Player Matchup

Cupid
Cupid
 
Cupid
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Sheldonnnn
Ra
Level 28
God Stats
6W - 13L
1,408 SR
Queue Stats
52W - 58L
1,398 Elo+
Party 1
Da Ji
Da Ji
Tyranno66
Da Ji
Level 100
God Stats
1W - 2L
1,241 SR
Queue Stats
143W - 153L
1,399 Elo+
Solo
Fafnir
Fafnir
iiTzNocky
Fafnir
Level 67
God Stats
4W - 7L
1,480 SR
Queue Stats
249W - 268L
1,464 Elo+
Party 1
Achilles
Achilles
preit
Achilles
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,600 Elo+
Solo
Team Averages
Level 76
1,426 SR
1,472 Elo+

VS

Team Averages
Level 86
1,389 SR
1,502 Elo+
Ymir
Ymir
BvCovia
Ymir
Level 7
God Stats
1W - 2L
1,317 SR
Queue Stats
3W - 4L
1,612 Elo+
Party 2
Amaterasu
Amaterasu
DieMyFriend
Amaterasu
Level 88
God Stats
1W - 0L
1,112 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
MurinHO
Tsukuyomi
Level 142
God Stats
4W - 4L
1,714 SR
Queue Stats
117W - 130L
1,507 Elo+
Party 2
Zeus
Zeus
jokeroakamocanu
Zeus
Level 114
God Stats
10W - 8L
1,378 SR
Queue Stats
32W - 32L
1,434 Elo+
Party 2
Danzaburou
Danzaburou
mesohn
Danzaburou
Level 80
God Stats
11W - 15L
1,425 SR
Queue Stats
209W - 269L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
2 / 3 / 3
9,991
500
8,077
11,831
4,228
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
2 / 5 / 3
9,421
471
6,911
10,842
5,131
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Tyranno66
Da Ji
15
3 / 7 / 3
9,525
476
13,672
16,005
8,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
iiTzNocky
Fafnir
13
2 / 5 / 6
9,604
480
6,989
18,695
23,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
preit
Achilles
15
3 / 3 / 1
9,364
468
9,052
16,429
14,353
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BvCovia
Ymir
15
1 / 1 / 11
9,573
479
5,019
10,617
12,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
DieMyFriend
Amaterasu
17
2 / 3 / 7
10,382
519
9,652
17,790
14,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
MurinHO
Tsukuyomi
18
10 / 2 / 8
11,818
591
14,165
14,554
6,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
9 / 2 / 7
11,668
583
18,058
13,716
4,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
mesohn
Danzaburou
17
1 / 4 / 2
10,943
547
3,248
11,278
3,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
12
Kills
23
23
Deaths
12
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
3
3
1.17
W
Ymir
BvCovia
Ymir
1
1
11
6.5
W
Amaterasu
DieMyFriend
Amaterasu
2
3
7
1.83
W
Tsukuyomi
MurinHO
Tsukuyomi
10
2
8
7
L
2
5
3
0.7
L
Da Ji
Tyranno66
Da Ji
3
7
3
0.64
L
Fafnir
iiTzNocky
Fafnir
2
5
6
1
W
9
2
7
6.25
W
Danzaburou
mesohn
Danzaburou
1
4
2
0.5
L
Achilles
preit
Achilles
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,701
Damage
50,142
73,802
Taken
67,955
55,172
Mitigated
42,006
15,842
Healing
21,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,077
4,042
104
3,104
11,831
4,228
744
2,811
9,020
0
77,572
W
Ymir
BvCovia
Ymir
5,019
778
0
2,247
10,617
12,617
471
2,615
8,002
14,486
0
W
Amaterasu
DieMyFriend
Amaterasu
9,652
4,940
0
8,280
17,790
14,391
832
2,230
15,560
0
52,768
W
Tsukuyomi
MurinHO
Tsukuyomi
14,165
4,770
0
1,366
14,554
6,400
0
2,812
11,742
0
73,296
L
6,911
446
1,505
2,949
10,842
5,131
0
4,220
6,622
67,568
0
L
Da Ji
Tyranno66
Da Ji
13,672
2,663
0
2,948
16,005
8,043
0
2,818
13,187
0
78,139
L
Fafnir
iiTzNocky
Fafnir
6,989
2,279
0
3,528
18,695
23,417
154
8,880
9,815
23,506
0
W
18,058
2,173
1,563
5,574
13,716
4,654
2,042
3,639
10,077
86,930
0
W
Danzaburou
mesohn
Danzaburou
3,248
1,090
0
2,750
11,278
3,944
781
2,750
8,528
0
74,934
L
Achilles
preit
Achilles
9,052
4,559
0
1,704
16,429
14,353
0
4,502
11,927
0
38,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,905
Gold Earned
54,384
478
Minions Killed
507
0
Camps Cleared
0
1,817,269
Distance Traveled
1,891,081
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,991
500
139
7
0
345,019
1
W
Ymir
9,573
479
14
1
0
365,403
4
W
Amaterasu
10,382
519
97
5
0
394,624
4
W
Tsukuyomi
11,818
591
105
5
0
408,373
6
L
Ra
9,421
471
120
6
0
374,773
6
L
Da Ji
9,525
476
118
6
0
381,601
1
L
Fafnir
9,604
480
37
2
0
367,351
5
W
Zeus
11,668
583
143
7
0
361,613
10
W
Danzaburou
10,943
547
148
7
0
361,068
3
L
Achilles
9,364
468
64
3
0
348,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role