Player Matchup

Sun Wukong
Sun Wukong
Bragi Bardi
Sun Wukong
Level 19
God Stats
3W - 2L
1,242 SR
Queue Stats
69W - 80L
1,562 Elo+
Party 2
Cthulhu
Cthulhu
Ketelin2352
Cthulhu
Level 18
God Stats
13W - 24L
1,304 SR
Queue Stats
97W - 127L
1,480 Elo+
Party 2
Mercury
Mercury
LDenyer95
Mercury
Level 28
God Stats
20W - 8L
1,621 SR
Queue Stats
234W - 209L
1,527 Elo+
Solo
Medusa
Medusa
SemiBurntEggs
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,847 Elo+
Solo
Janus
Janus
relentlessgiggle
Janus
Level 18
God Stats
8W - 9L
1,488 SR
Queue Stats
51W - 42L
1,550 Elo+
Solo
Team Averages
Level 18
1,431 SR
1,593 Elo+

VS

Team Averages
Level 24
1,711 SR
1,561 Elo+
Cerberus
Cerberus
GZ1312
Cerberus
Level 25
God Stats
17W - 7L
1,897 SR
Queue Stats
170W - 162L
1,448 Elo+
Party 1
Cabrakan
Cabrakan
ProbabIyASmurf
Cabrakan
Level 29
God Stats
3W - 5L
1,611 SR
Queue Stats
119W - 66L
1,616 Elo+
Solo
Artemis
Artemis
c7diaz
Artemis
Level 13
God Stats
10W - 5L
1,814 SR
Queue Stats
172W - 174L
1,573 Elo+
Party 1
Merlin
Merlin
eltitovaroise
Merlin
Level 27
God Stats
5W - 9L
1,445 SR
Queue Stats
144W - 132L
1,556 Elo+
Party 1
Loki
Loki
r4p4zzzz-__-
Loki
Level 28
God Stats
24W - 18L
1,790 SR
Queue Stats
147W - 128L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bragi Bardi
Sun Wukong
10
2 / 2 / 0
5,860
488
3,365
6,682
3,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Ketelin2352
Cthulhu
9
4 / 2 / 5
6,088
507
3,700
5,886
2,673
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mercury
LDenyer95
Mercury
12
2 / 5 / 6
6,660
555
4,170
9,642
3,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 1 / 6
6,935
578
9,181
7,374
1,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 0
8,132
678
4,370
3,878
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GZ1312
Cerberus
7
0 / 5 / 1
4,828
402
3,454
10,527
4,976
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
14
7 / 3 / 0
8,152
679
10,969
10,285
6,816
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
c7diaz
Artemis
6
0 / 5 / 1
4,620
385
3,149
6,820
1,348
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 3
7,031
586
994
5,512
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 2 / 0
6,874
573
3,101
5,350
1,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
17
Kills
11
11
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Bragi Bardi
Sun Wukong
2
2
0
1
L
Cerberus
GZ1312
Cerberus
0
5
1
0.1
W
Cthulhu
Ketelin2352
Cthulhu
4
2
5
3.25
W
Mercury
LDenyer95
Mercury
2
5
6
1
L
Cabrakan
7
3
0
2.33
W
5
1
6
8
L
Artemis
c7diaz
Artemis
0
5
1
0.1
L
0
2
3
0.75
L
4
2
0
2
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,786
Damage
21,667
33,462
Taken
38,494
12,585
Mitigated
16,768
6,319
Healing
7,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Bragi Bardi
Sun Wukong
3,365
337
0
1,252
6,682
3,957
0
4,503
2,179
0
23,999
L
Cerberus
GZ1312
Cerberus
3,454
243
0
826
10,527
4,976
0
2,056
8,471
17,658
0
W
Cthulhu
Ketelin2352
Cthulhu
3,700
175
440
1,779
5,886
2,673
225
2,925
2,949
11,909
0
W
Mercury
LDenyer95
Mercury
4,170
2,662
0
420
9,642
3,024
0
4,814
4,762
0
37,741
L
Cabrakan
10,969
1,536
0
4,313
10,285
6,816
0
1,203
8,336
54,383
0
W
9,181
3,900
0
1,709
7,374
1,810
925
1,760
5,574
0
46,928
L
Artemis
c7diaz
Artemis
3,149
1,647
0
699
6,820
1,348
0
1,545
5,275
0
16,094
L
994
0
0
913
5,512
1,876
0
2,843
2,527
43,388
0
L
3,101
808
0
1,058
5,350
1,752
0
321
5,025
0
34,550
W
4,370
217
0
719
3,878
1,121
0
1,255
2,581
52,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,675
Gold Earned
31,505
343
Minions Killed
336
0
Camps Cleared
0
1,181,485
Distance Traveled
1,125,111
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,860
488
50
4
0
236,434
3
L
Cerberus
4,828
402
29
2
0
231,505
0
W
Cthulhu
6,088
507
23
2
0
202,319
0
W
Mercury
6,660
555
64
5
0
270,615
0
L
Cabrakan
8,152
679
118
10
0
197,393
2
W
Medusa
6,935
578
81
7
0
213,931
1
L
Artemis
4,620
385
28
2
0
216,345
0
L
Merlin
7,031
586
96
8
0
220,741
2
L
Loki
6,874
573
65
5
0
259,127
0
W
Janus
8,132
678
125
10
0
258,186
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role