Player Matchup

Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Aus1Q
Hachiman
Level 83
God Stats
16W - 9L
1,576 SR
Queue Stats
370W - 358L
1,518 Elo+
Party 1
Nike
Nike
WiIISand
Nike
Level 93
God Stats
11W - 3L
1,464 SR
Queue Stats
611W - 610L
1,525 Elo+
Party 1
Janus
Janus
Zexuio
Janus
Level 62
God Stats
7W - 5L
1,477 SR
Queue Stats
158W - 156L
1,516 Elo+
Party 1
Cthulhu
Cthulhu
Zinsin
Cthulhu
Level 61
God Stats
2W - 0L
1,675 SR
Queue Stats
17W - 16L
1,468 Elo+
Solo
Team Averages
Level 85
1,538 SR
1,505 Elo+

VS

Team Averages
Level 101
1,444 SR
1,488 Elo+
Nemesis
Nemesis
 
Nemesis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AndhRaQTR
Skadi
Level 129
God Stats
0W - 1L
1,209 SR
Queue Stats
36W - 40L
1,426 Elo+
Solo
Cerberus
Cerberus
Jarrett13
Cerberus
Level 52
God Stats
25W - 24L
1,570 SR
Queue Stats
160W - 174L
1,541 Elo+
Party 2
Ne Zha
Ne Zha
Nuclearcarpet
Ne Zha
Level 103
God Stats
9W - 9L
1,654 SR
Queue Stats
476W - 465L
1,535 Elo+
Party 2
Hera
Hera
ooCom3too
Hera
Level 154
God Stats
0W - 1L
1,285 SR
Queue Stats
15W - 22L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 1 / 2
6,745
562
3,466
6,416
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Aus1Q
Hachiman
11
5 / 3 / 2
6,632
553
6,464
6,442
1,614
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
12
3 / 2 / 0
6,854
571
4,734
8,953
5,862
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
Zexuio
Janus
12
6 / 1 / 3
7,394
616
6,404
3,684
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Zinsin
Cthulhu
11
4 / 1 / 4
6,475
540
5,115
8,266
5,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
4 / 2 / 0
6,558
547
3,860
7,156
2,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
AndhRaQTR
Skadi
7
1 / 5 / 0
4,922
410
1,339
6,108
1,335
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Jarrett13
Cerberus
9
1 / 4 / 3
5,882
490
2,858
9,174
5,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
2 / 4 / 0
6,292
524
5,615
8,079
3,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
11
0 / 5 / 1
6,138
512
2,460
6,226
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
20
Kills
8
8
Deaths
20
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
1
2
3
L
Nemesis
 
Nemesis
4
2
0
2
L
Skadi
AndhRaQTR
Skadi
1
5
0
0.2
W
Hachiman
Aus1Q
Hachiman
5
3
2
2
L
Cerberus
Jarrett13
Cerberus
1
4
3
0.63
L
2
4
0
0.5
W
Nike
3
2
0
1.5
W
Janus
Zexuio
Janus
6
1
3
7.5
W
Cthulhu
Zinsin
Cthulhu
4
1
4
6
L
Hera
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,183
Damage
16,132
33,761
Taken
36,743
15,743
Mitigated
14,308
9,707
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
3,466
732
0
2,336
6,416
1,606
0
756
5,660
0
38,931
L
Nemesis
 
Nemesis
3,860
1,492
0
559
7,156
2,071
0
901
6,239
0
33,537
L
Skadi
AndhRaQTR
Skadi
1,339
318
0
0
6,108
1,335
399
2,213
3,895
0
19,060
W
Hachiman
Aus1Q
Hachiman
6,464
3,561
0
1,856
6,442
1,614
1,410
419
6,023
0
40,403
L
Cerberus
Jarrett13
Cerberus
2,858
420
0
1,407
9,174
5,175
0
4,332
4,674
11,344
0
L
5,615
2,002
0
1,914
8,079
3,722
0
609
7,470
0
36,412
W
Nike
4,734
758
0
2,610
8,953
5,862
0
52
8,901
3,227
33,805
W
Janus
Zexuio
Janus
6,404
317
0
991
3,684
1,077
0
1,352
2,222
40,632
0
W
Cthulhu
Zinsin
Cthulhu
5,115
677
0
1,914
8,266
5,584
0
2,597
5,637
15,635
0
L
Hera
2,460
656
0
705
6,226
2,005
0
3,592
2,337
38,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
29,792
335
Minions Killed
297
0
Camps Cleared
0
1,148,348
Distance Traveled
1,070,385
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,745
562
84
7
0
236,887
0
L
Nemesis
6,558
547
67
6
0
234,959
0
L
Skadi
4,922
410
31
3
0
187,115
1
W
Hachiman
6,632
553
70
6
0
216,436
3
L
Cerberus
5,882
490
25
2
0
199,330
3
L
Ne Zha
6,292
524
77
6
0
229,863
5
W
Nike
6,854
571
81
7
0
237,686
1
W
Janus
7,394
616
79
7
0
239,018
3
W
Cthulhu
6,475
540
21
2
0
218,321
3
L
Hera
6,138
512
97
8
0
219,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role