Player Matchup

Jormungandr
Jormungandr
EijirouKirishima
Jormungandr
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 29L
1,558 Elo+
Solo
Apollo
Apollo
I3arkod
Apollo
Level 24
God Stats
0W - 2L
1,663 SR
Queue Stats
3W - 3L
1,527 Elo+
Solo
Hou Yi
Hou Yi
Odgeon
Hou Yi
Level 27
God Stats
1W - 2L
1,528 SR
Queue Stats
82W - 78L
1,550 Elo+
Solo
Ares
Ares
TheBlindArtist9
Ares
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,446 Elo+
Solo
Ne Zha
Ne Zha
Tiguna
Ne Zha
Level 19
God Stats
1W - 4L
1,404 SR
Queue Stats
21W - 21L
1,477 Elo+
Solo
Team Averages
Level 20
1,519 SR
1,512 Elo+

VS

Team Averages
Level 26
1,472 SR
1,466 Elo+
Skadi
Skadi
JustKinokiita
Skadi
Level 24
God Stats
16W - 14L
1,670 SR
Queue Stats
66W - 60L
1,583 Elo+
Solo
Nemesis
Nemesis
LastOfShadows
Nemesis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 18L
1,339 Elo+
Solo
Ra
Ra
SashaBOSSBanks
Ra
Level 29
God Stats
1W - 4L
1,187 SR
Queue Stats
84W - 99L
1,600 Elo+
Solo
Chaac
Chaac
carrascosa13
Chaac
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 88L
1,503 Elo+
Solo
Cthulhu
Cthulhu
the-Ti_CasS
Cthulhu
Level 28
God Stats
13W - 10L
1,503 SR
Queue Stats
159W - 216L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EijirouKirishima
Jormungandr
18
5 / 5 / 0
10,834
570
16,917
19,587
15,805
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
I3arkod
Apollo
14
4 / 6 / 1
8,698
458
9,572
13,244
4,798
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hou Yi
Odgeon
Hou Yi
16
2 / 3 / 0
9,988
526
8,767
13,440
4,708
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 6 / 3
8,564
451
5,251
16,036
13,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
Tiguna
Ne Zha
13
0 / 7 / 3
8,166
430
4,258
15,262
5,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 9
10,513
553
12,412
10,577
3,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
17
9 / 1 / 8
11,484
604
10,377
13,651
7,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
10 / 3 / 10
12,562
661
17,723
14,248
6,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 3 / 5
10,017
527
7,358
18,865
13,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
the-Ti_CasS
Cthulhu
14
2 / 0 / 10
8,495
447
5,913
8,734
7,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
12
Kills
27
27
Deaths
12
7
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
EijirouKirishima
Jormungandr
5
5
0
1
L
Apollo
I3arkod
Apollo
4
6
1
0.75
W
5
5
9
1.9
W
Nemesis
9
1
8
13
L
Hou Yi
Odgeon
Hou Yi
2
3
0
0.67
W
10
3
10
5
L
1
6
3
0.42
L
Ne Zha
Tiguna
Ne Zha
0
7
3
0.21
W
1
3
5
1.17
W
Cthulhu
the-Ti_CasS
Cthulhu
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,765
Damage
53,783
77,569
Taken
66,075
43,841
Mitigated
39,642
18,913
Healing
23,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
EijirouKirishima
Jormungandr
16,917
4,665
0
2,520
19,587
15,805
468
5,196
13,212
71,093
0
L
Apollo
I3arkod
Apollo
9,572
4,634
0
3,867
13,244
4,798
899
3,927
9,199
0
59,586
W
12,412
6,502
0
1,763
10,577
3,947
1,994
2,703
7,874
0
75,424
W
Nemesis
10,377
6,448
0
3,598
13,651
7,236
0
3,295
10,356
0
73,575
L
Hou Yi
Odgeon
Hou Yi
8,767
4,982
0
4,756
13,440
4,708
957
6,860
6,254
0
65,334
W
17,723
949
1,484
6,716
14,248
6,760
168
2,701
11,547
98,198
0
L
5,251
421
0
2,546
16,036
13,271
171
3,261
12,709
21,602
0
L
Ne Zha
Tiguna
Ne Zha
4,258
1,624
0
5,224
15,262
5,259
0
3,724
11,428
0
49,041
W
7,358
1,257
0
8,061
18,865
13,764
702
10,809
8,056
0
61,155
W
Cthulhu
the-Ti_CasS
Cthulhu
5,913
439
605
1,223
8,734
7,935
0
2,660
6,074
25,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,250
Gold Earned
53,071
478
Minions Killed
557
0
Camps Cleared
0
1,649,334
Distance Traveled
1,869,280
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,834
570
140
7
0
301,262
0
L
Apollo
8,698
458
101
5
0
316,050
2
W
Skadi
10,513
553
131
7
0
341,068
1
W
Nemesis
11,484
604
114
6
0
394,203
0
L
Hou Yi
9,988
526
124
7
0
340,395
0
W
Ra
12,562
661
170
9
0
392,745
2
L
Ares
8,564
451
26
1
0
344,131
2
L
Ne Zha
8,166
430
87
5
0
347,496
1
W
Chaac
10,017
527
107
6
0
356,981
2
W
Cthulhu
8,495
447
35
2
0
384,283
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role