Player Matchup

Nemesis
Nemesis
DarkSlayer1811
Nemesis
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 39L
1,051 Elo+
Party 3
Cthulhu
Cthulhu
DjEnderOxgi
Cthulhu
Level 15
God Stats
1W - 5L
1,343 SR
Queue Stats
7W - 18L
1,263 Elo+
Party 1
Baron Samedi
Baron Samedi
GuyWithASpatula
Baron Samedi
Level 24
God Stats
2W - 13L
1,029 SR
Queue Stats
6W - 24L
995 Elo+
Party 3
Artemis
Artemis
Merximillian
Artemis
Level 59
God Stats
4W - 3L
1,703 SR
Queue Stats
116W - 152L
1,402 Elo+
Party 1
Hercules
Hercules
WereWolfBro8
Hercules
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,228 Elo+
Party 1
Team Averages
Level 42
1,415 SR
1,188 Elo+

VS

Team Averages
Level 56
1,534 SR
1,366 Elo+
Izanami
Izanami
 
Izanami
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
KirdonKoKo
Athena
Level 18
God Stats
4W - 3L
1,606 SR
Queue Stats
13W - 15L
1,426 Elo+
Party 2
Odin
Odin
N14tr0
Odin
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 15L
1,193 Elo+
Party 4
Loki
Loki
Nasenbärmischung
Loki
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 17L
1,228 Elo+
Party 4
Nox
Nox
Pharapoh
Nox
Level 85
God Stats
8W - 10L
1,566 SR
Queue Stats
206W - 184L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
7,099
444
2,029
12,211
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
DjEnderOxgi
Cthulhu
9
2 / 3 / 1
6,364
398
6,901
9,207
5,800
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
GuyWithASpatula
Baron Samedi
11
0 / 8 / 1
6,962
435
2,282
10,777
3,583
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Merximillian
Artemis
11
1 / 7 / 1
6,958
435
5,111
9,788
3,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
WereWolfBro8
Hercules
12
3 / 3 / 0
7,647
478
7,557
13,338
11,975
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
9 / 1 / 4
9,017
564
12,691
11,113
4,237
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Athena
KirdonKoKo
Athena
11
3 / 1 / 8
7,768
486
5,980
8,341
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
N14tr0
Odin
13
3 / 2 / 2
7,705
482
5,085
8,618
6,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
6 / 2 / 5
8,494
531
8,752
9,015
3,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 1 / 6
8,715
545
7,217
4,953
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
7
Kills
26
26
Deaths
7
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
1
4
11
L
1
5
0
0.2
L
Cthulhu
DjEnderOxgi
Cthulhu
2
3
1
0.83
L
Baron Samedi
GuyWithASpatula
Baron Samedi
0
8
1
0.06
W
Athena
KirdonKoKo
Athena
3
1
8
7
L
Artemis
Merximillian
Artemis
1
7
1
0.21
W
Odin
N14tr0
Odin
3
2
2
2
W
6
2
5
4.25
W
5
1
6
8
L
Hercules
WereWolfBro8
Hercules
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,880
Damage
39,725
55,321
Taken
42,040
29,020
Mitigated
24,810
11,967
Healing
12,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,691
7,753
0
4,682
11,113
4,237
378
3,078
8,035
0
67,884
L
2,029
975
0
1,383
12,211
3,960
0
3,427
8,573
0
39,844
L
Cthulhu
DjEnderOxgi
Cthulhu
6,901
536
146
1,408
9,207
5,800
0
3,739
5,309
18,237
0
L
Baron Samedi
GuyWithASpatula
Baron Samedi
2,282
180
259
2,592
10,777
3,583
0
3,783
6,734
37,368
0
W
Athena
KirdonKoKo
Athena
5,980
1,492
0
1,438
8,341
7,836
19
2,772
5,569
23,236
0
L
Artemis
Merximillian
Artemis
5,111
1,946
0
1,001
9,788
3,702
546
982
8,806
0
34,459
W
Odin
N14tr0
Odin
5,085
2,011
0
1,968
8,618
6,653
972
230
8,388
0
26,092
W
8,752
2,604
0
2,926
9,015
3,749
1,620
542
8,473
0
50,205
W
7,217
927
154
1,371
4,953
2,335
878
2,725
2,228
42,005
0
L
Hercules
WereWolfBro8
Hercules
7,557
2,758
0
5,178
13,338
11,975
522
730
11,879
0
33,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,030
Gold Earned
41,699
294
Minions Killed
360
0
Camps Cleared
0
1,437,288
Distance Traveled
1,512,305
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,017
564
115
7
0
287,238
5
L
Nemesis
7,099
444
72
5
0
326,354
1
L
Cthulhu
6,364
398
26
2
0
301,496
3
L
Baron Samedi
6,962
435
66
4
0
266,448
1
W
Athena
7,768
486
29
2
0
311,665
2
L
Artemis
6,958
435
59
4
0
252,970
1
W
Odin
7,705
482
39
2
0
301,304
3
W
Loki
8,494
531
86
5
0
312,445
3
W
Nox
8,715
545
91
6
0
299,653
4
L
Hercules
7,647
478
71
4
0
290,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role