Player Matchup

Loki
Loki
 
Loki
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
MaJsTiiC
Bakasura
Level 29
God Stats
0W - 3L
1,588 SR
Queue Stats
128W - 143L
1,507 Elo+
Party 1
Ne Zha
Ne Zha
Meixusmaister
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,454 Elo+
Solo
Ah Puch
Ah Puch
dentaltech32
Ah Puch
Level 28
God Stats
10W - 13L
1,594 SR
Queue Stats
105W - 123L
1,458 Elo+
Solo
Gilgamesh
Gilgamesh
eedig
Gilgamesh
Level 24
God Stats
15W - 19L
1,607 SR
Queue Stats
110W - 147L
1,418 Elo+
Party 1
Team Averages
Level 20
1,558 SR
1,468 Elo+

VS

Team Averages
Level 24
1,478 SR
1,490 Elo+
Ullr
Ullr
AdmiralUchiha
Ullr
Level 24
God Stats
30W - 16L
1,635 SR
Queue Stats
113W - 55L
1,729 Elo+
Solo
Raijin
Raijin
MiK_l0s
Raijin
Level 23
God Stats
3W - 4L
1,214 SR
Queue Stats
108W - 111L
1,445 Elo+
Solo
Vamana
Vamana
pm_mouritzen05
Vamana
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
269W - 251L
1,430 Elo+
Solo
Bacchus
Bacchus
verycery
Bacchus
Level 27
God Stats
7W - 5L
1,540 SR
Queue Stats
65W - 66L
1,401 Elo+
Solo
Sol
Sol
x_LyroX
Sol
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
34W - 30L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
3
0 / 9 / 0
3,768
377
695
4,806
777
Mace

Mace

+10
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
MaJsTiiC
Bakasura
9
3 / 3 / 1
5,518
552
4,399
7,554
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 6 / 0
4,824
482
1,315
7,215
1,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
dentaltech32
Ah Puch
10
3 / 1 / 2
6,086
609
4,130
3,270
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
eedig
Gilgamesh
8
0 / 0 / 1
4,829
483
932
4,534
2,403
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 1
7,708
771
7,476
5,231
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
MiK_l0s
Raijin
10
1 / 3 / 2
5,579
558
1,449
4,726
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 0
6,355
636
2,810
3,152
1,709
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
verycery
Bacchus
8
2 / 1 / 5
5,876
588
2,340
3,178
2,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
8
2 / 3 / 4
5,569
557
2,499
4,467
1,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
19
19
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
9
0
0
W
11
0
1
11.5
L
Bakasura
MaJsTiiC
Bakasura
3
3
1
1.17
L
1
6
0
0.17
W
Raijin
MiK_l0s
Raijin
1
3
2
0.67
L
Ah Puch
dentaltech32
Ah Puch
3
1
2
4
L
Gilgamesh
eedig
Gilgamesh
0
0
1
0.5
W
3
0
0
3
W
Bacchus
verycery
Bacchus
2
1
5
4.5
W
Sol
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,471
Damage
16,574
27,379
Taken
20,754
8,324
Mitigated
8,835
4,771
Healing
4,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
695
168
0
0
4,806
777
0
1,324
3,472
0
4,164
W
7,476
2,632
0
2,392
5,231
1,801
0
167
4,980
0
52,204
L
Bakasura
MaJsTiiC
Bakasura
4,399
3,222
315
2,607
7,554
2,843
0
636
6,890
0
22,173
L
1,315
753
0
647
7,215
1,498
0
2,994
4,143
0
21,191
W
Raijin
MiK_l0s
Raijin
1,449
399
0
387
4,726
1,219
1,018
1,509
2,980
26,917
0
L
Ah Puch
dentaltech32
Ah Puch
4,130
100
0
662
3,270
803
380
738
2,530
31,476
0
L
Gilgamesh
eedig
Gilgamesh
932
133
0
540
4,534
2,403
0
377
4,157
0
17,238
W
2,810
1,017
0
563
3,152
1,709
458
0
3,077
0
31,114
W
Bacchus
verycery
Bacchus
2,340
529
0
591
3,178
2,817
372
364
2,609
6,654
0
W
Sol
2,499
470
0
1,001
4,467
1,289
214
1,662
2,547
13,582
1,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,025
Gold Earned
31,087
200
Minions Killed
281
0
Camps Cleared
0
956,622
Distance Traveled
991,364
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
3,768
377
4
0
0
162,879
1
W
Ullr
7,708
771
111
11
0
201,129
4
L
Bakasura
5,518
552
55
6
0
215,410
0
L
Ne Zha
4,824
482
42
4
0
179,310
0
W
Raijin
5,579
558
63
6
0
165,951
1
L
Ah Puch
6,086
609
64
6
0
184,241
2
L
Gilgamesh
4,829
483
35
4
0
214,782
2
W
Vamana
6,355
636
59
6
0
217,694
4
W
Bacchus
5,876
588
8
1
0
204,702
0
W
Sol
5,569
557
40
4
0
201,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role