Player Matchup

Fafnir
Fafnir
AkatsukiBrad
Fafnir
Level 30
God Stats
3W - 4L
1,617 SR
Queue Stats
134W - 166L
1,372 Elo+
Solo
Tsukuyomi
Tsukuyomi
DasHoggle
Tsukuyomi
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
23W - 15L
1,671 Elo+
Solo
Cupid
Cupid
PrimetimeH
Cupid
Level 5
God Stats
1W - 1L
1,708 SR
Queue Stats
4W - 7L
1,399 Elo+
Solo
Chiron
Chiron
asternotes
Chiron
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 55L
1,495 Elo+
Solo
Chang'e
Chang'e
youwillgetsoloed
Chang'e
Level 24
God Stats
1W - 1L
1,803 SR
Queue Stats
205W - 175L
1,682 Elo+
Solo
Team Averages
Level 20
1,626 SR
1,524 Elo+

VS

Team Averages
Level 15
1,532 SR
1,533 Elo+
Discordia
Discordia
 
Discordia
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Chickenbone1337
Ares
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,518 Elo+
Party 1
Ullr
Ullr
TacticalBad
Ullr
Level 17
God Stats
8W - 10L
1,500 SR
Queue Stats
210W - 212L
1,635 Elo+
Solo
Mercury
Mercury
morriganiscancer
Mercury
Level 7
God Stats
3W - 0L
1,644 SR
Queue Stats
5W - 5L
1,581 Elo+
Party 1
Hades
Hades
我不抗揍
Hades
Level 27
God Stats
16W - 18L
1,516 SR
Queue Stats
105W - 123L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
12
0 / 5 / 6
8,049
447
3,802
15,236
14,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
DasHoggle
Tsukuyomi
16
9 / 7 / 2
10,602
589
15,938
17,688
6,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
14
1 / 8 / 4
8,570
476
2,952
10,462
3,695
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
asternotes
Chiron
13
4 / 5 / 0
8,202
456
6,290
11,790
3,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 3 / 1
10,139
563
8,352
14,077
9,433
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
7 / 3 / 4
11,256
625
12,786
10,045
2,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 2 / 7
9,927
552
6,774
11,910
8,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
9 / 3 / 5
10,876
604
14,409
10,481
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

16
7 / 6 / 7
10,231
568
6,903
14,518
5,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 2 / 7
10,710
595
6,340
11,546
5,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
16
Kills
28
28
Deaths
16
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
3
4
3
L
Fafnir
0
5
6
0.6
W
4
2
7
3.75
L
Tsukuyomi
DasHoggle
Tsukuyomi
9
7
2
1.43
L
Cupid
1
8
4
0.38
W
9
3
5
3.83
L
Chiron
asternotes
Chiron
4
5
0
0.8
W
7
6
7
1.75
L
2
3
1
0.83
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,334
Damage
47,212
69,253
Taken
58,500
37,832
Mitigated
26,752
20,093
Healing
17,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
12,786
168
86
3,105
10,045
2,364
0
0
10,045
74,430
0
L
Fafnir
3,802
1,922
0
3,301
15,236
14,173
0
4,914
10,270
12,672
0
W
6,774
541
0
3,547
11,910
8,914
470
1,125
10,785
15,460
0
L
Tsukuyomi
DasHoggle
Tsukuyomi
15,938
3,050
0
4,587
17,688
6,924
0
8,582
8,848
0
78,125
L
Cupid
2,952
1,436
82
1,006
10,462
3,695
180
6,123
3,887
0
38,180
W
14,409
8,184
0
3,493
10,481
3,829
2,838
2,706
7,775
0
96,445
L
Chiron
asternotes
Chiron
6,290
2,628
383
3,706
11,790
3,607
1,088
2,081
9,709
0
54,563
W
6,903
3,535
0
2,062
14,518
5,834
648
2,699
11,819
0
60,754
L
8,352
894
329
6,699
14,077
9,433
24
3,438
10,639
77,061
0
W
6,340
306
83
4,634
11,546
5,811
608
5,692
5,854
67,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,562
Gold Earned
53,000
491
Minions Killed
550
0
Camps Cleared
0
1,508,011
Distance Traveled
1,688,747
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,256
625
138
8
0
337,238
6
L
Fafnir
8,049
447
17
1
0
320,190
3
W
Ares
9,927
552
13
1
0
363,188
6
L
Tsukuyomi
10,602
589
109
6
0
354,626
8
L
Cupid
8,570
476
85
5
0
304,018
5
W
Ullr
10,876
604
167
9
0
310,196
2
L
Chiron
8,202
456
111
6
0
266,667
0
W
Mercury
10,231
568
80
4
0
343,371
0
L
Chang'e
10,139
563
169
9
0
262,510
0
W
Hades
10,710
595
152
8
0
334,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role