Player Matchup

Geb
Geb
ADERERROR
Geb
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,291 Elo+
Solo
Chronos
Chronos
Axileх
Chronos
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 25L
1,244 Elo+
Party 2
Loki
Loki
WhiteCormack
Loki
Level 17
God Stats
4W - 5L
1,456 SR
Queue Stats
30W - 30L
1,274 Elo+
Party 2
Gilgamesh
Gilgamesh
WwrlowW
Gilgamesh
Level 19
God Stats
2W - 1L
1,281 SR
Queue Stats
27W - 26L
1,395 Elo+
Solo
Hachiman
Hachiman
XeitemHedgehog
Hachiman
Level 21
God Stats
4W - 4L
1,140 SR
Queue Stats
38W - 39L
1,303 Elo+
Party 2
Team Averages
Level 37
1,375 SR
1,302 Elo+

VS

Team Averages
Level 20
1,508 SR
1,448 Elo+
Bakasura
Bakasura
 
Bakasura
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
ReviveFenix
Odin
Level 13
God Stats
1W - 1L
1,684 SR
Queue Stats
11W - 11L
1,327 Elo+
Solo
Chang'e
Chang'e
overlordmischi
Chang'e
Level 26
God Stats
1W - 2L
1,357 SR
Queue Stats
28W - 23L
1,413 Elo+
Party 1
Loki
Loki
tebbao
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 2
5,490
499
3,378
7,806
3,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Axileх
Chronos
8
1 / 1 / 2
5,474
498
1,494
4,437
1,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 1 / 2
5,924
539
2,240
3,868
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
WwrlowW
Gilgamesh
11
3 / 1 / 2
6,858
623
4,375
6,846
5,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
10
4 / 0 / 1
6,165
560
3,976
4,689
1,145
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
8
1 / 2 / 0
5,081
462
2,410
6,898
2,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
 
Hou Yi
8
0 / 1 / 2
4,798
436
3,044
3,585
950
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 5 / 1
4,920
447
1,712
7,804
4,543
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 1
5,236
476
3,294
5,009
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
tebbao
Loki
3
0 / 3 / 0
4,026
366
391
2,478
683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
14
Kills
2
3
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
2
0
0.5
L
Hou Yi
 
Hou Yi
0
1
2
1
W
3
0
2
4
W
Chronos
Axileх
Chronos
1
1
2
2
L
0
5
1
0.1
W
3
1
2
4
W
Gilgamesh
WwrlowW
Gilgamesh
3
1
2
4
W
Hachiman
4
0
1
4.5
L
1
3
1
0.5
L
Loki
tebbao
Loki
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,463
Damage
10,851
27,646
Taken
25,774
12,844
Mitigated
9,803
6,826
Healing
6,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,410
1,706
0
2,830
6,898
2,310
0
1,557
5,341
0
21,123
L
Hou Yi
 
Hou Yi
3,044
807
0
600
3,585
950
999
1,083
2,502
0
19,228
W
3,378
536
0
1,701
7,806
3,571
0
2,127
5,679
15,664
0
W
Chronos
Axileх
Chronos
1,494
578
0
1,295
4,437
1,195
171
274
4,047
24,639
0
L
1,712
533
0
394
7,804
4,543
0
551
7,253
0
11,464
W
2,240
558
0
1,128
3,868
1,366
0
441
3,427
0
29,983
W
Gilgamesh
WwrlowW
Gilgamesh
4,375
1,175
0
571
6,846
5,567
182
0
6,452
0
30,659
W
Hachiman
3,976
1,995
0
2,131
4,689
1,145
485
452
4,152
0
29,662
L
3,294
519
785
1,673
5,009
1,317
916
1,597
3,412
18,435
0
L
Loki
tebbao
Loki
391
184
0
386
2,478
683
0
84
2,394
0
5,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,911
Gold Earned
24,061
244
Minions Killed
145
0
Camps Cleared
0
1,010,818
Distance Traveled
857,093
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,081
462
45
4
0
193,690
1
L
Hou Yi
4,798
436
28
3
0
210,199
4
W
Geb
5,490
499
17
2
0
212,776
0
W
Chronos
5,474
498
39
4
0
150,999
1
L
Odin
4,920
447
25
2
0
148,492
2
W
Loki
5,924
539
62
6
0
233,709
0
W
Gilgamesh
6,858
623
66
6
0
211,422
1
W
Hachiman
6,165
560
60
5
0
201,912
4
L
Chang'e
5,236
476
34
3
0
205,105
2
L
Loki
4,026
366
13
1
0
99,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role