Player Matchup

Izanami
Izanami
HectorWasTaken
Izanami
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,982 Elo+
Party 1
Kukulkan
Kukulkan
PrissMeow
Kukulkan
Level 8
God Stats
26W - 32L
1,500 SR
Queue Stats
53W - 45L
1,892 Elo+
Solo
Ganesha
Ganesha
RampageWasTaken
Ganesha
Level 148
God Stats
0W - 1L
1,524 SR
Queue Stats
2W - 4L
1,818 Elo+
Party 1
Team Averages
Level 100
1,508 SR
1,897 Elo+

VS

Team Averages
Level 67
1,645 SR
1,621 Elo+
Anubis
Anubis
BuckTheBandit
Anubis
Level 57
God Stats
73W - 34L
1,805 SR
Queue Stats
312W - 237L
1,629 Elo+
Party 2
Set
Set
Gusling9
Set
Level 27
God Stats
8W - 3L
1,695 SR
Queue Stats
148W - 96L
1,634 Elo+
Party 2
Cabrakan
Cabrakan
TripleC95
Cabrakan
Level 116
God Stats
2W - 2L
1,433 SR
Queue Stats
56W - 35L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
7,293
729
4,454
6,264
1,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
PrissMeow
Kukulkan
9
1 / 7 / 2
6,412
641
3,162
7,476
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 4 / 5
6,327
633
5,646
8,911
6,662
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 5
8,758
876
11,394
5,792
2,541
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
4 / 2 / 10
7,629
763
5,332
4,974
1,778
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cabrakan
TripleC95
Cabrakan
11
1 / 2 / 11
7,286
729
2,143
7,416
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
14
14
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
1
5
11.5
W
4
2
10
4.5
L
4
3
1
1.5
L
Kukulkan
PrissMeow
Kukulkan
1
7
2
0.29
L
0
4
5
0.63
W
Cabrakan
TripleC95
Cabrakan
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,262
Damage
18,869
22,651
Taken
18,182
9,836
Mitigated
9,036
1,755
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,394
453
0
4,027
5,792
2,541
682
2,692
3,100
41,926
0
W
5,332
2,054
0
236
4,974
1,778
0
2,336
2,638
0
9,704
L
4,454
2,545
0
1,515
6,264
1,368
539
5,303
961
0
28,053
L
Kukulkan
PrissMeow
Kukulkan
3,162
352
0
230
7,476
1,806
0
4,899
2,577
13,857
0
L
5,646
223
0
10
8,911
6,662
60
3,554
5,357
10,646
0
W
Cabrakan
TripleC95
Cabrakan
2,143
271
182
2,622
7,416
4,717
416
4,104
3,312
9,829
843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,032
Gold Earned
23,673
93
Minions Killed
110
2
Camps Cleared
6
499,405
Distance Traveled
555,095
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,758
876
73
7
3
176,548
5
W
Set
7,629
763
11
1
1
197,735
5
L
Izanami
7,293
729
63
6
1
178,100
3
L
Kukulkan
6,412
641
27
3
1
137,693
0
L
Ganesha
6,327
633
3
0
0
183,612
1
W
Cabrakan
7,286
729
26
3
2
180,812
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role