 3
Chiron
Chiron
Ratingsuvaco
Chiron
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,238 Elo+
Party 3
Thoth
Thoth
jowgamer48
Thoth
Level 126
God Stats
3W - 12L
1,260 SR
Queue Stats
574W - 567L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
3 / 0 / 7
5,853
585
4,068
4,440
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
Friskytte
Artemis
11
2 / 1 / 2
6,158
616
4,078
3,742
988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
4 / 2 / 4
6,441
644
5,058
4,315
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
ViNiCIn79
Amaterasu
11
4 / 0 / 4
6,655
666
5,871
7,907
6,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
strakizone
Nemesis
11
10 / 0 / 3
7,251
725
5,560
4,486
1,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 5 / 0
5,027
503
4,496
7,954
4,522
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 4 / 1
4,436
444
1,635
8,830
3,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Fim0ses
Mercury
8
0 / 4 / 0
4,698
470
1,214
7,371
1,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
7
1 / 6 / 0
4,549
455
1,631
6,179
2,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
9
2 / 4 / 0
5,454
545
3,346
4,616
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
4
23
Kills
3
3
Deaths
23
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
7
6.5
L
Hercules
 
Hercules
0
5
0
0
L
0
4
1
0.13
L
Mercury
Fim0ses
Mercury
0
4
0
0
W
Artemis
Friskytte
Artemis
2
1
2
3
W
4
2
4
3
L
Chiron
1
6
0
0.17
W
Amaterasu
ViNiCIn79
Amaterasu
4
0
4
6
L
Thoth
2
4
0
0.5
W
Nemesis
strakizone
Nemesis
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,635
Damage
12,322
24,890
Taken
34,950
13,266
Mitigated
13,335
11,281
Healing
6,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,068
1,348
880
1,729
4,440
2,861
30
847
3,476
16,666
5,629
L
Hercules
 
Hercules
4,496
2,340
0
1,713
7,954
4,522
0
1,517
6,437
0
23,038
L
1,635
347
0
1,082
8,830
3,774
0
2,863
5,905
10,671
0
L
Mercury
Fim0ses
Mercury
1,214
692
0
2,324
7,371
1,837
0
1,709
5,542
0
23,239
W
Artemis
Friskytte
Artemis
4,078
2,390
0
761
3,742
988
954
330
3,215
0
35,154
W
5,058
960
0
989
4,315
1,328
768
2,136
1,923
31,173
0
L
Chiron
1,631
856
235
621
6,179
2,022
481
1,752
4,381
0
13,588
W
Amaterasu
ViNiCIn79
Amaterasu
5,871
1,314
0
4,802
7,907
6,688
0
0
7,907
7,966
25,603
L
Thoth
3,346
44
0
470
4,616
1,180
0
2,274
2,244
27,162
0
W
Nemesis
strakizone
Nemesis
5,560
2,808
0
2,120
4,486
1,401
392
1,226
3,084
0
31,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,358
Gold Earned
24,164
294
Minions Killed
221
0
Camps Cleared
0
1,007,040
Distance Traveled
887,034
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,853
585
31
3
0
189,002
2
L
Hercules
5,027
503
57
6
0
164,103
1
L
Geb
4,436
444
25
3
0
188,637
1
L
Mercury
4,698
470
54
5
0
188,304
1
W
Artemis
6,158
616
71
7
0
167,114
2
W
Hera
6,441
644
72
7
0
190,687
2
L
Chiron
4,549
455
23
2
0
164,033
0
W
Amaterasu
6,655
666
64
6
0
224,407
2
L
Thoth
5,454
545
62
6
0
181,957
4
W
Nemesis
7,251
725
56
6
0
235,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role