Player Matchup

Hachiman
Hachiman
BigYeetMaestro
Hachiman
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,716 Elo+
Party 2
Raijin
Raijin
Britannicus115
Raijin
Level 155
God Stats
7W - 16L
1,659 SR
Queue Stats
365W - 379L
1,578 Elo+
Party 4
Horus
Horus
HellboyxXx
Horus
Level 41
God Stats
0W - 1L
1,661 SR
Queue Stats
5W - 6L
1,658 Elo+
Solo
Bellona
Bellona
Jkhaj1
Bellona
Level 44
God Stats
10W - 11L
1,581 SR
Queue Stats
137W - 130L
1,517 Elo+
Party 4
Ymir
Ymir
Retr0Elite
Ymir
Level 17
God Stats
1W - 2L
1,514 SR
Queue Stats
5W - 8L
1,400 Elo+
Party 2
Team Averages
Level 64
1,583 SR
1,574 Elo+

VS

Team Averages
Level 65
1,503 SR
1,566 Elo+
Neith
Neith
Jordank2002
Neith
Level 42
God Stats
3W - 5L
1,489 SR
Queue Stats
51W - 50L
1,508 Elo+
Party 3
Hun Batz
Hun Batz
SoloGravGaming
Hun Batz
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,738 Elo+
Party 1
Fafnir
Fafnir
ThatGuyJivvy
Fafnir
Level 122
God Stats
14W - 7L
1,556 SR
Queue Stats
164W - 173L
1,534 Elo+
Party 1
Bellona
Bellona
WajDaPak
Bellona
Level 29
God Stats
1W - 4L
1,430 SR
Queue Stats
61W - 58L
1,548 Elo+
Party 3
The Morrigan
The Morrigan
dronez4
The Morrigan
Level 109
God Stats
413W - 324L
1,541 SR
Queue Stats
677W - 614L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
7
0 / 4 / 0
4,643
387
2,569
5,421
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 3 / 0
6,296
525
3,597
7,662
2,435
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
9
1 / 3 / 0
5,413
451
3,431
8,526
4,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Jkhaj1
Bellona
10
2 / 2 / 2
6,074
506
4,287
9,210
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 5 / 0
5,465
455
3,156
10,685
5,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 3
6,748
562
8,880
4,096
1,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
11
0 / 2 / 3
6,319
527
2,062
7,581
2,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
10
4 / 1 / 7
6,967
581
4,385
10,036
9,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
WajDaPak
Bellona
12
3 / 0 / 0
7,151
596
5,554
6,624
5,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

The Morrigan
dronez4
The Morrigan
11
5 / 2 / 1
6,772
564
8,692
4,610
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
6
Kills
17
17
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
4
0
0
L
2
3
0
0.67
L
Horus
1
3
0
0.33
L
Bellona
Jkhaj1
Bellona
2
2
2
1.5
W
5
1
3
6.5
L
1
5
0
0.2
W
Hun Batz
0
2
3
0.75
W
Fafnir
4
1
7
7.5
W
Bellona
WajDaPak
Bellona
3
0
0
3
W
The Morrigan
dronez4
The Morrigan
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,040
Damage
29,573
41,504
Taken
32,947
18,375
Mitigated
20,712
10,267
Healing
11,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
2,569
1,507
75
772
5,421
1,321
616
1,022
4,399
0
17,002
L
3,597
325
0
3,069
7,662
2,435
0
4,591
3,071
35,481
0
L
Horus
3,431
1,020
0
2,323
8,526
4,785
0
745
7,010
329
18,554
L
Bellona
Jkhaj1
Bellona
4,287
1,707
0
1,908
9,210
4,631
0
3,486
5,683
0
36,472
W
8,880
4,020
0
1,565
4,096
1,694
120
1,029
3,067
0
37,037
L
3,156
1,321
361
1,759
10,685
5,203
96
1,767
8,918
19,654
0
W
Hun Batz
2,062
632
0
2,722
7,581
2,251
0
1,381
6,157
0
40,222
W
Fafnir
4,385
1,311
0
2,589
10,036
9,842
99
2,659
7,377
13,988
0
W
Bellona
WajDaPak
Bellona
5,554
1,116
0
3,156
6,624
5,217
0
269
5,718
5,023
33,337
W
The Morrigan
dronez4
The Morrigan
8,692
2,920
0
1,798
4,610
1,708
0
1,744
2,866
33,392
6,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,891
Gold Earned
33,957
251
Minions Killed
301
0
Camps Cleared
0
1,054,504
Distance Traveled
1,143,373
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,643
387
25
2
0
168,043
1
L
Raijin
6,296
525
87
7
0
224,874
4
L
Horus
5,413
451
46
4
0
227,432
1
L
Bellona
6,074
506
65
5
0
239,645
5
W
Neith
6,748
562
54
5
0
211,244
3
L
Ymir
5,465
455
28
2
0
194,510
2
W
Hun Batz
6,319
527
76
6
0
250,600
6
W
Fafnir
6,967
581
11
1
0
231,370
2
W
Bellona
7,151
596
92
8
0
238,781
2
W
The Morrigan
6,772
564
68
6
0
211,378
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role