Player Matchup

Hun Batz
Hun Batz
BEDbMAK283
Hun Batz
Level 107
God Stats
1W - 4L
1,477 SR
Queue Stats
130W - 104L
1,465 Elo+
Solo
Ares
Ares
Hazard32
Ares
Level 121
God Stats
6W - 8L
1,504 SR
Queue Stats
1,103W - 1,372L
1,455 Elo+
Solo
Thoth
Thoth
LP RUMBLE
Thoth
Level 110
God Stats
4W - 8L
1,416 SR
Queue Stats
472W - 558L
1,429 Elo+
Solo
Cerberus
Cerberus
Murermesteren
Cerberus
Level 149
God Stats
25W - 34L
1,531 SR
Queue Stats
861W - 878L
1,441 Elo+
Solo
Izanami
Izanami
Strang4r
Izanami
Level 83
God Stats
40W - 25L
1,568 SR
Queue Stats
521W - 572L
1,465 Elo+
Solo
Team Averages
Level 114
1,499 SR
1,451 Elo+

VS

Team Averages
Level 84
1,534 SR
1,422 Elo+
Hachiman
Hachiman
BlanketGremlin
Hachiman
Level 106
God Stats
5W - 1L
1,532 SR
Queue Stats
67W - 72L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
Dizzyinthesky
Baron Samedi
Level 123
God Stats
5W - 5L
1,544 SR
Queue Stats
104W - 100L
1,524 Elo+
Party 2
Sobek
Sobek
SaltOfTheEarth97
Sobek
Level 43
God Stats
12W - 12L
1,534 SR
Queue Stats
28W - 38L
1,370 Elo+
Party 1
Bakasura
Bakasura
splintz137
Bakasura
Level 44
God Stats
2W - 1L
1,541 SR
Queue Stats
14W - 29L
1,286 Elo+
Party 1
Chaac
Chaac
Übbel
Chaac
Level 105
God Stats
10W - 8L
1,519 SR
Queue Stats
254W - 236L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BEDbMAK283
Hun Batz
15
3 / 7 / 3
9,661
483
8,189
14,961
7,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ares
13
4 / 5 / 3
9,419
471
5,620
16,861
17,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thoth
LP RUMBLE
Thoth
15
2 / 10 / 3
9,950
498
6,711
18,358
9,917
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
Murermesteren
Cerberus
12
0 / 8 / 3
7,771
389
2,723
20,749
15,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Strang4r
Izanami
15
2 / 7 / 5
9,632
482
13,910
15,845
6,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
4 / 5 / 7
10,858
543
12,969
14,663
5,313
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Dizzyinthesky
Baron Samedi
19
11 / 2 / 15
12,874
644
19,771
18,307
9,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 2 / 8
10,934
547
4,653
18,578
18,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
splintz137
Bakasura
19
15 / 4 / 7
13,515
676
13,828
16,998
7,516
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Übbel
Chaac
17
5 / 0 / 14
12,179
609
13,815
15,607
20,160
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
88
11
Kills
37
37
Deaths
13
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BEDbMAK283
Hun Batz
3
7
3
0.64
W
Hachiman
4
5
7
1.5
W
Baron Samedi
Dizzyinthesky
Baron Samedi
11
2
15
9.25
L
Ares
4
5
3
1.1
L
Thoth
LP RUMBLE
Thoth
2
10
3
0.35
L
Cerberus
Murermesteren
Cerberus
0
8
3
0.19
W
2
2
8
3
L
Izanami
Strang4r
Izanami
2
7
5
0.64
W
Bakasura
splintz137
Bakasura
15
4
7
4.63
W
Chaac
Übbel
Chaac
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,153
Damage
65,036
86,774
Taken
84,153
56,472
Mitigated
61,271
11,448
Healing
42,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BEDbMAK283
Hun Batz
8,189
2,283
0
2,202
14,961
7,531
0
3,780
10,823
0
54,399
W
Hachiman
12,969
8,306
0
5,684
14,663
5,313
6,620
3,377
11,286
0
74,591
W
Baron Samedi
Dizzyinthesky
Baron Samedi
19,771
1,717
3,584
10,989
18,307
9,377
2,132
5,080
13,227
73,614
0
L
Ares
5,620
230
0
1,820
16,861
17,374
0
3,999
11,594
23,015
0
L
Thoth
LP RUMBLE
Thoth
6,711
31
0
1,396
18,358
9,917
0
9,052
8,692
60,780
0
L
Cerberus
Murermesteren
Cerberus
2,723
487
0
4,708
20,749
15,224
0
3,686
16,305
60,004
0
W
4,653
702
2,307
5,788
18,578
18,905
1,171
4,243
14,335
20,968
0
L
Izanami
Strang4r
Izanami
13,910
11,322
0
1,322
15,845
6,426
105
3,907
11,836
0
81,481
W
Bakasura
splintz137
Bakasura
13,828
10,426
0
6,865
16,998
7,516
115
5,082
11,916
0
92,543
W
Chaac
Übbel
Chaac
13,815
1,259
0
7,537
15,607
20,160
2,575
4,411
11,196
564
51,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,433
Gold Earned
60,360
521
Minions Killed
489
0
Camps Cleared
0
1,627,837
Distance Traveled
2,032,533
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,661
483
90
5
0
368,471
3
W
Hachiman
10,858
543
118
6
0
341,991
5
W
Baron Samedi
12,874
644
128
6
0
418,972
4
L
Ares
9,419
471
22
1
0
355,410
4
L
Thoth
9,950
498
112
6
0
304,622
6
L
Cerberus
7,771
389
152
8
0
271,272
1
W
Sobek
10,934
547
29
1
0
398,521
5
L
Izanami
9,632
482
145
7
0
328,062
6
W
Bakasura
13,515
676
130
7
0
432,309
1
W
Chaac
12,179
609
84
4
0
440,740
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role