Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GranMasta1
Morgan Le Fay
Level 27
God Stats
7W - 6L
1,531 SR
Queue Stats
72W - 87L
1,347 Elo+
Solo
Chiron
Chiron
PROTOTYP2E
Chiron
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 69L
1,339 Elo+
Solo
Ares
Ares
Визуал
Ares
Level 28
God Stats
8W - 4L
1,504 SR
Queue Stats
184W - 202L
1,441 Elo+
Solo
Nike
Nike
МегаБритв
Nike
Level 24
God Stats
1W - 4L
1,165 SR
Queue Stats
77W - 112L
1,340 Elo+
Solo
Team Averages
Level 24
1,440 SR
1,394 Elo+

VS

Team Averages
Level 16
1,488 SR
1,392 Elo+
Olorun
Olorun
TONIDADA
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,425 Elo+
Party 1
Heimdallr
Heimdallr
goduso
Heimdallr
Level 28
God Stats
36W - 32L
1,506 SR
Queue Stats
91W - 87L
1,415 Elo+
Solo
Thor
Thor
olliphando
Thor
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,356 Elo+
Solo
Ymir
Ymir
verisonJun
Ymir
Level 4
God Stats
1W - 2L
1,670 SR
Queue Stats
2W - 4L
1,425 Elo+
Party 1
Izanami
Izanami
Юмио
Izanami
Level 29
God Stats
7W - 12L
1,265 SR
Queue Stats
49W - 51L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
11 / 1 / 9
10,236
602
15,832
10,696
5,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
GranMasta1
Morgan Le Fay
16
8 / 2 / 8
10,117
595
15,353
13,166
6,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
PROTOTYP2E
Chiron
12
2 / 4 / 10
7,989
470
6,186
8,205
3,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 0 / 7
10,221
601
6,241
12,971
13,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 4 / 3
9,683
570
5,616
9,120
4,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
TONIDADA
Olorun
10
0 / 10 / 1
6,822
401
4,107
12,305
4,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
goduso
Heimdallr
12
4 / 8 / 1
8,154
480
14,057
17,469
6,379
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 6 / 1
8,943
526
2,631
11,979
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

10
0 / 5 / 1
7,299
429
3,031
11,832
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Юмио
Izanami
17
5 / 5 / 0
11,156
656
6,101
12,759
3,815
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
15
33
Kills
11
11
Deaths
34
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
1
9
15.5
W
Morgan Le Fay
GranMasta1
Morgan Le Fay
8
2
8
6
W
Chiron
PROTOTYP2E
Chiron
2
4
10
1.75
L
Olorun
TONIDADA
Olorun
0
10
1
0.05
L
Heimdallr
goduso
Heimdallr
4
8
1
0.56
L
2
6
1
0.42
L
0
5
1
0.1
W
7
0
7
10.5
W
5
4
3
1.63
L
Izanami
Юмио
Izanami
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,228
Damage
29,927
54,158
Taken
66,344
33,762
Mitigated
30,253
14,306
Healing
15,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
15,832
6,104
0
2,493
10,696
5,848
2,093
1,275
9,421
0
55,958
W
Morgan Le Fay
GranMasta1
Morgan Le Fay
15,353
742
0
3,685
13,166
6,449
845
3,577
9,589
59,305
0
W
Chiron
PROTOTYP2E
Chiron
6,186
3,163
441
2,852
8,205
3,168
4,383
954
7,251
0
31,379
L
Olorun
TONIDADA
Olorun
4,107
1,030
274
1,725
12,305
4,076
896
5,706
6,599
20,513
0
L
Heimdallr
goduso
Heimdallr
14,057
10,272
0
5,889
17,469
6,379
0
7,091
10,378
0
44,235
L
2,631
980
0
1,663
11,979
5,590
0
3,072
8,907
0
51,732
L
3,031
282
0
1,192
11,832
10,393
0
4,274
7,558
17,853
0
W
6,241
1,087
0
3,136
12,971
13,989
1,214
855
12,116
31,961
0
W
5,616
457
0
1,699
9,120
4,308
1,594
477
8,643
1,859
46,676
L
Izanami
Юмио
Izanami
6,101
2,879
0
5,019
12,759
3,815
4,550
1,673
11,086
0
72,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,246
Gold Earned
42,374
347
Minions Killed
371
0
Camps Cleared
0
1,646,335
Distance Traveled
1,430,478
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,236
602
72
4
0
329,103
0
W
Morgan Le Fay
10,117
595
88
5
0
326,183
1
W
Chiron
7,989
470
49
3
0
262,491
0
L
Olorun
6,822
401
30
2
0
283,965
0
L
Heimdallr
8,154
480
72
4
0
267,600
3
L
Thor
8,943
526
83
5
0
253,829
0
L
Ymir
7,299
429
33
2
0
321,669
2
W
Ares
10,221
601
48
3
0
392,168
5
W
Nike
9,683
570
90
5
0
336,390
0
L
Izanami
11,156
656
153
9
0
303,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role