Player Matchup

Nemesis
Nemesis
Dante667
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,573 Elo+
Solo
Nu Wa
Nu Wa
FreedomBeans150
Nu Wa
Level 30
God Stats
102W - 85L
1,588 SR
Queue Stats
354W - 397L
1,516 Elo+
Solo
Apollo
Apollo
IISilverMoonII
Apollo
Level 28
God Stats
19W - 25L
1,397 SR
Queue Stats
170W - 194L
1,490 Elo+
Party 2
Merlin
Merlin
L1pstick
Merlin
Level 27
God Stats
1W - 4L
1,372 SR
Queue Stats
149W - 176L
1,536 Elo+
Party 2
Bellona
Bellona
glowbi
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,575 Elo+
Solo
Team Averages
Level 25
1,471 SR
1,538 Elo+

VS

Team Averages
Level 21
1,547 SR
1,464 Elo+
He Bo
He Bo
 
He Bo
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Djinnerik
Ao Kuang
Level 29
God Stats
21W - 12L
1,642 SR
Queue Stats
210W - 250L
1,437 Elo+
Solo
Gilgamesh
Gilgamesh
MalevolentSounds
Gilgamesh
Level 15
God Stats
5W - 6L
1,612 SR
Queue Stats
46W - 43L
1,511 Elo+
Solo
Izanami
Izanami
Murena877
Izanami
Level 24
God Stats
75W - 53L
1,494 SR
Queue Stats
149W - 151L
1,436 Elo+
Party 1
Nu Wa
Nu Wa
donbekon
Nu Wa
Level 27
God Stats
70W - 64L
1,486 SR
Queue Stats
179W - 182L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dante667
Nemesis
16
0 / 9 / 5
9,249
925
7,707
17,674
6,736
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 5 / 4
9,750
975
14,706
11,737
3,724
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 8 / 3
8,767
877
5,305
13,408
4,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
L1pstick
Merlin
15
2 / 6 / 2
9,719
972
12,313
11,441
3,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
glowbi
Bellona
15
3 / 6 / 1
9,745
975
9,964
16,090
9,698
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

90

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
18
5 / 1 / 20
11,118
1,112
13,461
8,905
3,327
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Djinnerik
Ao Kuang
17
12 / 3 / 13
11,507
1,151
14,131
12,309
4,847
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
17
7 / 1 / 15
10,994
1,099
9,788
19,434
16,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Murena877
Izanami
18
8 / 1 / 16
11,399
1,140
15,344
7,884
2,950
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
donbekon
Nu Wa
18
2 / 0 / 20
10,502
1,050
11,800
4,282
1,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
118
6
Kills
34
34
Deaths
6
15
Assists
84
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
1
20
15
L
Nemesis
Dante667
Nemesis
0
9
5
0.28
W
Ao Kuang
Djinnerik
Ao Kuang
12
3
13
6.17
L
1
5
4
0.6
L
0
8
3
0.19
L
Merlin
L1pstick
Merlin
2
6
2
0.5
W
Gilgamesh
7
1
15
14.5
W
Izanami
Murena877
Izanami
8
1
16
16
W
Nu Wa
donbekon
Nu Wa
2
0
20
12
L
Bellona
glowbi
Bellona
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,995
Damage
64,524
70,350
Taken
52,814
28,521
Mitigated
29,023
3,363
Healing
5,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
13,461
713
87
1,071
8,905
3,327
0
4,925
3,980
31,042
0
L
Nemesis
Dante667
Nemesis
7,707
2,941
0
1,227
17,674
6,736
0
9,486
7,966
0
24,075
W
Ao Kuang
Djinnerik
Ao Kuang
14,131
4,652
0
2,411
12,309
4,847
0
4,366
7,943
20,480
0
L
14,706
3,652
0
0
11,737
3,724
0
8,417
3,223
38,917
0
L
5,305
2,382
0
1,407
13,408
4,902
0
6,236
7,043
0
21,063
L
Merlin
L1pstick
Merlin
12,313
363
84
234
11,441
3,461
0
7,213
4,129
33,182
0
W
Gilgamesh
9,788
2,494
0
948
19,434
16,394
0
11,263
8,171
0
18,433
W
Izanami
Murena877
Izanami
15,344
10,108
0
859
7,884
2,950
0
3,600
4,284
0
41,788
W
Nu Wa
donbekon
Nu Wa
11,800
3,058
0
154
4,282
1,505
0
2,865
1,417
39,140
0
L
Bellona
glowbi
Bellona
9,964
2,325
0
411
16,090
9,698
0
8,040
7,743
0
21,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,230
Gold Earned
55,520
169
Minions Killed
200
5
Camps Cleared
7
898,893
Distance Traveled
951,820
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,118
1,112
53
5
2
198,682
0
L
Nemesis
9,249
925
37
4
2
223,179
0
W
Ao Kuang
11,507
1,151
17
2
2
186,012
0
L
Nu Wa
9,750
975
51
5
0
160,870
0
L
Apollo
8,767
877
29
3
2
161,961
0
L
Merlin
9,719
972
39
4
0
146,601
2
W
Gilgamesh
10,994
1,099
12
1
0
206,232
2
W
Izanami
11,399
1,140
68
7
3
169,161
0
W
Nu Wa
10,502
1,050
50
5
0
191,733
1
L
Bellona
9,745
975
13
1
1
206,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role