Player Matchup

Loki
Loki
Eschaton8095
Loki
Level 106
God Stats
61W - 64L
1,501 SR
Queue Stats
542W - 559L
1,486 Elo+
Solo
Bacchus
Bacchus
JohnWeed972
Bacchus
Level 124
God Stats
15W - 24L
1,364 SR
Queue Stats
402W - 449L
1,442 Elo+
Solo
Vulcan
Vulcan
TT-Keener
Vulcan
Level 155
God Stats
0W - 1L
1,712 SR
Queue Stats
3W - 3L
1,691 Elo+
Solo
Baron Samedi
Baron Samedi
arone96
Baron Samedi
Level 100
God Stats
19W - 25L
1,477 SR
Queue Stats
117W - 127L
1,504 Elo+
Solo
Hachiman
Hachiman
usselmannkeke
Hachiman
Level 124
God Stats
4W - 4L
1,527 SR
Queue Stats
238W - 250L
1,426 Elo+
Solo
Team Averages
Level 122
1,516 SR
1,510 Elo+

VS

Team Averages
Level 103
1,486 SR
1,498 Elo+
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
IvanGG2001
Fenrir
Level 97
God Stats
1W - 0L
1,462 SR
Queue Stats
7W - 4L
1,572 Elo+
Solo
Da Ji
Da Ji
Kitriis
Da Ji
Level 55
God Stats
3W - 1L
1,379 SR
Queue Stats
31W - 29L
1,492 Elo+
Solo
Athena
Athena
Sweet Violinist
Athena
Level 144
God Stats
131W - 104L
1,582 SR
Queue Stats
474W - 378L
1,612 Elo+
Party 1
Vulcan
Vulcan
blueassassin_121
Vulcan
Level 61
God Stats
4W - 4L
1,507 SR
Queue Stats
5W - 9L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 11 / 1
9,893
1,099
6,821
13,977
5,050
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bacchus
JohnWeed972
Bacchus
16
6 / 4 / 3
10,272
1,141
6,937
12,699
18,324
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Vulcan
TT-Keener
Vulcan
16
0 / 3 / 9
9,605
1,067
13,627
8,631
3,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
arone96
Baron Samedi
15
1 / 4 / 3
8,530
948
7,244
8,716
3,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
usselmannkeke
Hachiman
15
1 / 8 / 7
9,050
1,006
9,703
14,733
5,353
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

157

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
3 / 2 / 12
9,995
1,111
10,254
9,016
3,814
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
IvanGG2001
Fenrir
17
10 / 7 / 8
10,945
1,216
11,959
13,283
7,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
Kitriis
Da Ji
17
12 / 0 / 10
12,532
1,392
12,960
8,987
3,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 1 / 18
10,211
1,135
8,654
11,310
11,236
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
2 / 4 / 16
9,633
1,070
10,197
7,524
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
94
14
Kills
30
30
Deaths
14
23
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
2
12
4.5
L
6
11
1
0.59
W
Fenrir
IvanGG2001
Fenrir
10
7
8
2
L
Bacchus
JohnWeed972
Bacchus
6
4
3
1.88
W
Da Ji
Kitriis
Da Ji
12
0
10
17
W
3
1
18
12
L
Vulcan
TT-Keener
Vulcan
0
3
9
1.5
L
Baron Samedi
arone96
Baron Samedi
1
4
3
0.63
W
2
4
16
2.5
L
Hachiman
usselmannkeke
Hachiman
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,332
Damage
54,024
58,756
Taken
50,120
35,468
Mitigated
28,947
5,204
Healing
3,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,254
6,208
0
0
9,016
3,814
0
4,226
4,790
0
26,230
L
6,821
2,818
0
427
13,977
5,050
0
3,393
10,507
0
21,420
W
Fenrir
IvanGG2001
Fenrir
11,959
4,270
87
1,471
13,283
7,293
0
7,110
6,173
0
25,504
L
Bacchus
JohnWeed972
Bacchus
6,937
870
0
0
12,699
18,324
0
4,631
7,877
10,413
0
W
Da Ji
Kitriis
Da Ji
12,960
3,156
0
1,425
8,987
3,931
0
5,103
3,884
0
28,893
W
8,654
1,408
490
428
11,310
11,236
0
6,968
4,342
21,051
0
L
Vulcan
TT-Keener
Vulcan
13,627
3,909
0
0
8,631
3,337
0
2,242
6,375
51,246
0
L
Baron Samedi
arone96
Baron Samedi
7,244
815
2,406
1,298
8,716
3,404
0
1,873
6,781
11,396
0
W
10,197
2,476
0
0
7,524
2,673
0
4,401
3,123
27,973
0
L
Hachiman
usselmannkeke
Hachiman
9,703
5,734
0
1,073
14,733
5,353
0
6,134
8,365
0
21,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,350
Gold Earned
53,316
149
Minions Killed
180
4
Camps Cleared
9
797,197
Distance Traveled
952,267
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,995
1,111
30
3
3
190,690
1
L
Loki
9,893
1,099
38
4
1
141,215
1
W
Fenrir
10,945
1,216
33
4
2
175,012
0
L
Bacchus
10,272
1,141
3
0
1
184,108
0
W
Da Ji
12,532
1,392
50
6
3
213,460
0
W
Athena
10,211
1,135
24
3
0
178,907
0
L
Vulcan
9,605
1,067
64
7
0
205,651
2
L
Baron Samedi
8,530
948
9
1
1
135,064
0
W
Vulcan
9,633
1,070
43
5
1
194,198
0
L
Hachiman
9,050
1,006
35
4
1
131,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role