Player Matchup

Sol
Sol
Javierrico4
Sol
Level 28
God Stats
13W - 10L
1,500 SR
Queue Stats
132W - 187L
1,335 Elo+
Solo
Ymir
Ymir
MesteruManole
Ymir
Level 28
God Stats
7W - 6L
1,500 SR
Queue Stats
39W - 43L
1,165 Elo+
Party 1
Hou Yi
Hou Yi
RaMMpaGeTheKing
Hou Yi
Level 29
God Stats
6W - 5L
1,277 SR
Queue Stats
57W - 57L
1,148 Elo+
Party 1
Bakasura
Bakasura
XxProSchrottixX
Bakasura
Level 29
God Stats
5W - 6L
1,280 SR
Queue Stats
30W - 33L
1,425 Elo+
Solo
Amaterasu
Amaterasu
primy69
Amaterasu
Level 8
God Stats
7W - 6L
1,231 SR
Queue Stats
93W - 104L
1,097 Elo+
Party 1
Team Averages
Level 24
1,358 SR
1,234 Elo+

VS

Team Averages
Level 25
1,459 SR
1,342 Elo+
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GrafNoi
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,192 Elo+
Solo
Osiris
Osiris
Myphic
Osiris
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,259 Elo+
Party 2
Hel
Hel
ReviveFenix
Hel
Level 13
God Stats
0W - 2L
1,295 SR
Queue Stats
11W - 11L
1,260 Elo+
Solo
Ares
Ares
Unlucky DH
Ares
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,436
585
4,628
2,455
836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
2 / 0 / 6
6,550
595
1,708
3,902
2,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
4 / 0 / 4
6,272
570
4,823
2,126
642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
12
4 / 2 / 1
6,913
628
3,753
7,253
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
primy69
Amaterasu
11
1 / 1 / 1
6,345
577
2,422
6,341
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 1 / 1
5,440
495
1,432
3,802
997
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
GrafNoi
Nemesis
8
0 / 2 / 0
5,063
460
1,098
5,188
1,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Myphic
Osiris
9
2 / 1 / 0
5,274
479
1,807
4,896
2,993
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 4 / 0
4,512
410
953
4,754
1,492
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

6
0 / 5 / 0
4,461
406
808
7,513
4,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
13
Kills
2
3
Deaths
13
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
1
0.5
L
Nemesis
GrafNoi
Nemesis
0
2
0
0
W
2
0
2
3
W
2
0
6
5
L
Osiris
Myphic
Osiris
2
1
0
2
W
4
0
4
6
L
0
4
0
0
L
0
5
0
0
W
Bakasura
4
2
1
2.25
W
Amaterasu
primy69
Amaterasu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,334
Damage
6,098
22,077
Taken
26,153
10,993
Mitigated
11,565
8,483
Healing
5,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,432
325
0
757
3,802
997
0
179
3,623
0
28,425
L
Nemesis
GrafNoi
Nemesis
1,098
384
0
1,529
5,188
1,951
0
111
5,022
0
25,297
W
4,628
1,041
0
1,313
2,455
836
1,912
938
1,363
29,300
3,121
W
1,708
663
0
1,129
3,902
2,976
293
412
3,450
9,977
0
L
Osiris
Myphic
Osiris
1,807
507
0
1,000
4,896
2,993
0
0
4,868
0
13,648
W
4,823
2,851
0
1,148
2,126
642
1,285
222
1,904
0
37,367
L
953
63
292
590
4,754
1,492
300
2,439
2,234
12,633
0
L
808
23
0
866
7,513
4,132
0
3,405
4,108
8,070
0
W
Bakasura
3,753
2,451
0
2,548
7,253
2,966
1,520
50
7,203
0
43,344
W
Amaterasu
primy69
Amaterasu
2,422
656
0
2,345
6,341
3,573
312
144
6,197
0
22,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,516
Gold Earned
24,750
295
Minions Killed
178
0
Camps Cleared
0
1,104,002
Distance Traveled
883,096
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,440
495
66
6
0
157,259
2
L
Nemesis
5,063
460
48
4
0
172,070
0
W
Sol
6,436
585
69
6
0
187,262
0
W
Ymir
6,550
595
13
1
0
209,218
3
L
Osiris
5,274
479
26
2
0
215,250
0
W
Hou Yi
6,272
570
61
6
0
190,797
5
L
Hel
4,512
410
25
2
0
126,472
1
L
Ares
4,461
406
13
1
0
212,045
3
W
Bakasura
6,913
628
100
9
0
266,996
0
W
Amaterasu
6,345
577
52
5
0
249,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role