Player Matchup

Pele
Pele
Demondeloosh70
Pele
Level 44
God Stats
22W - 27L
1,467 SR
Queue Stats
110W - 152L
1,352 Elo+
Party 1
Danzaburou
Danzaburou
PandaZX98
Danzaburou
Level 48
God Stats
44W - 38L
1,501 SR
Queue Stats
80W - 110L
1,375 Elo+
Party 1
Hades
Hades
TheSaltiestSam
Hades
Level 98
God Stats
10W - 8L
1,675 SR
Queue Stats
195W - 208L
1,410 Elo+
Party 1
Geb
Geb
cthululovesyou2
Geb
Level 111
God Stats
7W - 5L
1,626 SR
Queue Stats
316W - 317L
1,431 Elo+
Party 1
Achilles
Achilles
rikimaru567
Achilles
Level 87
God Stats
19W - 17L
1,476 SR
Queue Stats
163W - 176L
1,417 Elo+
Party 1
Team Averages
Level 78
1,549 SR
1,397 Elo+

VS

Team Averages
Level 50
1,472 SR
1,297 Elo+
Cthulhu
Cthulhu
BORJAXD204
Cthulhu
Level 29
God Stats
10W - 10L
1,537 SR
Queue Stats
59W - 86L
1,270 Elo+
Party 2
Xbalanque
Xbalanque
Damoxer
Xbalanque
Level 105
God Stats
12W - 10L
1,466 SR
Queue Stats
369W - 403L
1,406 Elo+
Party 2
Hel
Hel
Fetoteston
Hel
Level 21
God Stats
2W - 3L
1,453 SR
Queue Stats
31W - 57L
1,294 Elo+
Party 2
Set
Set
TheReaper09269
Set
Level 87
God Stats
32W - 45L
1,404 SR
Queue Stats
541W - 570L
1,433 Elo+
Party 2
Bellona
Bellona
angedeon8
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,080 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 9
10,423
579
6,513
9,000
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
PandaZX98
Danzaburou
13
8 / 2 / 11
9,510
528
11,668
9,403
3,720
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 0 / 12
10,353
575
16,698
14,728
8,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
1 / 0 / 20
8,928
496
6,453
17,213
13,489
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
rikimaru567
Achilles
15
8 / 0 / 4
10,043
558
11,122
13,879
12,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BORJAXD204
Cthulhu
10
1 / 7 / 1
6,988
388
8,325
13,882
12,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Damoxer
Xbalanque
9
0 / 5 / 1
6,252
347
4,513
8,580
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 9 / 0
6,615
368
6,280
10,328
3,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 7 / 0
7,879
438
6,219
15,982
5,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
angedeon8
Bellona
13
0 / 8 / 0
7,829
435
10,446
16,351
17,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
4
36
Kills
2
2
Deaths
36
56
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BORJAXD204
Cthulhu
1
7
1
0.21
L
Xbalanque
Damoxer
Xbalanque
0
5
1
0.1
W
8
0
9
12.5
L
0
9
0
0
W
Danzaburou
PandaZX98
Danzaburou
8
2
11
6.75
L
1
7
0
0.14
W
11
0
12
17
L
Bellona
angedeon8
Bellona
0
8
0
0
W
1
0
20
11
W
Achilles
rikimaru567
Achilles
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,454
Damage
35,783
64,223
Taken
65,123
42,727
Mitigated
41,293
26,896
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BORJAXD204
Cthulhu
8,325
722
228
568
13,882
12,283
351
4,958
8,924
22,135
0
L
Xbalanque
Damoxer
Xbalanque
4,513
2,465
0
1,450
8,580
2,402
854
3,884
4,696
0
23,919
W
6,513
1,584
252
2,069
9,000
4,501
1,150
1,324
7,636
0
67,330
L
6,280
710
657
1,779
10,328
3,561
0
7,649
2,679
17,520
0
W
Danzaburou
PandaZX98
Danzaburou
11,668
3,971
796
1,100
9,403
3,720
3,286
2,341
7,062
0
45,868
L
6,219
2,062
487
2,622
15,982
5,895
773
4,538
11,444
0
59,935
W
16,698
1,598
1,020
10,230
14,728
8,086
2,158
4,337
10,042
58,658
0
L
Bellona
angedeon8
Bellona
10,446
2,007
0
1,127
16,351
17,152
401
2,122
14,229
12,034
35,972
W
6,453
947
831
4,829
17,213
13,489
464
5,784
11,336
23,935
0
W
Achilles
rikimaru567
Achilles
11,122
4,405
0
5,769
13,879
12,931
622
3,464
10,268
0
46,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,257
Gold Earned
35,563
384
Minions Killed
317
0
Camps Cleared
0
1,790,732
Distance Traveled
1,365,238
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,988
388
40
2
0
322,790
0
L
Xbalanque
6,252
347
44
2
0
222,996
0
W
Pele
10,423
579
108
6
0
394,256
0
L
Hel
6,615
368
37
2
0
223,406
2
W
Danzaburou
9,510
528
72
4
0
346,386
1
L
Set
7,879
438
101
6
0
300,043
0
W
Hades
10,353
575
98
5
0
339,094
0
L
Bellona
7,829
435
95
5
0
296,003
0
W
Geb
8,928
496
32
2
0
367,615
0
W
Achilles
10,043
558
74
4
0
343,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role