Player Matchup

Ymir
Ymir
Boomie144
Ymir
Level 89
God Stats
5W - 6L
1,502 SR
Queue Stats
432W - 397L
1,527 Elo+
Solo
Awilix
Awilix
GeminiZKnight
Awilix
Level 61
God Stats
11W - 2L
1,766 SR
Queue Stats
133W - 106L
1,495 Elo+
Solo
Charybdis
Charybdis
MarzL
Charybdis
Level 103
God Stats
16W - 23L
1,440 SR
Queue Stats
319W - 287L
1,457 Elo+
Solo
Osiris
Osiris
Striker2205JP
Osiris
Level 106
God Stats
1W - 1L
1,465 SR
Queue Stats
293W - 343L
1,496 Elo+
Solo
Nu Wa
Nu Wa
Tyupo
Nu Wa
Level 102
God Stats
1W - 3L
1,350 SR
Queue Stats
8W - 5L
1,451 Elo+
Solo
Team Averages
Level 92
1,505 SR
1,485 Elo+

VS

Team Averages
Level 107
1,535 SR
1,474 Elo+
Izanami
Izanami
 
Izanami
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Grovos
Gilgamesh
Level 65
God Stats
7W - 6L
1,508 SR
Queue Stats
81W - 91L
1,449 Elo+
Party 1
Freya
Freya
PandaOfFurry
Freya
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 84L
1,488 Elo+
Party 1
Zeus
Zeus
lAbaddonl
Zeus
Level 156
God Stats
6W - 6L
1,620 SR
Queue Stats
98W - 118L
1,454 Elo+
Solo
Da Ji
Da Ji
paladinofhel
Da Ji
Level 109
God Stats
11W - 8L
1,547 SR
Queue Stats
145W - 144L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 3 / 0
5,321
532
2,308
8,708
2,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
4 / 4 / 0
5,791
579
5,702
6,903
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
MarzL
Charybdis
8
0 / 2 / 0
4,951
495
2,592
4,162
1,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 1
6,169
617
3,438
6,707
4,129
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Tyupo
Nu Wa
9
0 / 4 / 2
5,503
550
3,178
5,701
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 0 / 1
5,996
600
2,599
5,742
1,367
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Grovos
Gilgamesh
9
1 / 0 / 7
5,847
585
3,632
5,764
2,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
2 / 1 / 2
6,092
609
5,200
6,265
1,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
13
8 / 2 / 0
7,371
737
6,921
5,896
1,909
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 2 / 2
6,155
616
1,896
5,358
2,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
15
15
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
1
0.5
L
Ymir
1
3
0
0.33
L
4
4
0
1
W
Gilgamesh
Grovos
Gilgamesh
1
0
7
4.5
L
Charybdis
MarzL
Charybdis
0
2
0
0
W
2
1
2
3
L
0
2
1
0.25
L
Nu Wa
Tyupo
Nu Wa
0
4
2
0.25
W
Zeus
8
2
0
4
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,218
Damage
20,248
32,181
Taken
29,025
11,881
Mitigated
9,753
8,004
Healing
12,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,599
1,281
0
3,073
5,742
1,367
698
364
5,088
0
31,540
L
Ymir
2,308
962
683
1,925
8,708
2,985
0
3,417
5,291
15,000
0
L
5,702
2,007
0
1,252
6,903
2,039
0
2,834
4,069
0
25,343
W
Gilgamesh
Grovos
Gilgamesh
3,632
823
0
1,774
5,764
2,546
0
1,553
4,166
0
9,846
L
Charybdis
MarzL
Charybdis
2,592
1,874
0
1,250
4,162
1,060
0
2,754
1,408
0
22,611
W
5,200
1,849
0
3,747
6,265
1,747
0
1,731
4,534
40,731
0
L
3,438
610
0
2,344
6,707
4,129
0
828
5,879
0
34,794
L
Nu Wa
Tyupo
Nu Wa
3,178
544
0
550
5,701
1,668
104
2,288
3,413
29,928
0
W
Zeus
6,921
1,199
0
2,356
5,896
1,909
564
1,425
4,471
44,037
0
W
1,896
423
0
1,114
5,358
2,184
0
568
4,748
0
24,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,735
Gold Earned
31,461
275
Minions Killed
303
0
Camps Cleared
0
958,329
Distance Traveled
1,005,641
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,996
600
82
8
0
184,274
2
L
Ymir
5,321
532
23
2
0
199,807
2
L
Awilix
5,791
579
50
5
0
222,267
0
W
Gilgamesh
5,847
585
10
1
0
227,939
5
L
Charybdis
4,951
495
60
6
0
176,410
1
W
Freya
6,092
609
69
7
0
194,589
0
L
Osiris
6,169
617
87
9
0
178,245
1
L
Nu Wa
5,503
550
55
6
0
181,600
3
W
Zeus
7,371
737
95
10
0
191,502
3
W
Da Ji
6,155
616
47
5
0
207,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role