Player Matchup

Jormungandr
Jormungandr
Lithiuum
Jormungandr
Level 18
God Stats
4W - 6L
1,488 SR
Queue Stats
18W - 21L
1,432 Elo+
Party 2
Cthulhu
Cthulhu
MatheusPulge
Cthulhu
Level 18
God Stats
11W - 16L
1,515 SR
Queue Stats
17W - 25L
1,415 Elo+
Party 2
Olorun
Olorun
Semeug
Olorun
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Solo
Cupid
Cupid
anaquif20
Cupid
Level 14
God Stats
23W - 32L
1,403 SR
Queue Stats
24W - 36L
1,375 Elo+
Party 2
Gilgamesh
Gilgamesh
janumarr
Gilgamesh
Level 21
God Stats
11W - 16L
1,471 SR
Queue Stats
407W - 452L
1,430 Elo+
Solo
Team Averages
Level 15
1,476 SR
1,431 Elo+

VS

Team Averages
Level 18
1,433 SR
1,364 Elo+
Medusa
Medusa
Diirge
Medusa
Level 18
God Stats
2W - 1L
1,753 SR
Queue Stats
58W - 50L
1,511 Elo+
Solo
Neith
Neith
ItzCam75
Neith
Level 3
God Stats
1W - 1L
1,251 SR
Queue Stats
1W - 3L
1,248 Elo+
Party 1
Ra
Ra
hole996
Ra
Level 13
God Stats
3W - 4L
1,245 SR
Queue Stats
32W - 41L
1,407 Elo+
Solo
Izanami
Izanami
iReign-_-7
Izanami
Level 48
God Stats
2W - 1L
1,396 SR
Queue Stats
11W - 20L
1,241 Elo+
Party 1
Ares
Ares
zLOYpLAG1AT
Ares
Level 6
God Stats
5W - 3L
1,520 SR
Queue Stats
40W - 37L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Lithiuum
Jormungandr
20
5 / 9 / 19
16,671
1,042
19,278
39,383
59,869
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
MatheusPulge
Cthulhu
20
4 / 4 / 25
15,866
992
18,777
30,450
37,445
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Semeug
Olorun
20
21 / 10 / 10
19,831
1,239
53,491
40,599
20,132
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
anaquif20
Cupid
18
0 / 0 / 0
11,200
700
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
janumarr
Gilgamesh
20
5 / 14 / 19
16,064
1,004
22,839
48,953
54,127
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

6

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Diirge
Medusa
20
20 / 8 / 12
19,003
1,188
62,230
30,398
15,486
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
ItzCam75
Neith
20
1 / 10 / 21
14,025
877
10,670
20,059
9,278
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
10 / 6 / 21
17,161
1,073
27,205
19,939
9,908
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
iReign-_-7
Izanami
20
6 / 5 / 19
15,675
980
36,295
18,991
8,932
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
0 / 6 / 30
15,105
944
18,640
31,411
52,275
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
140
35
Kills
37
37
Deaths
35
73
Assists
103
Player
Kills
Deaths
Assists
KDA
W
Medusa
Diirge
Medusa
20
8
12
3.25
W
Neith
ItzCam75
Neith
1
10
21
1.15
L
Jormungandr
Lithiuum
Jormungandr
5
9
19
1.61
L
Cthulhu
MatheusPulge
Cthulhu
4
4
25
4.13
L
Olorun
Semeug
Olorun
21
10
10
2.6
L
Cupid
anaquif20
Cupid
0
0
0
0
W
10
6
21
3.42
W
Izanami
iReign-_-7
Izanami
6
5
19
3.1
L
Gilgamesh
janumarr
Gilgamesh
5
14
19
1.04
W
0
6
30
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,385
Damage
155,040
159,385
Taken
120,798
171,573
Mitigated
95,879
29,580
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Diirge
Medusa
62,230
32,952
0
4,260
30,398
15,486
0
24,054
6,344
0
96,030
W
Neith
ItzCam75
Neith
10,670
8,132
0
776
20,059
9,278
0
14,632
5,427
0
25,219
L
Jormungandr
Lithiuum
Jormungandr
19,278
4,100
0
170
39,383
59,869
0
7,072
32,311
59,377
0
L
Cthulhu
MatheusPulge
Cthulhu
18,777
1,678
867
73
30,450
37,445
0
11,185
19,265
33,871
0
L
Olorun
Semeug
Olorun
53,491
31,428
2,712
21,206
40,599
20,132
0
16,714
23,885
103,581
0
L
Cupid
anaquif20
Cupid
0
0
0
0
0
0
0
0
0
0
0
W
27,205
1,636
3,105
1,629
19,939
9,908
0
16,219
3,720
51,603
0
W
Izanami
iReign-_-7
Izanami
36,295
18,506
0
424
18,991
8,932
0
14,013
4,978
0
77,674
L
Gilgamesh
janumarr
Gilgamesh
22,839
6,110
2,212
2,340
48,953
54,127
0
10,874
38,079
4,924
36,986
W
18,640
746
0
0
31,411
52,275
0
25,945
5,466
30,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,632
Gold Earned
80,969
276
Minions Killed
263
5
Camps Cleared
7
1,112,128
Distance Traveled
1,387,485
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
19,003
1,188
59
4
4
295,467
1
W
Neith
14,025
877
32
2
0
237,183
2
L
Jormungandr
16,671
1,042
82
5
1
276,188
0
L
Cthulhu
15,866
992
40
3
1
300,884
0
L
Olorun
19,831
1,239
110
7
3
240,553
0
L
Cupid
11,200
700
0
0
0
0
0
W
Ra
17,161
1,073
70
4
1
287,186
2
W
Izanami
15,675
980
86
5
1
259,336
0
L
Gilgamesh
16,064
1,004
44
3
0
294,503
2
W
Ares
15,105
944
16
1
1
308,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role