Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ManaCampbell
Nu Wa
Level 137
God Stats
1W - 1L
1,464 SR
Queue Stats
51W - 36L
1,594 Elo+
Party 2
Team Averages
Level 142
1,488 SR
1,531 Elo+

VS

Team Averages
Level 65
1,580 SR
1,433 Elo+
Agni
Agni
AlonePenguen
Agni
Level 8
God Stats
29W - 13L
1,558 SR
Queue Stats
85W - 52L
1,404 Elo+
Party 1
Jing Wei
Jing Wei
Dabenes1
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 45L
1,493 Elo+
Solo
Ares
Ares
LalaLoli
Ares
Level 61
God Stats
0W - 1L
1,680 SR
Queue Stats
43W - 26L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
6 / 1 / 13
9,810
892
5,907
11,500
13,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
 
Medusa
14
10 / 1 / 8
9,742
886
10,513
9,171
3,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

13
4 / 1 / 15
9,039
822
10,230
4,981
1,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,613
692
7,584
8,140
3,134
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Dabenes1
Jing Wei
11
1 / 5 / 2
7,069
643
5,690
8,539
2,741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
10
0 / 7 / 3
6,711
610
5,534
14,919
12,138
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
20
Kills
3
3
Deaths
20
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
1
13
12.5
W
Medusa
 
Medusa
10
1
8
14
L
2
8
1
0.31
L
Jing Wei
Dabenes1
Jing Wei
1
5
2
0.4
L
Ares
0
7
3
0.21
W
4
1
15
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,650
Damage
18,808
25,652
Taken
31,598
19,221
Mitigated
18,013
6,945
Healing
2,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,907
93
0
2,370
11,500
13,495
373
5,093
6,407
14,554
0
W
Medusa
 
Medusa
10,513
5,220
0
3,811
9,171
3,889
1,217
5,308
3,863
0
43,932
L
7,584
871
0
0
8,140
3,134
34
4,304
3,836
25,036
0
L
Jing Wei
Dabenes1
Jing Wei
5,690
3,447
0
1,377
8,539
2,741
224
4,368
4,171
0
31,795
L
Ares
5,534
107
0
714
14,919
12,138
0
7,671
7,248
9,987
0
W
10,230
2,604
0
764
4,981
1,837
1,243
3,281
1,700
31,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,591
Gold Earned
21,393
151
Minions Killed
103
7
Camps Cleared
3
655,886
Distance Traveled
582,153
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,810
892
32
3
0
212,477
3
W
Medusa
9,742
886
66
6
4
224,750
2
L
Agni
7,613
692
40
4
0
174,659
1
L
Jing Wei
7,069
643
55
5
3
199,753
5
L
Ares
6,711
610
8
1
0
207,741
1
W
Nu Wa
9,039
822
53
5
3
218,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role