Player Matchup

He Bo
He Bo
Bronze IV
 
He Bo
Bronze IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Bronze I
Orlandito_507
Cthulhu
Bronze I
Level 103
God Stats
0W - 2L
1,589 SR
Queue Stats
39W - 57L
935 MMR
Solo
Cupid
Cupid
Silver V
wrathchild4207
Cupid
Silver V
Level 147
God Stats
0W - 1L
1,003 SR
Queue Stats
46W - 63L
462 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 106
1,364 SR
966 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,471 SR
1,173 MMR
Mulan
Mulan
Gold III
PuertoRican217
Mulan
Gold III
Level 157
God Stats
16W - 15L
1,560 SR
Queue Stats
280W - 258L
1,486 MMR
Party 1
Medusa
Medusa
Silver IV
frosty108791
Medusa
Silver IV
Level 106
God Stats
1W - 1L
1,289 SR
Queue Stats
37W - 59L
840 MMR
Solo
Vulcan
Vulcan
Gold V
therealdealkp
Vulcan
Gold V
Level 157
God Stats
62W - 33L
1,565 SR
Queue Stats
306W - 285L
1,194 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 14 / 3
7,682
591
5,354
15,080
3,955
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
12
2 / 4 / 2
9,167
705
7,400
18,233
12,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 5 / 1
8,978
691
3,891
10,961
3,247
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
GilgameshMorgan Le FayPersephoneTiamatDanzaburou

VS

Bans
OlorunAresArtemisYmirAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 2 / 11
10,972
844
12,114
12,855
10,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
14
6 / 1 / 10
10,039
772
8,307
8,438
3,226
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
7 / 1 / 12
10,111
778
19,808
5,899
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
4
Kills
23
23
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
14
3
0.11
L
Cthulhu
2
4
2
0.75
W
10
2
11
7.75
W
Medusa
6
1
10
11
W
7
1
12
13
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,645
Damage
40,229
44,274
Taken
27,192
19,957
Mitigated
15,817
9,315
Healing
5,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,354
264
0
1,049
15,080
3,955
0
6,066
8,386
13,102
0
L
Cthulhu
7,400
184
528
4,743
18,233
12,755
0
7,233
10,056
26,098
0
W
12,114
794
0
4,460
12,855
10,364
216
4,960
7,443
0
28,389
W
Medusa
8,307
3,564
0
664
8,438
3,226
1,535
4,950
3,124
0
55,173
W
19,808
7,668
0
129
5,899
2,227
496
2,366
3,309
34,566
0
L
3,891
1,092
495
2,500
10,961
3,247
0
5,877
4,714
0
24,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
31,122
127
Minions Killed
168
2
Camps Cleared
10
700,327
Distance Traveled
754,712
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,682
591
21
2
0
199,285
6
L
Cthulhu
9,167
705
45
3
0
254,787
5
W
Mulan
10,972
844
48
4
2
250,321
7
W
Medusa
10,039
772
79
6
5
235,816
1
W
Vulcan
10,111
778
41
3
3
268,575
5
L
Cupid
8,978
691
61
5
2
246,255
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role