Player Matchup

Cerberus
Cerberus
BidNasty
Cerberus
Level 4
God Stats
2W - 3L
1,275 SR
Queue Stats
2W - 4L
1,269 Elo+
Party 1
Anubis
Anubis
HArryP0tat03s
Anubis
Level 29
God Stats
3W - 0L
1,442 SR
Queue Stats
81W - 85L
1,399 Elo+
Solo
Heimdallr
Heimdallr
J0Dankins
Heimdallr
Level 38
God Stats
4W - 3L
1,444 SR
Queue Stats
36W - 67L
1,314 Elo+
Party 1
Loki
Loki
abraxas423
Loki
Level 22
God Stats
2W - 2L
1,354 SR
Queue Stats
35W - 37L
1,376 Elo+
Solo
Chaac
Chaac
perubros
Chaac
Level 26
God Stats
14W - 7L
1,500 SR
Queue Stats
129W - 138L
1,411 Elo+
Solo
Team Averages
Level 24
1,403 SR
1,354 Elo+

VS

Team Averages
Level 18
1,474 SR
1,464 Elo+
Loki
Loki
Ariya8901
Loki
Level 28
God Stats
27W - 53L
1,272 SR
Queue Stats
218W - 293L
1,348 Elo+
Solo
Nu Wa
Nu Wa
DavidLavigne
Nu Wa
Level 29
God Stats
13W - 9L
1,678 SR
Queue Stats
91W - 101L
1,638 Elo+
Solo
Cthulhu
Cthulhu
IMiroCary
Cthulhu
Level 23
God Stats
14W - 17L
1,380 SR
Queue Stats
63W - 56L
1,443 Elo+
Solo
Skadi
Skadi
LionOfCosmo
Skadi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 54L
1,500 Elo+
Solo
Ra
Ra
churchofbeepboop
Ra
Level 6
God Stats
1W - 2L
1,539 SR
Queue Stats
5W - 10L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BidNasty
Cerberus
7
0 / 0 / 0
4,686
469
1,228
5,023
2,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 0
6,147
615
4,057
4,290
1,584
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heimdallr
J0Dankins
Heimdallr
8
0 / 0 / 0
4,827
483
1,784
2,317
633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
5,019
502
1,217
5,574
1,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
perubros
Chaac
11
3 / 0 / 0
6,268
627
3,909
6,094
4,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
6
3 / 2 / 0
4,503
450
1,405
4,191
890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 2
5,047
505
2,594
4,945
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
IMiroCary
Cthulhu
6
0 / 0 / 0
4,470
447
2,038
4,346
1,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 0 / 0
4,609
461
3,001
2,841
659
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 0 / 1
3,895
390
773
828
129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
5
Kills
3
3
Deaths
5
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
3
2
0
1.5
W
Cerberus
BidNasty
Cerberus
0
0
0
0
L
0
3
2
0.33
W
2
1
0
2
L
Cthulhu
IMiroCary
Cthulhu
0
0
0
0
W
Heimdallr
J0Dankins
Heimdallr
0
0
0
0
L
0
0
0
0
W
0
2
0
0
L
0
0
1
0.5
W
Chaac
perubros
Chaac
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,195
Damage
9,811
23,298
Taken
17,151
11,241
Mitigated
3,911
9,187
Healing
3,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
1,405
208
0
0
4,191
890
122
2,893
1,298
0
7,398
W
Cerberus
BidNasty
Cerberus
1,228
126
0
1,808
5,023
2,977
0
684
4,339
11,866
0
L
2,594
746
0
447
4,945
1,110
26
0
4,443
18,868
0
W
4,057
459
0
2,712
4,290
1,584
507
887
3,317
40,983
0
L
Cthulhu
IMiroCary
Cthulhu
2,038
85
807
808
4,346
1,123
0
1,189
3,157
13,751
0
W
Heimdallr
J0Dankins
Heimdallr
1,784
1,091
0
638
2,317
633
0
828
1,489
0
22,658
L
3,001
2,126
0
863
2,841
659
272
816
2,025
0
26,680
W
1,217
154
0
1,054
5,574
1,844
0
793
4,697
0
26,312
L
773
36
115
622
828
129
0
387
441
6,456
0
W
Chaac
perubros
Chaac
3,909
598
0
2,975
6,094
4,203
0
1,783
4,051
0
34,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,947
Gold Earned
22,524
302
Minions Killed
143
0
Camps Cleared
0
835,588
Distance Traveled
776,218
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,503
450
9
1
0
179,915
0
W
Cerberus
4,686
469
25
3
0
171,867
2
L
Nu Wa
5,047
505
47
5
0
161,446
2
W
Anubis
6,147
615
80
8
0
166,908
3
L
Cthulhu
4,470
447
21
2
0
199,499
4
W
Heimdallr
4,827
483
65
7
0
147,979
0
L
Skadi
4,609
461
48
5
0
165,781
2
W
Loki
5,019
502
55
6
0
186,658
1
L
Ra
3,895
390
18
2
0
69,577
1
W
Chaac
6,268
627
77
8
0
162,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role