Player Matchup

Cernunnos
Cernunnos
Elcachasduras
Cernunnos
Level 83
God Stats
1W - 4L
1,646 SR
Queue Stats
244W - 279L
1,456 Elo+
Party 1
Ra
Ra
ParvoLambecricas
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Rellox
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,321 Elo+
Solo
Olorun
Olorun
Wanderfink
Olorun
Level 19
God Stats
2W - 3L
1,741 SR
Queue Stats
74W - 84L
1,401 Elo+
Solo
Nemesis
Nemesis
Zajkol
Nemesis
Level 5
God Stats
1W - 1L
1,701 SR
Queue Stats
2W - 4L
1,446 Elo+
Solo
Team Averages
Level 23
1,617 SR
1,425 Elo+

VS

Team Averages
Level 26
1,561 SR
1,441 Elo+
Bacchus
Bacchus
Mirageman
Bacchus
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
27W - 42L
1,356 Elo+
Solo
Raijin
Raijin
RobSTAR417_
Raijin
Level 29
God Stats
2W - 3L
1,469 SR
Queue Stats
117W - 113L
1,440 Elo+
Solo
Arachne
Arachne
XSαmizz
Arachne
Level 28
God Stats
3W - 2L
1,365 SR
Queue Stats
49W - 18L
1,572 Elo+
Solo
Bellona
Bellona
helendai
Bellona
Level 29
God Stats
7W - 6L
1,519 SR
Queue Stats
32W - 34L
1,445 Elo+
Solo
Artemis
Artemis
xLaZOo61
Artemis
Level 25
God Stats
10W - 3L
1,954 SR
Queue Stats
36W - 37L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Elcachasduras
Cernunnos
12
6 / 4 / 0
7,246
604
8,156
9,336
3,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 3
7,595
633
3,633
9,758
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
Rellox
Bellona
6
0 / 11 / 0
4,662
389
3,109
11,849
8,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
Wanderfink
Olorun
11
2 / 6 / 0
6,645
554
3,947
11,402
4,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Zajkol
Nemesis
8
0 / 6 / 2
5,620
468
2,664
7,842
2,727
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mirageman
Bacchus
11
2 / 3 / 2
6,674
556
3,099
6,427
4,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
13
12 / 0 / 4
8,270
689
10,365
5,686
2,353
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
XSαmizz
Arachne
13
6 / 3 / 6
7,761
647
9,813
11,384
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
helendai
Bellona
12
7 / 1 / 0
7,590
633
7,149
8,324
6,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
xLaZOo61
Artemis
11
2 / 2 / 3
6,465
539
5,538
6,439
1,771
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
9
Kills
29
30
Deaths
9
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Elcachasduras
Cernunnos
6
4
0
1.5
W
Bacchus
Mirageman
Bacchus
2
3
2
1
L
1
3
3
0.83
L
Bellona
Rellox
Bellona
0
11
0
0
W
Raijin
12
0
4
14
L
Olorun
Wanderfink
Olorun
2
6
0
0.33
W
Arachne
XSαmizz
Arachne
6
3
6
3
L
Nemesis
Zajkol
Nemesis
0
6
2
0.17
W
Bellona
helendai
Bellona
7
1
0
7
W
Artemis
xLaZOo61
Artemis
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,509
Damage
35,964
50,187
Taken
38,260
22,431
Mitigated
20,143
12,875
Healing
13,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Elcachasduras
Cernunnos
8,156
3,808
0
2,181
9,336
3,074
1,276
2,642
6,694
0
44,800
W
Bacchus
Mirageman
Bacchus
3,099
234
0
617
6,427
4,315
140
399
6,028
16,710
0
L
3,633
736
325
4,808
9,758
3,928
371
1,456
8,302
41,875
0
L
Bellona
Rellox
Bellona
3,109
886
0
518
11,849
8,516
79
3,138
8,711
2,499
12,798
W
Raijin
10,365
893
0
3,099
5,686
2,353
0
2,060
3,626
45,084
0
L
Olorun
Wanderfink
Olorun
3,947
1,849
158
3,723
11,402
4,186
0
4,126
7,276
35,209
0
W
Arachne
XSαmizz
Arachne
9,813
6,189
0
4,088
11,384
4,987
26
3,670
7,714
0
48,545
L
Nemesis
Zajkol
Nemesis
2,664
1,013
0
1,162
7,842
2,727
0
2,295
5,547
0
20,823
W
Bellona
helendai
Bellona
7,149
1,923
0
2,900
8,324
6,717
381
1,735
6,589
271
42,851
W
Artemis
xLaZOo61
Artemis
5,538
3,881
0
2,903
6,439
1,771
810
441
5,998
0
34,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,768
Gold Earned
36,760
307
Minions Killed
330
0
Camps Cleared
0
1,091,087
Distance Traveled
1,209,573
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,246
604
82
7
0
211,347
3
W
Bacchus
6,674
556
25
2
0
247,309
9
L
Ra
7,595
633
87
7
0
255,770
6
L
Bellona
4,662
389
19
2
0
221,111
1
W
Raijin
8,270
689
78
7
0
250,287
1
L
Olorun
6,645
554
81
7
0
211,868
1
W
Arachne
7,761
647
80
7
0
272,129
1
L
Nemesis
5,620
468
38
3
0
190,991
0
W
Bellona
7,590
633
76
6
0
236,832
0
W
Artemis
6,465
539
71
6
0
203,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role