Player Matchup

Ymir
Ymir
Astaroth1907
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
974 Elo+
Party 2
Medusa
Medusa
CallMeCalebJ
Medusa
Level 91
God Stats
20W - 12L
1,522 SR
Queue Stats
708W - 596L
1,559 Elo+
Party 1
Bellona
Bellona
Kzma
Bellona
Level 7
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 12L
1,144 Elo+
Party 2
Ravana
Ravana
ThatEdgyWeeb1
Ravana
Level 4
God Stats
2W - 3L
1,280 SR
Queue Stats
214W - 151L
1,193 Elo+
Party 1
Zeus
Zeus
death9SLXD
Zeus
Level 23
God Stats
0W - 2L
1,204 SR
Queue Stats
6W - 13L
1,157 Elo+
Party 2
Team Averages
Level 26
1,401 SR
1,205 Elo+

VS

Team Averages
Level 14
1,428 SR
1,369 Elo+
Ares
Ares
PsYcH3dE1Cs
Ares
Level 7
God Stats
2W - 2L
1,280 SR
Queue Stats
19W - 27L
1,317 Elo+
Solo
Bellona
Bellona
mxgerrta
Bellona
Level 21
God Stats
23W - 24L
1,452 SR
Queue Stats
140W - 171L
1,423 Elo+
Solo
Sol
Sol
pedrinSV121
Sol
Level 13
God Stats
9W - 3L
1,519 SR
Queue Stats
41W - 34L
1,109 Elo+
Solo
Neith
Neith
tockes1243
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Arachne
Arachne
youzabish
Arachne
Level 28
God Stats
5W - 5L
1,387 SR
Queue Stats
56W - 51L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,648
425
2,981
11,113
11,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
13
2 / 4 / 1
8,251
458
5,566
10,939
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Kzma
Bellona
14
1 / 3 / 3
8,330
463
5,875
10,275
10,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

12
1 / 4 / 3
7,983
444
4,246
8,016
3,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 4 / 1
8,418
468
7,643
9,567
3,814
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
9,090
505
5,723
10,182
12,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bellona
mxgerrta
Bellona
17
2 / 3 / 2
10,271
571
7,869
12,938
14,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 0 / 7
10,481
582
8,177
9,170
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
3
0 / 0 / 0
5,514
306
0
0
0
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
youzabish
Arachne
19
11 / 2 / 2
11,250
625
11,614
14,156
6,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
7
Kills
20
20
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Medusa
2
4
1
0.63
L
Bellona
Kzma
Bellona
1
3
3
0.83
W
4
2
5
3.25
L
1
4
3
0.63
L
2
4
1
0.63
W
Bellona
mxgerrta
Bellona
2
3
2
1
W
3
0
7
6.5
W
Neith
0
0
0
0
W
Arachne
youzabish
Arachne
11
2
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,311
Damage
33,383
49,910
Taken
46,446
33,568
Mitigated
36,814
10,275
Healing
15,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,981
788
0
1,238
11,113
11,540
262
5,040
5,807
23,905
0
L
Medusa
5,566
2,663
0
3,500
10,939
4,154
612
2,249
8,366
0
56,430
L
Bellona
Kzma
Bellona
5,875
1,185
0
1,121
10,275
10,816
0
3,034
7,192
8,299
27,976
W
5,723
530
0
1,485
10,182
12,379
389
2,971
7,211
28,985
0
L
4,246
946
0
2,592
8,016
3,244
0
1,477
6,498
0
43,214
L
7,643
484
0
1,824
9,567
3,814
293
4,166
5,308
54,106
0
W
Bellona
mxgerrta
Bellona
7,869
910
0
1,995
12,938
14,954
1,112
3,428
9,510
18,543
44,658
W
8,177
2,662
0
6,332
9,170
3,319
3,270
4,242
4,928
69,820
0
W
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
youzabish
Arachne
11,614
8,009
0
5,652
14,156
6,162
2,419
1,506
12,650
0
86,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,630
Gold Earned
46,606
403
Minions Killed
459
0
Camps Cleared
0
1,391,922
Distance Traveled
1,349,560
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,648
425
46
3
0
252,974
0
L
Medusa
8,251
458
105
6
0
234,884
0
L
Bellona
8,330
463
77
4
0
314,454
0
W
Ares
9,090
505
47
3
0
284,271
0
L
Ravana
7,983
444
84
5
0
294,702
0
L
Zeus
8,418
468
91
5
0
294,908
1
W
Bellona
10,271
571
139
8
0
358,873
1
W
Sol
10,481
582
127
7
0
333,148
5
W
Neith
5,514
306
0
0
0
8,647
0
W
Arachne
11,250
625
146
8
0
364,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role