Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
JBJ6512
Neith
Level 28
God Stats
40W - 23L
1,622 SR
Queue Stats
46W - 29L
1,540 Elo+
Solo
Thanatos
Thanatos
Junior20101462
Thanatos
Level 4
God Stats
0W - 1L
1,723 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Rama
Rama
ScaryFawn24191
Rama
Level 15
God Stats
66W - 60L
1,537 SR
Queue Stats
123W - 120L
1,471 Elo+
Solo
Kukulkan
Kukulkan
sweztdisposition
Kukulkan
Level 5
God Stats
0W - 1L
1,745 SR
Queue Stats
2W - 4L
1,449 Elo+
Solo
Team Averages
Level 16
1,626 SR
1,492 Elo+

VS

Team Averages
Level 37
1,643 SR
1,559 Elo+
Khepri
Khepri
Chico Amaro9874
Khepri
Level 26
God Stats
24W - 12L
1,584 SR
Queue Stats
147W - 161L
1,417 Elo+
Solo
Zeus
Zeus
Ras_aJl_Ghul
Zeus
Level 15
God Stats
40W - 25L
1,473 SR
Queue Stats
198W - 209L
1,444 Elo+
Solo
Fenrir
Fenrir
SIEMPREGABO
Fenrir
Level 128
God Stats
3W - 0L
1,747 SR
Queue Stats
45W - 30L
1,687 Elo+
Party 1
Merlin
Merlin
T-S-I-G-S-L
Merlin
Level 14
God Stats
4W - 2L
1,519 SR
Queue Stats
5W - 7L
1,445 Elo+
Solo
Terra
Terra
kevinyoshi124
Terra
Level 4
God Stats
5W - 2L
1,889 SR
Queue Stats
8W - 5L
1,802 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 7 / 2
9,553
1,061
11,976
20,448
9,965
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
JBJ6512
Neith
14
3 / 4 / 1
9,992
1,110
8,389
12,276
4,151
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
14
0 / 16 / 3
8,082
898
2,983
20,432
6,925
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 7 / 5
9,417
1,046
6,666
21,270
7,025
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 12 / 5
8,894
988
4,051
14,389
5,082
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 19
10,483
1,165
4,065
5,310
6,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
7 / 1 / 17
10,939
1,215
22,890
4,016
1,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
18
20 / 2 / 12
12,233
1,359
24,029
11,673
5,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
18
7 / 1 / 19
10,487
1,165
11,583
6,358
3,896
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
11 / 3 / 11
10,747
1,194
19,023
14,537
9,072
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
123
7
Kills
45
46
Deaths
7
16
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
7
2
0.57
W
0
0
19
9.5
L
Neith
JBJ6512
Neith
3
4
1
0.88
L
Thanatos
0
16
3
0.09
W
7
1
17
15.5
W
Fenrir
20
2
12
13
L
1
7
5
0.5
W
Merlin
7
1
19
16.5
W
11
3
11
5.5
L
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,065
Damage
81,590
88,815
Taken
41,894
33,148
Mitigated
26,010
4,258
Healing
6,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
11,976
3,394
0
46
20,448
9,965
0
13,215
7,233
10,991
22,297
W
4,065
866
0
1,283
5,310
6,219
0
759
4,551
25,029
0
L
Neith
JBJ6512
Neith
8,389
4,953
0
2,055
12,276
4,151
0
8,899
3,377
0
23,549
L
Thanatos
2,983
1,669
0
758
20,432
6,925
0
13,466
6,966
0
6,070
W
22,890
1,546
0
477
4,016
1,518
0
804
3,212
32,641
0
W
Fenrir
24,029
8,077
0
2,302
11,673
5,305
0
2,625
9,048
0
29,052
L
6,666
5,677
0
1,399
21,270
7,025
0
14,071
7,199
0
24,959
W
Merlin
11,583
823
0
196
6,358
3,896
0
1,077
5,281
30,575
0
W
19,023
1,737
646
2,086
14,537
9,072
0
1,544
12,993
32,355
0
L
4,051
1,174
0
0
14,389
5,082
0
7,910
6,479
17,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,938
Gold Earned
54,889
136
Minions Killed
168
5
Camps Cleared
4
707,840
Distance Traveled
943,680
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,553
1,061
44
5
0
182,611
0
W
Khepri
10,483
1,165
47
5
0
185,478
2
L
Neith
9,992
1,110
29
3
3
126,667
0
L
Thanatos
8,082
898
4
0
0
142,813
0
W
Zeus
10,939
1,215
25
3
2
194,753
1
W
Fenrir
12,233
1,359
14
2
1
189,740
0
L
Rama
9,417
1,046
26
3
2
134,088
0
W
Merlin
10,487
1,165
47
5
1
192,322
0
W
Terra
10,747
1,194
35
4
0
181,387
0
L
Kukulkan
8,894
988
33
4
0
121,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role