Player Matchup

Sobek
Sobek
JSGS_DrMeatBeat
Sobek
Level 74
God Stats
7W - 6L
1,548 SR
Queue Stats
171W - 128L
1,526 Elo+
Solo
Poseidon
Poseidon
Podraan
Poseidon
Level 8
God Stats
3W - 1L
1,569 SR
Queue Stats
11W - 11L
1,455 Elo+
Solo
Set
Set
TC XannyPhant0m
Set
Level 127
God Stats
39W - 40L
1,539 SR
Queue Stats
149W - 134L
1,503 Elo+
Solo
Team Averages
Level 70
1,552 SR
1,495 Elo+

VS

Team Averages
Level 60
1,442 SR
1,465 Elo+
Nu Wa
Nu Wa
BigRed5132
Nu Wa
Level 124
God Stats
4W - 8L
1,332 SR
Queue Stats
153W - 155L
1,412 Elo+
Solo
Fenrir
Fenrir
H1_Maximum
Fenrir
Level 24
God Stats
2W - 3L
1,520 SR
Queue Stats
60W - 32L
1,563 Elo+
Solo
Odin
Odin
SoZa WolF
Odin
Level 31
God Stats
33W - 34L
1,474 SR
Queue Stats
234W - 252L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 7
7,398
740
3,236
6,547
5,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
Podraan
Poseidon
12
6 / 2 / 2
7,569
757
5,428
3,752
1,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 1 / 6
6,701
670
3,539
4,271
2,409
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
0 / 5 / 3
6,159
616
3,513
5,174
1,825
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
H1_Maximum
Fenrir
10
3 / 1 / 1
6,859
686
4,140
6,388
3,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Odin
10
1 / 2 / 2
6,741
674
3,631
4,021
2,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
8
Kills
4
4
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
5
3
0.3
L
Fenrir
H1_Maximum
Fenrir
3
1
1
3.5
W
1
1
7
4.5
W
Poseidon
Podraan
Poseidon
6
2
2
3.5
L
Odin
1
2
2
1
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,203
Damage
11,284
14,570
Taken
15,583
9,358
Mitigated
7,838
3,332
Healing
2,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
3,513
1,685
478
361
5,174
1,825
0
4,345
829
22,450
0
L
Fenrir
H1_Maximum
Fenrir
4,140
913
0
1,404
6,388
3,953
0
2,821
3,567
0
9,202
W
3,236
183
0
2,200
6,547
5,900
75
1,954
4,420
10,733
0
W
Poseidon
Podraan
Poseidon
5,428
391
0
474
3,752
1,049
0
950
2,763
34,580
0
L
Odin
3,631
721
0
25
4,021
2,060
0
1,901
2,120
0
10,539
W
3,539
1,288
0
658
4,271
2,409
0
1,028
3,145
0
17,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,668
Gold Earned
19,759
117
Minions Killed
86
6
Camps Cleared
3
525,101
Distance Traveled
499,871
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,159
616
41
4
1
149,204
1
L
Fenrir
6,859
686
14
1
0
167,991
1
W
Sobek
7,398
740
12
1
1
171,935
1
W
Poseidon
7,569
757
73
7
4
171,181
4
L
Odin
6,741
674
31
3
2
182,676
0
W
Set
6,701
670
32
3
1
181,985
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role