Player Matchup

Set
Set
Diamond III
 
Set
Diamond III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond III
Birlax
Sol
Diamond III
Level 160
God Stats
4W - 10L
1,461 SR
Queue Stats
591W - 580L
2,184 MMR
Solo
Athena
Athena
Platinum I
CounteReact
Athena
Platinum I
Level 157
God Stats
2W - 4L
1,440 SR
Queue Stats
58W - 49L
2,012 MMR
Solo
Cthulhu
Cthulhu
Platinum I
TheTallFrosty
Cthulhu
Platinum I
Level 145
God Stats
2W - 7L
1,507 SR
Queue Stats
161W - 159L
1,956 MMR
Solo
Skadi
Skadi
Diamond II
WillTryForGems
Skadi
Diamond II
Level 151
God Stats
1W - 2L
1,534 SR
Queue Stats
370W - 361L
2,296 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,488 SR
1,990 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,659 SR
2,151 MMR
Susano
Susano
Diamond I
CardwellLegacy
Susano
Diamond I
Level 160
God Stats
8W - 11L
1,650 SR
Queue Stats
302W - 281L
2,223 MMR
Solo
Tyr
Tyr
Diamond IV
Cαppuccino
Tyr
Diamond IV
Level 67
God Stats
6W - 2L
1,721 SR
Queue Stats
53W - 42L
2,073 MMR
Solo
Chiron
Chiron
Diamond II
GamerFletch
Chiron
Diamond II
Level 160
God Stats
28W - 28L
1,652 SR
Queue Stats
624W - 611L
2,350 MMR
Solo
Ganesha
Ganesha
Platinum I
SrChoma
Ganesha
Platinum I
Level 154
God Stats
1W - 0L
1,556 SR
Queue Stats
32W - 34L
1,954 MMR
Solo
Scylla
Scylla
Diamond III
WKeyOrTroll
Scylla
Diamond III
Level 67
God Stats
5W - 9L
1,716 SR
Queue Stats
284W - 283L
2,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
1 / 10 / 2
9,877
470
5,727
19,383
6,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
Birlax
Sol
17
3 / 4 / 2
11,000
524
10,284
11,269
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
15
2 / 2 / 3
9,983
475
5,751
16,506
17,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
14
0 / 3 / 1
8,815
420
13,011
15,218
15,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
0 / 4 / 2
10,358
493
6,134
10,959
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioGebOdinTiamatUllr

VS

Bans
KhepriRaijinSobekPersephoneGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 4
13,586
647
17,050
14,689
10,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
2 / 0 / 4
13,963
665
9,261
24,889
17,796
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Chiron
19
3 / 0 / 4
12,773
608
9,319
10,211
4,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
SrChoma
Ganesha
16
0 / 2 / 11
11,074
527
4,501
16,468
17,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
18
5 / 1 / 6
12,461
593
12,708
8,410
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
6
Kills
23
23
Deaths
6
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
10
2
0.2
L
Sol
Birlax
Sol
3
4
2
1
W
13
3
4
5
L
Athena
2
2
3
1.75
W
2
0
4
4
W
Chiron
3
0
4
5
W
Ganesha
SrChoma
Ganesha
0
2
11
2.75
L
Cthulhu
0
3
1
0.17
W
Scylla
5
1
6
8
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,907
Damage
52,839
73,335
Taken
74,667
46,789
Mitigated
53,122
15,376
Healing
34,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,727
3,170
0
4,129
19,383
6,297
3,825
3,247
15,926
0
74,629
L
Sol
Birlax
Sol
10,284
1,738
0
3,412
11,269
3,412
0
2,791
8,266
66,029
0
W
17,050
3,320
0
4,796
14,689
10,694
810
6,078
8,100
0
101,448
L
Athena
5,751
1,652
0
1,796
16,506
17,893
0
5,067
11,124
35,867
0
W
9,261
1,689
0
15,851
24,889
17,796
245
9,650
12,836
0
107,491
W
Chiron
9,319
4,386
585
4,890
10,211
4,256
5,389
2,791
7,294
0
136,460
W
Ganesha
SrChoma
Ganesha
4,501
138
2,934
3,715
16,468
17,382
675
5,619
10,565
25,854
0
L
Cthulhu
13,011
662
152
2,989
15,218
15,823
0
4,568
10,457
53,719
0
W
Scylla
12,708
1,297
0
1,281
8,410
2,994
805
5,071
2,901
83,732
0
L
6,134
2,144
0
2,898
10,959
3,364
1,086
1,292
9,655
0
86,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,033
Gold Earned
63,857
597
Minions Killed
769
0
Camps Cleared
0
2,047,798
Distance Traveled
2,226,008
31
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,877
470
139
7
0
368,905
3
L
Sol
11,000
524
159
8
0
404,910
8
W
Susano
13,586
647
146
7
0
468,144
7
L
Athena
9,983
475
46
2
0
450,970
8
W
Tyr
13,963
665
229
11
0
482,462
9
W
Chiron
12,773
608
208
10
0
411,014
7
W
Ganesha
11,074
527
8
0
0
449,655
10
L
Cthulhu
8,815
420
89
4
0
417,830
7
W
Scylla
12,461
593
178
8
0
414,733
2
L
Skadi
10,358
493
164
8
0
405,183
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role