Player Matchup

Hel
Hel
 
Hel
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BloodyHedgehood
Geb
Level 17
God Stats
9W - 34L
1,229 SR
Queue Stats
30W - 62L
1,277 Elo+
Party 1
Gilgamesh
Gilgamesh
YaroSlave
Gilgamesh
Level 48
God Stats
19W - 14L
1,532 SR
Queue Stats
185W - 266L
1,289 Elo+
Party 1
Fenrir
Fenrir
milan222345
Fenrir
Level 64
God Stats
6W - 13L
1,337 SR
Queue Stats
223W - 299L
1,315 Elo+
Party 1
Team Averages
Level 38
1,419 SR
1,376 Elo+

VS

Team Averages
Level 63
1,377 SR
1,402 Elo+
Neith
Neith
 
Neith
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Sancheto14
Baron Samedi
Level 158
God Stats
2W - 0L
1,830 SR
Queue Stats
19W - 13L
1,588 Elo+
Solo
Nemesis
Nemesis
SztywnyNaWejściu
Nemesis
Level 38
God Stats
5W - 14L
1,305 SR
Queue Stats
104W - 91L
1,520 Elo+
Solo
Ares
Ares
radler2
Ares
Level 62
God Stats
1W - 4L
1,138 SR
Queue Stats
220W - 254L
1,192 Elo+
Party 2
Anubis
Anubis
xG0LDL1K3R1234
Anubis
Level 24
God Stats
12W - 20L
1,111 SR
Queue Stats
91W - 134L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 2 / 0
5,866
587
3,233
4,623
885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
 
Danzaburou
8
0 / 3 / 0
4,866
487
3,201
5,861
1,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 3 / 0
4,889
489
3,533
8,190
3,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
YaroSlave
Gilgamesh
9
2 / 5 / 1
5,284
528
4,716
8,588
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
9
3 / 6 / 3
5,721
572
5,445
10,625
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 0 / 4
5,886
589
7,442
5,719
1,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Sancheto14
Baron Samedi
12
5 / 2 / 1
6,682
668
4,914
6,718
3,082
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 1 / 2
6,681
668
6,789
6,362
2,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
radler2
Ares
10
3 / 0 / 4
5,522
552
2,502
6,158
3,043
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 4 / 1
5,678
568
3,774
6,270
2,228
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
19
19
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
2
0
1
L
Danzaburou
 
Danzaburou
0
3
0
0
W
Neith
 
Neith
3
0
4
5
L
0
3
0
0
W
Baron Samedi
Sancheto14
Baron Samedi
5
2
1
2.75
W
6
1
2
7
L
Gilgamesh
YaroSlave
Gilgamesh
2
5
1
0.5
L
Fenrir
3
6
3
0.75
W
Ares
radler2
Ares
3
0
4
5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,128
Damage
25,421
37,887
Taken
31,227
14,326
Mitigated
12,593
10,845
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,233
440
245
1,475
4,623
885
55
2,303
2,320
27,950
0
L
Danzaburou
 
Danzaburou
3,201
1,855
0
1,665
5,861
1,257
0
1,014
4,847
0
26,387
W
Neith
 
Neith
7,442
4,679
0
3,985
5,719
1,856
760
1,880
3,799
0
31,250
L
3,533
1,082
0
2,405
8,190
3,270
0
1,302
6,888
10,642
0
W
Baron Samedi
Sancheto14
Baron Samedi
4,914
802
0
2,924
6,718
3,082
392
0
6,718
36,914
0
W
6,789
3,878
0
2,326
6,362
2,384
480
458
5,810
0
36,669
L
Gilgamesh
YaroSlave
Gilgamesh
4,716
1,075
0
1,543
8,588
5,614
0
4,308
4,280
0
22,412
L
Fenrir
5,445
1,479
0
3,512
10,625
3,300
426
2,263
8,362
0
26,726
W
Ares
radler2
Ares
2,502
684
0
1,750
6,158
3,043
324
2,186
3,903
9,872
0
W
3,774
189
0
1,995
6,270
2,228
381
1,920
4,108
26,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,626
Gold Earned
30,449
217
Minions Killed
259
0
Camps Cleared
0
951,563
Distance Traveled
895,492
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,866
587
57
6
0
190,752
3
L
Danzaburou
4,866
487
56
6
0
164,353
0
W
Neith
5,886
589
50
5
0
147,211
2
L
Geb
4,889
489
13
1
0
206,828
4
W
Baron Samedi
6,682
668
81
8
0
184,028
3
W
Nemesis
6,681
668
61
6
0
216,625
1
L
Gilgamesh
5,284
528
38
4
0
191,142
3
L
Fenrir
5,721
572
53
5
0
198,488
0
W
Ares
5,522
552
12
1
0
184,884
0
W
Anubis
5,678
568
55
6
0
162,744
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role